lukee Posted June 18, 2022 Report Share Posted June 18, 2022 (edited) oil rig redesign (this one actually looks like an oil rig) Screenshotshttps://imgur.com/a/v0VRxCG It includes a spot for a boat shop, air shop, and includes 3 different levels, places to sit while defending and places to push from when attacking, the 4 spar platforms have ways of getting on to them, and climbing up to the 1st level, there is one way of getting from the first level to the second level, and the entire rig has semi-understandable details that are industrial looking and may actually look like they belong on an oil (not a giant factory and barracks building like on the old one). The balance between pushing and attacking the Oil Rig is thought for both sides, there are also spots where a helicopter can drop off players or they can just land on the helipad (which is not recommended while pushing players defending). Edited June 18, 2022 by lukee Innate, operatorjohnny^, Bob Danaloo and 3 others like this Link to comment
Trioxide Posted June 18, 2022 Report Share Posted June 18, 2022 #lukeformapdesign lukee likes this Link to comment
Infamous [FULL SEND] Posted June 18, 2022 Report Share Posted June 18, 2022 yeah okay, but is it a FPS kill zone in a multiplayer setting with 100+ players? Link to comment
lukee Posted June 18, 2022 Author Report Share Posted June 18, 2022 (edited) 3 minutes ago, Infamous [FULL SEND] said: yeah okay, but is it a FPS kill zone in a multiplayer setting with 100+ players? u wouldnt tell the difference between playing on the rig then playing in kavala (by frame rate) if that answers ur question Edited June 18, 2022 by lukee Infamous [FULL SEND] likes this Link to comment
Ronald Posted June 18, 2022 Report Share Posted June 18, 2022 Outside of the cartel aspect how practical is it for barrel running compared to the current one? lukee and Ryan. like this Link to comment
lukee Posted June 18, 2022 Author Report Share Posted June 18, 2022 4 minutes ago, Ronald said: Outside of the cartel aspect how practical is it for barrel running compared to the current one? I dont know enough of how the barrel running works, it can always be optimized to make it more practical. Ronald and Trioxide like this Link to comment
DankBud Posted June 18, 2022 Report Share Posted June 18, 2022 (edited) could add a few more platforms so you have options on trying to land on it and won't be as much as a choke point. realistically i don't see the fights coming to oil platform,on paper/the concept was good,but in hind sight its bad lol. worst case,could have this just as a new rig instead of it being oil cartel,switch the rig cartel an the land one with another spot that's more desirable to fight. With another idea in mind from the other post @Junker made,Have them rotate on reset with like a 10% chance the same cartel will persist after reset,so its never the same layout twice back to back. Use the old wongs(southern near drug) as a possible spot,that way traffic stays around that area with arms not far away, drug peninsula right there,gang fort. Just have them all rotate ,let them get some playtime for a couple weeks an revisit it to see what could be added and or changed so its not one side heavy(attackers/defenders). Edited June 18, 2022 by DankBud Link to comment
lukee Posted June 18, 2022 Author Report Share Posted June 18, 2022 4 hours ago, TheCrestedPenguin said: @Patato that thing is MASSIVE 5 hours ago, DankBud said: could add a few more platforms so you have options on trying to land on it and won't be as much as a choke point. realistically i don't see the fights coming to oil platform,on paper/the concept was good,but in hind sight its bad lol. worst case,could have this just as a new rig instead of it being oil cartel,switch the rig cartel an the land one with another spot that's more desirable to fight. With another idea in mind from the other post @Junker made,Have them rotate on reset with like a 10% chance the same cartel will persist after reset,so its never the same layout twice back to back. Use the old wongs(southern near drug) as a possible spot,that way traffic stays around that area with arms not far away, drug peninsula right there,gang fort. Just have them all rotate ,let them get some playtime for a couple weeks an revisit it to see what could be added and or changed so its not one side heavy(attackers/defenders). There is a platform to land, and a few other places to drop players off with a skilled pilot, also it will most definitely be fun to fight as it has many ways of pushing and many places to sit while defending (probably more balanced than the current one). Link to comment
Mitch (IFRIT) Posted July 22, 2022 Report Share Posted July 22, 2022 Great idea. Please send the SQM to @Mitch to work through any issues. Link to comment
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