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New Cartel / City Turfs


Resource Cartel / City turf  

11 members have voted

  1. 1. What do you think about Resource Cartel & City turf?

    • I like the Resource Cartel and City Turf idea
      7
    • I don't like either idea
      1
    • I like the Resource Cartel but dislike City turf
      0
    • I like the City Turf but dislike resource cartel
      3
  2. 2. Where should City turf Location be?

    • I think city turf zone should be inside the city you are fighting for.
      5
    • I think the city turf should be outside of the city you are fighting for.
      6


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Hello. I have two ideas for new content. My first idea is ok but I feel like the second idea would spice up the server. My first idea would be a new cartel that collects tax from legal ways of making money. For example a natural resource cartel that receives a cut from legal vendors like jewelry, commodity, timber, market produce (apples) being sold or purchased.  

Natural resource location 1: https://gyazo.com/7d258d6cd17db77680cefec4b735efef

https://gyazo.com/d67b554cbbd6158744b16cff9c55c8f7

Natural resource cartel location #2: https://gyazo.com/98c27e24d479b620d63d8b0f575f3afe

https://gyazo.com/f87b989f1303503a785ba84444770cb5

Another idea I had was city turfs. The general idea is like gang turfs. A city or landmark near a city will turns into a red zone and allows for capture. If captured the winner will collect a tax on EVERYTHING (illegal(drug & wong), legal( garage fees, weapon store, selling or buying with any trader)) sold or bought within the city they fought for. There will be 4 city turfs (Kavala, Sofia, Athira, and Pyrgos) Only one city turf can be active at a time. I have no idea how long they should last and how often they should pop.

  Just an idea here but I'm thinking maybe even allowing the APD to compete for these city turfs  in hope to make fights feel different and fresh every time they pop. The APD can either get the tax or a check like they do when winning a federal event as their reward. (When a city turf capture zone is active no federal events may be started to give cops the break from being raped at federal events.)

  These are just ideas for locations for fights and I'm sure you all can think of better places for the fights but I'm just spit balling some ideas here. 

KAVALA TURF:

Kavala castle: https://gyazo.com/5b4ef8490cd712545f0fece8a0b04a95

Kavala square: https://gyazo.com/5b4ef8490cd712545f0fece8a0b04a95

ATHIRA TURF:

 Make the city Athira the turf.

North athira military base: https://gyazo.com/9a252a165778917444c6c8abddf79a21

SOFIA TURF:

Make the city Sofia the turf.

Sofia Military base: https://gyazo.com/2015a3c9f0a0586998076fad7c363cdd

https://gyazo.com/b2dd4acb61c9119fe9167a580cebcae3

PYRGOS TURF:

Make the city Pyrgos the turf

Maybe west Pyrgos island: https://gyazo.com/622fc7dc395f0c779e95416c9c3d9a2d

https://gyazo.com/9230ee24064bc777df572428d9122147

Additional notes. In my opinion making the turfs within the city itself would make the turf war a lot more accessible to new gangs and players that want to get into fights. Only problems would be having a player spawn being a red zone which could also dishearten brand new players. The issue with putting it outside the city itself is that new players will not get involved with the fights (similarly to  cartels) and it’ll end up being a fight between two big gangs like it always has. I think if the fight is outside the city it’ll end up getting boring just like all the other cartels IMO.

Also, if the city turf is in the city, I would highly recommend making it a moving capture zone within the turf similar to how “codefourgaming” KOTH servers have a moving priority zone. This would stop players from just camping a flag location (gang turfs) or stagnating capture zone (cartels). In all honesty stagnant zones make fights boring, predictable and less dynamic. Moving zones would ultimately balance the fights between defenders and attackers. If that is too hard to develop you can have it where there are multiple flag within a city turf and they must be captured like gang turf flags BUT they will randomly rotate four times during the city turf capture time and players must capture the new priority flag that pops. ( Example capture event last for 30 minutes. Every 7 and a half minutes players must push a new flag location in the  city turf to  start gaining more points.) Whoever has the most cumulative percentage during flag capture wins the city turf.

 

Edited by La Press
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pretty good idea tbh. would go good with my idea of a hotzone on the server. but keeping it in the city would just be full of pistol bangers

i think making 1 big city turf pop every day at a certain time like 6pm est or so would be dope. put it in a location close to the city like the radio tower where you send server messages near kavaka (just an example)

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1 hour ago, FudgeR said:

pretty good idea tbh. would go good with my idea of a hotzone on the server. but keeping it in the city would just be full of pistol bangers

i think making 1 big city turf pop every day at a certain time like 6pm est or so would be dope. put it in a location close to the city like the radio tower where you send server messages near kavaka (just an example)

or make it pop up during regular time intervals so players of all timezones be able to play it

Sleeper Don likes this
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