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11 members have voted

  1. 1. Rebel Outpost

    • Rusty Rebel
      7
    • Drug Rebel
      4
    • Other (comment suggestion)
      0
  2. 2. Cap 6 Staircase

    • Remove the added staircase
      6
    • Keep the added staircase
      5
    • Other (comment suggestion)
      0
  3. 3. Cap 6 Walls

    • Indestructible
      5
    • Destructible
      6

This poll is closed to new votes

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  • Poll closed on 08/30/2021 at 03:59 AM

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@FudgeR and I have been working on these for the past week, and think it's time that they go up on the forums for community review.

0ac37a8a0150bcf00703a9350fd45513.jpg

These are the final point locations for the drug cartel map.

The rebels are still up for debate. I wanted to put the East Rebel on rusty, @FudgeRwanted to keep it at drug tower. The actual distance difference is around 300 meters from garage to garage. Drug tower is about 1100 meters (actual driving distance) from Cap 3, rusty is about 760 meters from Cap 3.

Cap 5 and 8 might be a little too close together, there is just no better area for either of them. If need desperately be, we can try to find a new place for Cap 5, since it's a completely formulated point.

 

Precursors to the screenshots:

  1. most walls are indestructible surrounding the caps, we designed the caps with the cover of the walls in mind, and removed pieces of walls to replace them with traversable ruined walls where we deemed fit,
  2. all slum house canopies (the sticks with the tarps on top) are indestructible because when you run them over at certain angles, they will kill you and send your Ifrit flying,
  3. the only exception to rule 1 is on capture point 8, of which all walls are destructible.

 

Cap 1:

a12f02279d201111893eb87cac459e5a.jpgac7e54af15c9f546164b9ee79153b233.jpg

Cap 2: All walls surrounding the flag are indestructible.

5540df660d7bef14140e0abd8ec67a44.jpg6b130d2ee735ecab37efa4eb97b66fad.jpg

Cap 3: All walls surrounding the cap are indestructible.

b3b4294f678d0cb2add67a4250f83930.jpga02846b38489cbef8e54e97d41e7facb.jpg

Cap 4: The front of the shit shack is almost impenetrable, all walls are indestructible besides the ruined ones.

fa9331cbd4d428d6b198207b3374f301.jpgae74d957e329ec3df03a923edbcb9511.jpg

Cap 5: Walls around the two story houses are destructible.

fb83822ea27e1086f5fbe3b7b742e9ad.jpg7294fc0c7734702bdf70242b61c68484.jpg

Cap 6: I wanted to keep the construction cap we currently have with some small changes, namely, the extra staircase is up for debate, everyone but @FudgeR likes it. For some perspective, the bottom floor of the construction building on the left in image 3 is completely inaccessible from that side without the staircase. The destructibility of the walls is up for debate as well, since I know indestructible when unnecessary is just an annoyance on this server; for context, the cap is extremely attacker-sided without the walls being indestructible.

6ade4f19d42b6591de364072113a2f2c.jpg731daed3dc50baa6014c1644af119020.jpg67ac586ec2c33211ac7d047f4d576fc3.jpg

Cap 7:

1b01eb48ec9f68d9d00a83613bb6ea1a.jpg25f1efd7093e0feca855b0b73b8d671e.jpg

Cap 8: all walls surrounding the capture zone are destructible, there is no house within a reasonable distance with a reasonable view of the cap besides one deliberately placed 100m away to the northeast.

ddcefe0cbd35e543e81cb3caf04f3e36.jpga44fd867859b5c321450d57844f92c85.jpg

 

Rebel Outposts:

South Rebel:

b425769c1f369c470e83bfc81266bf13.jpg

Rusty Rebel:

c0e8a77ec3384480bd5d417686cd1ea5.jpg

Drug Rebel:

1c7673c2dbb0cfb304cf64df536281cc.jpg

 

The poll will close on 29 August @11:59 PM EST, when the poll closes, we'll make any final changes and the map will be submitted to a dev for functionality. If this doesn't see the light of day, @FudgeR and I will make these into CQC maps for a separate server.

Edited by Vanilla Coke
Proud, matthew666, Voodoo and 8 others like this
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