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Behold! just another great idea....


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Hello and good evening. Ask yourselves, what is and end game Wanderer, Conqueror of altis lands of a fellow like me supposed to do when he hops onto asylum other than the same old gang shit? What motivates me to want to play asylum when I already have houses full of all the weapons/money you can ever need? In any game, SKINS are the main attraction. Quests are a great idea. I suggest adding onto them. A final reward.

If you complete a chain quest + reward others with an item/skin if they have completed x amount of quests. 

Option 1:

An incriminate of 5 quests = a color for your sportshatch (5,10,15,20)

If they complete 30, a gold/chrome skin.

Same thing applies for completing an end game quest for example, once you have Heisenberg title/ punisher/and whatever else quest or achievement, will allow you to unlock a unique gun / clothing / example (turtle nvgs or some type of robe for the most deadliest assassins')

 

Now while this isn't world of warcraft, they have a tier system you get from raiding. Its all I can think of to give you an example of what I mean when I say you should have a unique type of armour set that is end game.. for those who put in thousands of hours that got to much drip asylum has to offer..

adding  rewards / skins  of this nature would highly motivate people to start to quest and give people like me more of a desire to want to log on. A server with a more matured fungul, like a mushroom.. A special requirement to join server 2. For example, those who have completed all of these achievements/quests/the pvp zone spoken of below x amount of points will give you an item/ability to log into server 2, giving asylum players even more of an asylum knowing their would be way more roleplay than just you're average kill or be killed mind set. 

I also suggest reducing the population to 75 on server 2 and doing some major changes that can drastically change the players outlook they have for the future.

Server 2 new changes: 

Serious/mature roleplay. non robotic. This means non god mod cop restraints.

1. Allow people to combat log if they get restrained. If someone doesn't want to role-play they can just mute/afk so the fact you added a body  bag means without needing to escort the bag to jail means you actually only care for the $$ not role-play so the accusation of saying 'dont cb log cuz its a roleplay server is adjunct to a reversed option which means a bounty hunter will need to wait x amount of time it would take to drive to prison you cannot escort a body bag due to insufficient coding knoweldge.Its a much more mature way to go about it and will change the entire spectrum of the asylum world. Its not healthy to keep your idealogy that players will kill rebels in cop restrains constantly to the point where it made it impossible for cops to proccess anyone.  Thats a reflection of how it is for rebels to try to collec drugs and they are forced to fight a non stop wave of cops until they get caught. The fact we can't put players into anything other than  sports hatch back is scuffed like wtf. Creates that much more time to cops to come save acop if hes being kidnapped on goes against the arma3 life laws of physics, if altered creates a negative affect within human mind.  Sitting in the ride after you get caught just creates a sour attitude for most so best let them just get off the pc not be like nope!@!! nope, u needto stay!@! nope!!!!! and just pissing the rebel off.

2. Cops would actually drop gear when role-played with. Why? Because a player would know what server 2 is all about. It'd have an essence of its own where the soul power would be  at maximum.

3. Kavala Cave. This place would be crazy for an enhanced pvp vendor.

tl'dr give us another option for obtaining skins for weapons/gear/vehicles other than only donating. 

asylum has so much potential of becoming a land full of magical and mysterious wonders! stop letting those with lack of knowledge cripple the greatness asylum contains. 

right now all you ever see are the same digi skin/black orca and now a wolfdew hatchback, maybe a cool ifrit/orca skin once in a blue mmon. wolf dew  was once the most insane skin at one point now its as common as a rusted. 

EDITED: ADD an alliance system where the alliance with  have a different colored name so we members in a gang know they have ties with them. Everyone in gang realizes how this would increase roleplay and make more friendships but the haters incontrol of asylum don't want it because they are haters.

 

-------------------------------------------

KoTH Within asylum!?

This area would contain two things. Points per kill+rating. These system have such great potential to give reason to log on and get some kills to look forward to something. Its where the real killers are at. Where true skill shines in battle to impress the Gods. It has many hills. Rocks of all shapes and sizes. Ditches to lay and even a cave..  The perfect battle scene where even a solo player can eliminate entire gangs and more.. Requires at least .556 bullet pen.

Location for Vendor.

Whatever dp is south of kavala, from weed pro towards air shop. Real estate would expand south because people would fill their houses for this koth area especially, to get high rating for the best loot.

Thronos- would increase traffic enroute of LSD area if people are driving up and down from the vendor to pvp area.

While it'd take some time to find the perfect point per kill/rating number for what type of gear, I do think it would work very well if done correctly. I was thinking 2-3 credits per kill and 1850 / 2200 / 2600 for skins/gear/ect.

2600 rating you can purchase rogue assasin armour and be a liquid drip king all over these fools.

Adding a deployable  tank/air strikes/ ect for a set amount of time for rebels to use tactically at their own discretion. 

these would be at a very high rating like 2600 so they cant be abused.

Since police would eventually show up, either give more points/rating for killin cops or a special point that will let us purchase something special like a .50 cal bullet for the type .115

Edited by The Forgotten Legend
typos
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1 hour ago, Gen. Henry Arnold said:

Yea sure lets add TANKS to make our Life server role play experience better

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Quote
  1. I also suggest reducing the population to 75 on server 2 and doing some major changes that can drastically change the players outlook they have for the future.
  2. Serious/mature roleplay. non robotic. This means non god mod cop restraints.
  3. 1. Allow people to combat log if they get restrained. If someone doesn't want to role-play they can just mute/afk so the fact you added a body  bag means without needing to escort the bag to jail means you actually only care for the $$ not role-play so the accusation of saying 'dont cb log cuz its a roleplay server is adjunct to a reversed option which means a bounty hunter will need to wait x amount of time it would take to drive to prison you cannot escort a body bag due to insufficient coding knoweldge.Its a much more mature way to go about it and will change the entire spectrum of the asylum world. Its not healthy to keep your idealogy that players will kill rebels in cop restrains constantly to the point where it made it impossible for cops to proccess anyone.  Thats a reflection of how it is for rebels to try to collec drugs and they are forced to fight a non stop wave of cops until they get caught. The fact we can't put players into anything other than  sports hatch back is scuffed like wtf. Creates that much more time to cops to come save acop if hes being kidnapped on goes against the arma3 life laws of physics, if altered creates a negative affect within human mind.  Sitting in the ride after you get caught just creates a sour attitude for most so best let them just get off the pc not be like nope!@!! nope, u needto stay!@! nope!!!!! and just pissing the rebel off.
  4. Cops would actually drop gear when role-played with. Why? Because a player would know what server 2 is all about. It'd have an essence of its own where the soul power would be  at maximum

 

i feel like i smoked crack when i woke up, and then drank a 12 pack of hard tea. what is this madness??

 

So make server 2 a serious roleplay server, but allow people to CL if they don't want to roleplay????? 

Don't want to sit in a cop car and get processed? don't get caught. 

As @Cukofuko once said, it's better to be in jail for 45 mins than banned for 3 days. 

if roleplay is too hard of a concept, or too much work. I heard call of duty has a new game coming out. 

Donald, Bherky, Ryan. and 1 other like this
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10 hours ago, The Forgotten Legend said:

KoTH Within asylum!?

Strife, Domination, and cartels. Three choices.

10 hours ago, The Forgotten Legend said:

Cops would actually drop gear when role-played with.

Secret is to make the cop enjoy being kidnapped. Have fun with them make it enjoyable.

 

10 hours ago, The Forgotten Legend said:

Allow people to combat log if they get restrained.

no

 

10 hours ago, The Forgotten Legend said:

Its not healthy to keep your idealogy that players will kill rebels in cop restrains constantly to the point where it made it impossible for cops to proccess anyone.

This is literally how it was. Not to mention it's difficult for us to process currently. We just recently resolved constant speedbombs and vests. 

 

10 hours ago, The Forgotten Legend said:

Serious/mature roleplay. non robotic.

If cops are trolling you or being extremely unprofessional make an IA report and send it to me on discord (.Bherky#8953).

 

10 hours ago, The Forgotten Legend said:

In any game, SKINS are the main attraction. Quests are a great idea

If you want something to ever be added work out every detail of what you want to be added. Make the skins and the quests.

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1 hour ago, Mitch (IFRIT) said:

 

if roleplay is too hard of a concept, or too much work. I heard call of duty has a new game coming out. 

my point exactly of an ill minded creature yet limiting asylums potential. sorry you're not mature enough to grasp the concept young boy. 

and ik you already know i havent logged into arma3 seriously in weeks so yeah.. ive been on a new game for awhile now 

shows how this idea is to purely help asylum grow since I dont actively play anymore I just understand shit outside the fucking box 

 

13 minutes ago, Bherky said:

If you want something to ever be added work out every detail of what you want to be added. Make the skins and the quests.

no dude ur looking at it all wrong. its not 'go play another mode' its bring it within asylum and make shit better

 

Edited by The Forgotten Legend
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1 hour ago, The Forgotten Legend said:

my point exactly of an ill minded creature yet limiting asylums potential. sorry you're not mature enough to grasp the concept young boy. 

and ik you already know i havent logged into arma3 seriously in weeks so yeah.. ive been on a new game for awhile now 

shows how this idea is to purely help asylum grow since I dont actively play anymore I just understand shit outside the fucking box 

 

no dude ur looking at it all wrong. its not 'go play another mode' its bring it within asylum and make shit better

 

I'd entertain your attempt to pull me into the proverbial mud here. But I just don't have the energy to continue reading your suggestions that continue to make little to no sense. Instead I'll continue to support those who approach things with a reasonable mind cemented in a foundation of common sense. 

 

I'll say it again, if RP is too difficult for you, or too much of a inconvenience. I hear wasteland may be an appropriate fit. 

 

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You’re a fucking weirdo for writing all that, but the skins might be a good change. The rest of what you wrote is just stupid.

1 hour ago, Blake. said:

c2d91121f2099620648f73cbb17c7499.png

I  hate to be that guy but around now a dislike button wouldn't be a bad idea.

I would lose too much reputation

14 hours ago, The Forgotten Legend said:

you cannot escort a body bag due to insufficient coding knoweldge

What are you even talking about??

Edited by Trioxide
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15 hours ago, The Forgotten Legend said:

you cannot escort a body bag due to insufficient coding knoweldge

 

 

The developers work extremely hard to push out new experiences/updates on an old game and a veteran server. Attacking them wont make you any more heard.

 

It's not a lack of coding knowledge, that's a pretty easy function in all honesty. It's more of a matter of "why"? The reason you get money from these bodybags is because players work hard to find, track, and restrain these bounties only for them to DC and the player doesn't get rewarded for their actions.

 

If you really cared about RP and you say  "you actually only care for the $$ not role-play" then you'd understand why allowing players to CL makes no sense RP wise. This is a light RP server nether less.

 

Look, you have some alright suggestions in this mess and I appreciate that and your effort to put some suggestions out there. However, some of your suggestions are just... eh

 

Frustrated Conan Obrien GIF

DankBud likes this
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16 hours ago, The Forgotten Legend said:

Hello and good evening. Ask yourselves, what is and end game Wanderer, Conqueror of altis lands of a fellow like me supposed to do when he hops onto asylum other than the same old gang shit? What motivates me to want to play asylum when I already have houses full of all the weapons/money you can ever need? In any game, SKINS are the main attraction. Quests are a great idea. I suggest adding onto them. A final reward.

If you complete a chain quest + reward others with an item/skin if they have completed x amount of quests. 

Option 1:

An incriminate of 5 quests = a color for your sportshatch (5,10,15,20)

If they complete 30, a gold/chrome skin.

Same thing applies for completing an end game quest for example, once you have Heisenberg title/ punisher/and whatever else quest or achievement, will allow you to unlock a unique gun / clothing / example (turtle nvgs or some type of robe for the most deadliest assassins')

 

Now while this isn't world of warcraft, they have a tier system you get from raiding. Its all I can think of to give you an example of what I mean when I say you should have a unique type of armour set that is end game.. for those who put in thousands of hours that got to much drip asylum has to offer..

adding  rewards / skins  of this nature would highly motivate people to start to quest and give people like me more of a desire to want to log on. A server with a more matured fungul, like a mushroom.. A special requirement to join server 2. For example, those who have completed all of these achievements/quests/the pvp zone spoken of below x amount of points will give you an item/ability to log into server 2, giving asylum players even more of an asylum knowing their would be way more roleplay than just you're average kill or be killed mind set. 

I also suggest reducing the population to 75 on server 2 and doing some major changes that can drastically change the players outlook they have for the future.

Server 2 new changes: 

Serious/mature roleplay. non robotic. This means non god mod cop restraints.

1. Allow people to combat log if they get restrained. If someone doesn't want to role-play they can just mute/afk so the fact you added a body  bag means without needing to escort the bag to jail means you actually only care for the $$ not role-play so the accusation of saying 'dont cb log cuz its a roleplay server is adjunct to a reversed option which means a bounty hunter will need to wait x amount of time it would take to drive to prison you cannot escort a body bag due to insufficient coding knoweldge.Its a much more mature way to go about it and will change the entire spectrum of the asylum world. Its not healthy to keep your idealogy that players will kill rebels in cop restrains constantly to the point where it made it impossible for cops to proccess anyone.  Thats a reflection of how it is for rebels to try to collec drugs and they are forced to fight a non stop wave of cops until they get caught. The fact we can't put players into anything other than  sports hatch back is scuffed like wtf. Creates that much more time to cops to come save acop if hes being kidnapped on goes against the arma3 life laws of physics, if altered creates a negative affect within human mind.  Sitting in the ride after you get caught just creates a sour attitude for most so best let them just get off the pc not be like nope!@!! nope, u needto stay!@! nope!!!!! and just pissing the rebel off.

2. Cops would actually drop gear when role-played with. Why? Because a player would know what server 2 is all about. It'd have an essence of its own where the soul power would be  at maximum.

3. Kavala Cave. This place would be crazy for an enhanced pvp vendor.

tl'dr give us another option for obtaining skins for weapons/gear/vehicles other than only donating. 

asylum has so much potential of becoming a land full of magical and mysterious wonders! stop letting those with lack of knowledge cripple the greatness asylum contains. 

right now all you ever see are the same digi skin/black orca and now a wolfdew hatchback, maybe a cool ifrit/orca skin once in a blue mmon. wolf dew  was once the most insane skin at one point now its as common as a rusted. 

EDITED: ADD an alliance system where the alliance with  have a different colored name so we members in a gang know they have ties with them. Everyone in gang realizes how this would increase roleplay and make more friendships but the haters incontrol of asylum don't want it because they are haters.

 

-------------------------------------------

KoTH Within asylum!?

This area would contain two things. Points per kill+rating. These system have such great potential to give reason to log on and get some kills to look forward to something. Its where the real killers are at. Where true skill shines in battle to impress the Gods. It has many hills. Rocks of all shapes and sizes. Ditches to lay and even a cave..  The perfect battle scene where even a solo player can eliminate entire gangs and more.. Requires at least .556 bullet pen.

Location for Vendor.

Whatever dp is south of kavala, from weed pro towards air shop. Real estate would expand south because people would fill their houses for this koth area especially, to get high rating for the best loot.

Thronos- would increase traffic enroute of LSD area if people are driving up and down from the vendor to pvp area.

While it'd take some time to find the perfect point per kill/rating number for what type of gear, I do think it would work very well if done correctly. I was thinking 2-3 credits per kill and 1850 / 2200 / 2600 for skins/gear/ect.

2600 rating you can purchase rogue assasin armour and be a liquid drip king all over these fools.

Adding a deployable  tank/air strikes/ ect for a set amount of time for rebels to use tactically at their own discretion. 

these would be at a very high rating like 2600 so they cant be abused.

Since police would eventually show up, either give more points/rating for killin cops or a special point that will let us purchase something special like a .50 cal bullet for the type .115

combat log? umm lolwut......some rules are in place so the flow of game play can be achieved for a life server lol

50 cal under barrel on type nah fuck that noise imho

Koth on asylum? going to drug an arms island can achieve this with blood money or wars.Also they have Dom so thats pretty much koth on asylum.

adding tanks? ok no lol

now i understand the comments

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On 7/23/2021 at 2:07 PM, Mitch (IFRIT) said:

 

 

I'll say it again, if RP is too difficult for you, or too much of a inconvenience. I hear wasteland may be an appropriate fit. 

 

dude i am literally the best rper you ever met 

On 7/23/2021 at 5:36 PM, DankBud said:

 

adding tanks? ok no lol

 

for a very short time. like 45- to 1minute and 30seconds to defeat the enemy at a perfect time.

On 7/23/2021 at 3:00 PM, Mr. Slick said:

When someone makes skins - https://www.adobe.com/products/photoshop.html

i will make you skins

Edited by The Forgotten Legend
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On 7/22/2021 at 10:15 PM, The Forgotten Legend said:

Hello and good evening. Ask yourselves, what is and end game Wanderer, Conqueror of altis lands of a fellow like me supposed to do when he hops onto asylum other than the same old gang shit? What motivates me to want to play asylum when I already have houses full of all the weapons/money you can ever need? In any game, SKINS are the main attraction. Quests are a great idea. I suggest adding onto them. A final reward.

If you complete a chain quest + reward others with an item/skin if they have completed x amount of quests. 

Option 1:

An incriminate of 5 quests = a color for your sportshatch (5,10,15,20)

If they complete 30, a gold/chrome skin.

Same thing applies for completing an end game quest for example, once you have Heisenberg title/ punisher/and whatever else quest or achievement, will allow you to unlock a unique gun / clothing / example (turtle nvgs or some type of robe for the most deadliest assassins')

 

Now while this isn't world of warcraft, they have a tier system you get from raiding. Its all I can think of to give you an example of what I mean when I say you should have a unique type of armour set that is end game.. for those who put in thousands of hours that got to much drip asylum has to offer..

adding  rewards / skins  of this nature would highly motivate people to start to quest and give people like me more of a desire to want to log on. A server with a more matured fungul, like a mushroom.. A special requirement to join server 2. For example, those who have completed all of these achievements/quests/the pvp zone spoken of below x amount of points will give you an item/ability to log into server 2, giving asylum players even more of an asylum knowing their would be way more roleplay than just you're average kill or be killed mind set. 

I also suggest reducing the population to 75 on server 2 and doing some major changes that can drastically change the players outlook they have for the future.

Server 2 new changes: 

Serious/mature roleplay. non robotic. This means non god mod cop restraints.

1. Allow people to combat log if they get restrained. If someone doesn't want to role-play they can just mute/afk so the fact you added a body  bag means without needing to escort the bag to jail means you actually only care for the $$ not role-play so the accusation of saying 'dont cb log cuz its a roleplay server is adjunct to a reversed option which means a bounty hunter will need to wait x amount of time it would take to drive to prison you cannot escort a body bag due to insufficient coding knoweldge.Its a much more mature way to go about it and will change the entire spectrum of the asylum world. Its not healthy to keep your idealogy that players will kill rebels in cop restrains constantly to the point where it made it impossible for cops to proccess anyone.  Thats a reflection of how it is for rebels to try to collec drugs and they are forced to fight a non stop wave of cops until they get caught. The fact we can't put players into anything other than  sports hatch back is scuffed like wtf. Creates that much more time to cops to come save acop if hes being kidnapped on goes against the arma3 life laws of physics, if altered creates a negative affect within human mind.  Sitting in the ride after you get caught just creates a sour attitude for most so best let them just get off the pc not be like nope!@!! nope, u needto stay!@! nope!!!!! and just pissing the rebel off.

2. Cops would actually drop gear when role-played with. Why? Because a player would know what server 2 is all about. It'd have an essence of its own where the soul power would be  at maximum.

3. Kavala Cave. This place would be crazy for an enhanced pvp vendor.

tl'dr give us another option for obtaining skins for weapons/gear/vehicles other than only donating. 

asylum has so much potential of becoming a land full of magical and mysterious wonders! stop letting those with lack of knowledge cripple the greatness asylum contains. 

right now all you ever see are the same digi skin/black orca and now a wolfdew hatchback, maybe a cool ifrit/orca skin once in a blue mmon. wolf dew  was once the most insane skin at one point now its as common as a rusted. 

EDITED: ADD an alliance system where the alliance with  have a different colored name so we members in a gang know they have ties with them. Everyone in gang realizes how this would increase roleplay and make more friendships but the haters incontrol of asylum don't want it because they are haters.

 

-------------------------------------------

KoTH Within asylum!?

This area would contain two things. Points per kill+rating. These system have such great potential to give reason to log on and get some kills to look forward to something. Its where the real killers are at. Where true skill shines in battle to impress the Gods. It has many hills. Rocks of all shapes and sizes. Ditches to lay and even a cave..  The perfect battle scene where even a solo player can eliminate entire gangs and more.. Requires at least .556 bullet pen.

Location for Vendor.

Whatever dp is south of kavala, from weed pro towards air shop. Real estate would expand south because people would fill their houses for this koth area especially, to get high rating for the best loot.

Thronos- would increase traffic enroute of LSD area if people are driving up and down from the vendor to pvp area.

While it'd take some time to find the perfect point per kill/rating number for what type of gear, I do think it would work very well if done correctly. I was thinking 2-3 credits per kill and 1850 / 2200 / 2600 for skins/gear/ect.

2600 rating you can purchase rogue assasin armour and be a liquid drip king all over these fools.

Adding a deployable  tank/air strikes/ ect for a set amount of time for rebels to use tactically at their own discretion. 

these would be at a very high rating like 2600 so they cant be abused.

Since police would eventually show up, either give more points/rating for killin cops or a special point that will let us purchase something special like a .50 cal bullet for the type .115

For having the Title "Behold! Another Great Idea." I dont think there is one good idea on this list

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