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Counterfeit Cash and Document Forgery processing plants with a new Cartel?


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Faking documents like licenses would be cool for RP purposes, but no one on Asylum gives a shit about RP. From a practical stance, the only licenses that are dynamic and checked by cops are gun and bounty. Letting a rebel have a fake BH license preventing cops from instantly taking their downing guns might be possible, but it'd fuck with the current balance between BH and rebel. No one is going to fake a gun license just to carry a rook. Maybe if you dramatically upped the price of the standard gun license so people would feel a sting from losing it and then give a higher charge if caught with a fake license... Neat RP idea, but too much trouble for the devs to consider. 

 

Counterfeit cash might be possible. Maybe make it a multi step product where you secure items like ink and special paper, process into counterfeit notes at a special red zone, then you have to launder the notes at gas stations to make real cash? Would make it interesting if each station was limited to a certain amount of notes laundered at a time to force movement. Probably not going to happen though. 

 

If the devs were to make counterfeiting or any other multi step drug/product in the future, maybe break formula and put the gathering site and processing factory on total opposite sides of the island as opposed to in the same region. Then you could justify making the product worth more than a fucking red burger. 

 

 

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20 hours ago, ObiWoki said:

You are going to have to be way more specific than 'add cartel / processing / new drug please thanks bye'

As we are open to suggestions for new stuff I have no clue what you imagine by 'Counterfeit Cash and Document Forgery processing plants with a new Cartel?'

The Counterfeit Cash Would have a system where you buy a money printer from rebel or another vendor for 20k.  It requires power to begin printing dirty money so locations of generators could be put around the map near major spawn towns.  The generators  would take about maybe 10-15 mins to create a full load of dirty money. Generators should be about a 50m red zone. you can then chose to take the printer with you to store in a house or just leave it behind as other people can use your printer as well or destroy it. you then take your freshly printed dirty money and wash it at the processor which is where the new cartel comes in and takes a cut. The total price for a full load of clean money would be about 200k which with the risk and distance you have to travel plus if you don't have the cartel with the cut it takes I'd say is pretty fair. Though instead of it turning into an item where you have to sell it at a dealer it turns into cash on hand which you would then need to run to a ATM. 

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32 minutes ago, Dillon said:

The Counterfeit Cash Would have a system where you buy a money printer from rebel or another vendor for 20k.  It requires power to begin printing dirty money so locations of generators could be put around the map near major spawn towns.  The generators  would take about maybe 10-15 mins to create a full load of dirty money. Generators should be about a 50m red zone. you can then chose to take the printer with you to store in a house or just leave it behind as other people can use your printer as well or destroy it. you then take your freshly printed dirty money and wash it at the processor which is where the new cartel comes in and takes a cut. The total price for a full load of clean money would be about 200k which with the risk and distance you have to travel plus if you don't have the cartel with the cut it takes I'd say is pretty fair. Though instead of it turning into an item where you have to sell it at a dealer it turns into cash on hand which you would then need to run to a ATM. 

Generator printers that give you 200k? Ain't no way devs will do that. Best bet, maybe they could do something like the laundering scheme I posted earlier in this thread...Mobile generator for a 200k run. Mein gott. Ain't no fuckin way. 

 

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