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Red Zone makes names red


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Sometimes someone will be killed because someone thinks they are in a red zone, so a easy fix would to use the same script that tells you when you enter a red turf, for every kos zone which makes anyone in a kos zone names red (except for your gang mates or group members) which then tells you whether or not they are in a red zone. Since you can’t just check the map to see if they are or not especially at rebel or any other place with a large kos zone 

Edited by lukee
Donald, Djmon, Vhantom and 3 others like this
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4 hours ago, Gen. Henry Arnold said:

Thought of it before, will see the performance hit of checking your area each frame, maybe a cache

The loop doesent quite need to check every players position, just let who’s in those areas, and also the loop can probably be at a return rate of 100-1000 milliseconds as a 1 millisecond loop would be harsh on the lag

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9 hours ago, Gen. Henry Arnold said:

Thought of it before, will see the performance hit of checking your area each frame, maybe a cache

gotta be an event handler for this. Kinda a work around since you can assume people go to red zone in vehicles and not on foot you could use https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#GetOut to work around so that when you get out it checks to see if you're in a red zone. 

Edited by Infamous [FULL SEND]
lukee and abdul karim azeem like this
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