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Ideas to keep Asylum alive


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Alright asylum, we are about to die so this gonna be a long one.

First of all, we can start with the cities: (our current civ reps could maybe touch up on this since i havent been there in 4-5 years)

Putting kavala back on top for obvious reasons and adding a casino maybe on atm building(or something similar)- we need something new there that will drive players to kavala again; some current kavala players might be able to help better with this. I heard many players were getting pissed with consantly dying there, so making the square a safezone would limit that, and increase interactions with people who just wanna chill.
A few other things and kavala may be good, then you can start to work around the rest of the map. The goal is to reduce many things so people are more close together and know where they could find people if they wanted to;

Add quests/beginner tutorials and put them in godmode while in the tutorial.

Have only 2/3 big money making methods: LSD and Meth imo are the best and most 'exciting'. You will be encouraged to join a bigger group for these, since its more risk more reward. Then of course have smaller ones like cocaine, excavating , and make drug runners good and worth it again.
Delete ANY other passive income on the server.

Make cartels worth good money and other unique things, which could start from bitcoin. Extra gang perks could also help, like you get more from fed events with arms, get extra bonus with drug cartel, wongs, etc.

Make Bitcoin actually worth it- has to be something cool and innovative- maybe a currency for things you are not able to buy in other ways like skins, or other items not in usually on the server. 

Delete north bank, and redesign some of the current fed events: i have been saying the bank is super out dated, the jewelry could be a lot better and placed somewhere not in africa. make the evidence and mental more worth. Add things that you can ONLY get from these on top of what you already get, like a ghosthawk, 1/2 silencers(eh), etc. It has a random probability of what it spawns. A good one for the mental is that there is a 1% chance to get a super rare skin.

ADD A BACK  GATE TO THE MENTAL, LOWER THE TIME IT TAKES FOR THE FIRST PHASE AND REVERT THE LAST MENTAL UPDATE. that will balance everything and i have no idea why slick took it away-_-

The server NEEDS a better civ counceling/CM system. I have been saying this for the longest. Host bi-weekly meetings with them and higher up staff and devs, with them bringing new ideas, letting them know what is going on and what should be changed and what shouldn't. Either have 1-2 CM's who are in touch with everyone and aren't biased, or have 2-3 civ reps who constantly bring ideas. 1 for cop, (like @Bherky), 1 for gangs and 1 for cities. For devs, ik we dont have much but if you are willing to pay it is not as hard as you make it seem. i found 1-2 devs that i have on steam rn that would work if payed. just do some research for a few minutes and you can find them.

well, that's pretty much it. if the server (and domination) aren’t constantly being managed and updated and cared of it will 100% die. ik unbanning people who have cheated in the past is a huge no on this server and i wanna be as unbiased as possible. But just look at the arma community- the game has been dying for the longest and many people have cheated and quit years ago and are now back playing other servers legitimatly... just hear them out, ask the other servers where they play ligitimatly on and look at their montages. for many it was a 1 time thing. arma is not their life. Ik quite a few people who have cheated in the past and are legit now, but that is just my views and opinion on it. hope asylum lasts and if not i will be seeing yall on olympus

 

 

 

 

 

Edited by FudgeR
Copa, Tyrone Darnell, Walt and 5 others like this
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5 minutes ago, FudgeR said:

Alright asylum, we are about to die so this gonna be a long one.

First of all, we can start with the cities: (our current civ reps could maybe touch up on this since i havent been there in 4-5 years)

Putting kavala back on top for obvious reasons and adding a casino maybe on atm building(or something similar)- we need something new there that will drive players to kavala again; some current kavala players might be able to help better with this. I heard many players were getting pissed with consantly dying there, so making the square a safezone would limit that, and increase interactions with people who just wanna chill.
A few other things and kavala may be good, then you can start to work around the rest of the map. The goal is to reduce many things so people are more close together and know where they could find people if they wanted to;

Have only 2/3 big money making methods: LSD and Meth imo are the best and most 'exciting'. You will be encouraged to join a bigger group for these, since its more risk more reward. Then of course have smaller ones like cocaine, excavating , and make drug runners good and worth it again.
Delete ANY other passive income on the server.

Make cartels worth good money and other unique things, which could start from bitcoin. Extra gang perks could also help, like you get more from fed events with arms, get extra bonus with drug cartel, wongs, etc.

Make Bitcoin actually worth it- has to be something cool and innovative- maybe a currency for things you are not able to buy in other ways like skins, or other items not in usually on the server. 

Delete north bank, and redesign some of the current fed events: i have been saying the bank is super out dated, the jewelry could be a lot better and placed somewhere not in africa. make the evidence and mental more worth. Add things that you can ONLY get from these on top of what you already get, like a ghosthawk, 1/2 silencers(eh), etc. It has a random probability of what it spawns. A good one for the mental is that there is a 1% chance to get a super rare skin.

ADD A BACK  GATE TO THE MENTAL, LOWER THE TIME IT TAKES FOR THE FIRST PHASE AND REVERT THE LAST MENTAL UPDATE. that will balance everything and i have no idea why slick took it away-_-

The server NEEDS a better civ counceling/CM system. I have been saying this for the longest. Host bi-weekly meetings with them and higher up staff and devs, with them bringing new ideas, letting them know what is going on and what should be changed and what shouldn't. Either have 1-2 CM's who are in touch with everyone and aren't biased, or have 2-3 civ reps who constantly bring ideas. 1 for cop, (like @Bherky), 1 for gangs and 1 for cities. For devs, ik we dont have much but if you are willing to pay it is not as hard as you make it seem. i found 1-2 devs that i have on steam rn that would work if payed. just do some research for a few minutes and you can find them.

well, that's pretty much it. if the server isn't constantly being managed and updated and cared of it will 100% die. ik unbanning people who have cheated in the past is a huge no on this server and i wanna be as unbiased as possible. But just look at the arma community- the game has been dying for the longest and many people have cheated and quit years ago and are now back playing other servers legitimatly... just hear them out, ask the other servers where they play ligitimatly on and look at their montages. for many it was a 1 time thing. arma is not their life. Ik quite a few people who have cheated in the past and are legit now, but that is just my views and opinion on it. hope asylum lasts and if not i will be seeing yall on olympus

 

 

 

 

 

poob

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Wipe the server, unban everyone, and give the server/player base a clean slate.

If people start cheating, you have a staff team for that. It will actually give them something to do in-game rather than thinking of what next gif/"witty" reply to post on a topic when they get flamed or disagree with something.

🙂

Edited by JoeDa
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7 minutes ago, JoeDa said:

Wipe the server

I don't know why people keep proposing this as some intelligent idea. People with more money are normally people who've been here longer and are more likely to be playing notwithstanding asylum's population issues. Wiping the server isn't gonna convince anyone to stay and sit there re-grinding everything they already had. It's gonna make them more likely to leave. I know I certainly would.

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30 minutes ago, JoeDa said:

Wipe the server, unban everyone, and give the server/player base a clean slate.

If people start cheating, you have a staff team for that. It will actually give them something to do in-game rather than thinking of what next gif/"witty" reply to post on a topic when they get flamed or disagree with something.

🙂

throwing get out GIF

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1 hour ago, FudgeR said:

ik unbanning people who have cheated in the past is a huge no on this server and i wanna be as unbiased as possible. But just look at the arma community- the game has been dying for the longest and many people have cheated and quit years ago and are now back playing other servers legitimatly... just hear them out, ask the other servers where they play ligitimatly on and look at their montages. for many it was a 1 time thing. arma is not their life. Ik quite a few people who have cheated in the past and are legit now, but that is just my views and opinion on it. hope asylum lasts and if not i will be seeing yall on olympus

nah once you cheat you are out, look at reborn they unbanned cheaters and its already hvh again.

 

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1 minute ago, Michael L said:

I don't know why people keep proposing this as some intelligent idea. People with more money are normally people who've been here longer and are more likely to be playing notwithstanding asylum's population issues. Wiping the server isn't gonna convince anyone to stay and sit there re-grinding everything they already had. It's gonna make them more likely to leave. I know I certainly would.

To be fair, I've been playing here since mid-2015 and my bank account was never over 4 million pre-6.0 and over 400k post-6.0 and that's being generous. The only reason I'm sitting on 20 million right now is because (Bera pointed this out to me) there is 40 million dollars being injected into the economy per WEEK from domination.

I am not incentivized to fight on server 1 anymore because the profit from domination so heavily outweighs any profit I could possibly make from fighting on server 1 to the point that it just feels meaningless. The only event really worth doing (risk/reward-wise) is the mental, and the mental is fucked so bad that it's now one of the easiest and worst events, because every cop logs off before you get to the patient remains portion of it.

Also, if even a single federal event pops now that isn't a federal reserve or an evidence, 80% of cops on the server log off in the next 10 minutes. Whether it be awful federal event design or that cops have no incentive to respond to these things, I don't know, but it's most likely both.

TL;DR: Federal event design sucks, cops aren't incentivized to fight, I don't feel incentivized to fight on server 1 over fighting on domination, over 40 million is injected into the economy through domination per week.

Solution: Redesign the problem events (Mental, Banks, Emporium), give back lethal payouts to cops or make it more rewarding to stop a federal event as a cop, rework domination payouts by lessening the starting pot and maybe injecting a flat amount per $$ spent at the rebel vendors.

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I think the only way unbanning cheaters should even be considered is if the ban is at least 2-3+ years old already and they have minimal history of cheating on Arma (like no more than 1 cheating ban across all servers).  Usually if someone cheats they are just at the point where they don't care about the game or care about getting banned on it. I cheated on like 10 different CSGO accounts and I know if all of those were suddenly unbanned I would just do it again because I don't care about the game lol. Although there are people that I don't think would cheat again such as @Nomadox and a few others, but I don't think a mass unban wave for cheaters would be a good idea. There are spinners still playing as is. 

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2 minutes ago, Vanilla Coke said:

To be fair, I've been playing here since mid-2015 and my bank account was never over 4 million pre-6.0 and over 400k post-6.0 and that's being generous. The only reason I'm sitting on 20 million right now is because (Bera pointed this out to me) there is 40 million dollars being injected into the economy per WEEK from domination.

I am not incentivized to fight on server 1 anymore because the profit from domination so heavily outweighs any profit I could possibly make from fighting on server 1 to the point that it just feels meaningless. The only event really worth doing (risk/reward-wise) is the mental, and the mental is fucked so bad that it's now one of the easiest and worst events, because every cop logs off before you get to the patient remains portion of it.

Also, if even a single federal event pops now that isn't a federal reserve or an evidence, 80% of cops on the server log off in the next 10 minutes. Whether it be awful federal event design or that cops have no incentive to respond to these things, I don't know, but it's most likely both.

TL;DR: Federal event design sucks, cops aren't incentivized to fight, I don't feel incentivized to fight on server 1 over fighting on domination, over 40 million is injected into the economy through domination per week.

Solution: Redesign the problem events (Mental, Banks, Emporium), give back lethal payouts to cops or make it more rewarding to stop a federal event as a cop, rework domination payouts by lessening the starting pot and maybe injecting a flat amount per $$ spent at the rebel vendors.

I agree with most if not all of what you said. I just don't think asylum is at a point in its lifecycle where people are interested in waking up and running meth to grind for money. Considering that a "server wipe" includes houses, talent points, vehicles, honor, cop prestige & blood money -- when you think about why people feel the need to make money primarily (to fund loadouts & vehicles for combat), people just won't bother because, as you said, the rebel/rebel and rebel/cop fights just don't exist outside of dom. And if people are making that much money from dom, then wiping money would only ever be effective for a couple weeks.

As for fed events, I speak for myself when I say they're boring. It's the same locations, over and over. I don't remember when they added bank in but I don't remember it ever having moved from that peninsula. You pull up, die, spend 5 minutes driving back, die again. That's your two lives. With the exception of shipping where a range of different strategies can be employed by rebels and varying levels of risk (25-100%, low/high value) required for different levels of reward.

I don't think lethal payouts is a solution that's gonna work given why they got removed in the first place, but I could get behind the $ value of a federal event being split between the cops in the same way it would be the rebels.

As for unbanning cheaters, is that really gonna impact enough people that would make the risk of letting them participate worthwile? I dunno how many people that spent years banned for cheating are itching at the seams to get back in. Anyone that serious is probably already ban evading.

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1 hour ago, JoeDa said:

Wipe the server, unban everyone, and give the server/player base a clean slate.

If people start cheating, you have a staff team for that. It will actually give them something to do in-game rather than thinking of what next gif/"witty" reply to post on a topic when they get flamed or disagree with something.

🙂

Korean Drama Nod GIF by The Swoon

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5 minutes ago, Michael L said:

As for unbanning cheaters, is that really gonna impact enough people that would make the risk of letting them participate worthwile? I dunno how many people that spent years banned for cheating are itching at the seams to get back in. Anyone that serious is probably already ban evading.

Unbanning cheaters is a bad idea 90% of the time. There are very little exceptions, most of those people still cheat. The only way I'd be fine with unbanning them is if it's only one/two at a time and they are on a strict probationary period for 6 months or so, otherwise that shit is a mess.

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I don't think server pop is down because money is easy to make.  It was easy to make money pre-wax/buds.  Overhauling the economy in favor of stuff everyone did years ago will not be as fun as everyone thinks it will be.

I agree Kavala should be on the top of the list ( I know the bias lol ) but also I find it funny that all that change did was make it so freshspawns get killed by gangs in Athira instead.  I've seen DH act the same way as a few individuals in Kavala plenty of times.  If you want to stop making freshspawns such a target then more effort should be put in reducing bounty farming and the effect bounty hunters have on the server.  Nobody ever talks about this but BH is the ultimate griefing tool and allows people to fuck with players in ways that rebel simply can not.  

Cartels is cartels.  Idc about it but it should make money.  However, it is probably a minority of players that actually engage with cartels for a variety of reasons.

 

 

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  • 3 weeks later...

The only way I could see Asylum unbanning cheaters and the cheaters actually not cheating again is if it is like Coke said, and they are watched closely for months on end. It would be a lot of work for the staff. With the cheats today the lines are often blurred between a really good player and a cheater. Suppose they unban someone who cheated, they do some questionable shit and get banned again but they weren't actually cheating. Can you imagine the headaches and other problems that would come from that?

Personal opinion and the easiest way to do it is that the people who would unbanned should be expected to either stream or record and upload raw footage of their entire gameplay session, showing them even launching the game and recording the entire monitor, not the game itself. If a piece of footage were to be asked for and they don't have it they could be subject to be banned again. Would that potentially work? I think it is possible. There would have to be dozens of man hours put into monitoring that player every month. And at that rate there is no guarantee that they don't have a newer cheat that doesn't even show up on your monitor at all. For all we know there is a cheat dev building a cheat that works of another computer (similar to the concept of a streaming PC)to virtually guarantee no detection. I know for sure it exists in other games.

And then if it turns out the player cheats again, the whole staff team looks like ass holes for allowing a once banned cheater to play again only so he can do it all over. It's too much to think and worry about for a gaming community if you ask me. A real way to hold them accountable would be to give a cheater real life consequences to scare them into submission and behaving like adults. What I mentioned above is the easiest way to do it, however I think something along these lines would be the most effective.  Unfortunately there is no real way to legally do that either.

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