Trioxide Posted April 27, 2021 Report Share Posted April 27, 2021 This shit is pretty bland. All you get are Type 115's, Katiba's, Mk1's, P90's, MXM's, Mk200's, LIM's, and occasionally RPG's and sui vests. Add in AK12's, Mk18s, and some scopes other than the black ARCO. Link to comment
abdul karim azeem Posted April 27, 2021 Report Share Posted April 27, 2021 add zafir and maybe ghost hawk keys, add carrier rigs and pilot helmets pls Link to comment
Gen. Henry Arnold Posted April 28, 2021 Report Share Posted April 28, 2021 Maybe Trioxide likes this Link to comment
Trioxide Posted April 28, 2021 Author Report Share Posted April 28, 2021 (edited) 5 hours ago, Gen. Henry Arnold said: Maybe I was testing out some stuff and this is what I came up with. I think its pretty balanced _weaponArrayOne = [ ["srifle_EBR_F", "20Rnd_762x51_Mag"], 1, //Mk18 ["arifle_Katiba_F", "30Rnd_65x39_caseless_green"], 2, ["arifle_MXM_F", "30Rnd_65x39_caseless_mag"], 1, ["srifle_DMR_03_multicam_F", "20Rnd_762x51_Mag"], 2, //Mk1 ["arifle_AK12_F", "30Rnd_762x39_AK12_Mag_F"], 1, ["arifle_ARX_hex_F", "30Rnd_65x39_caseless_green"], 2, //Type 115 ["SMG_03_TR_khaki", "50Rnd_570x28_SMG_03"], 1, //ADR ["", ""], 3]; for "_i" from 1 to 4 do { _weaponAndMag = selectRandomWeighted _weaponArrayOne; _weapon = _weaponAndMag select 0; _mag = _weaponAndMag select 1; AirdropCrate addWeaponCargoGlobal [_weapon, 1]; AirdropCrate addMagazineCargoGlobal [_mag, 3 + (round random 4)]; }; _weaponArrayTwo = [ ["LMG_Mk200_F", "200Rnd_65x39_cased_Box"], 2, ["LMG_03_F", "200Rnd_556x45_Box_F"], 2, //LIM ["launch_RPG7_F", "RPG7_F"], 1, ["V_HarnessOGL_brn", ""], 1, //Sui vest ["",""], 4]; for "_i" from 1 to 2 do { _weaponAndMag = selectRandomWeighted _weaponArrayTwo; _weapon = _weaponAndMag select 0; _mag = _weaponAndMag select 1; AirdropCrate addItemCargoGlobal [_weapon, 1]; AirdropCrate addMagazineCargoGlobal [_mag, 1 + (round random 1)]; }; _itemArray = [ "HandGrenade", 1, "optic_Arco_blk_F", 2 "optic_Hamr", 2]; //RCO scope for "_i" from 1 to 2 do { _item = selectRandomWeighted _itemArray; if (_item == "HandGrenade") then { AirdropCrate addItemCargoGlobal [_item, 1 + (round random 3)]; } else { AirdropCrate addItemCargoGlobal [_item, 3 + (round random 2)]; }; }; Edited April 28, 2021 by Trioxide Link to comment
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