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Oil Rig Redesign


lukee

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oil rig redesign (this one actually looks like an oil rig)

Screenshots
https://imgur.com/a/v0VRxCG


It includes a spot for a boat shop, air shop, and includes 3 different levels, places to sit while defending and places to push from when attacking, the 4 spar platforms have ways of getting on to them, and climbing up to the 1st level, there is one way of getting from the first level to the second level, and the entire rig has semi-understandable details that are industrial looking and may actually look like they belong on an oil (not a giant factory and barracks building like on the old one).

The balance between pushing and attacking the Oil Rig is thought for both sides, there are also spots where a helicopter can drop off players or they can just land on the helipad (which is not recommended while pushing players defending).

Edited by lukee
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could add a few more platforms so you have options on trying to land on it and won't be as much as a choke point. realistically i don't see the fights coming to oil platform,on paper/the concept was good,but in hind sight its bad lol.

worst case,could have this just as a new rig  instead of it being oil cartel,switch the rig cartel an the land one with another spot that's more desirable to fight.

With another idea in mind from the other post @Junker made,Have them rotate on reset with like a 10% chance the same cartel will persist after reset,so its never the same layout twice back to back.

Use the old wongs(southern near drug) as a possible spot,that way traffic stays around that area with arms not far away, drug peninsula right there,gang fort.

Just have them all rotate ,let them get some playtime for a couple weeks an revisit it to see what could be added and or changed so its not one side heavy(attackers/defenders).

 

 

 

Edited by DankBud
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4 hours ago, TheCrestedPenguin said:

that thing is MASSIVE

5 hours ago, DankBud said:

could add a few more platforms so you have options on trying to land on it and won't be as much as a choke point. realistically i don't see the fights coming to oil platform,on paper/the concept was good,but in hind sight its bad lol.

worst case,could have this just as a new rig  instead of it being oil cartel,switch the rig cartel an the land one with another spot that's more desirable to fight.

With another idea in mind from the other post @Junker made,Have them rotate on reset with like a 10% chance the same cartel will persist after reset,so its never the same layout twice back to back.

Use the old wongs(southern near drug) as a possible spot,that way traffic stays around that area with arms not far away, drug peninsula right there,gang fort.

Just have them all rotate ,let them get some playtime for a couple weeks an revisit it to see what could be added and or changed so its not one side heavy(attackers/defenders).

 

 

 

There is a platform to land, and a few other places to drop players off with a skilled pilot, also it will most definitely be fun to fight as it has many ways of pushing and many places to sit while defending (probably more balanced than the current one).

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