Junke Posted June 21, 2022 Report Share Posted June 21, 2022 (edited) Below are going to be screenshots of the Mental Asylum I edited. I think the concept behind the mental is good, just needs a bit of balancing. The problem with the mental right now is location, rebel sided, and the event takes 45+ minutes to fight. Below are some screen shots of the new location and layout Location: (Blue marker is sofia HQ, Red market is Rebel, Yellow markers is Mental) Spoiler Layout: Spoiler Spoiler New Van Spot: Spoiler Spoiler Below is a change I want to make in order to prevent the event from going 45 minutes. I would like to do 5 mins to thermite door, 10 mins to hack laptops, and another 10 mins to loot remains and gold bars into tempest. Then you can use a demo charge to break open the back wall to get out or you can go through the front gate with the tempest. Then from there rebels can take the tempest to the Rebel to sell the stuff. Pick Below: Spoiler Edited June 21, 2022 by Junker Sandwich, King, HunterB and 1 other like this Link to comment
WingWong Posted June 21, 2022 Report Share Posted June 21, 2022 Me like but me no like the death sand around it making hatchbacks easier pray for rebels. Maybe consider adding some dirt roads around the area to make pushing fair and not just a guaranteed death. No idea if you can add custom roads or not just a suggestion. OnlyFrost and Junke like this Link to comment
skimancole Posted June 21, 2022 Report Share Posted June 21, 2022 The new mental with the vehicle spawning inside is MUCH better than having to leave the compound and getting fucked by cops. The area is also better as it's closer to both Rebel and HQ. While yes the sand sucks, there's a dirt road to the right that you could take and the trees offer concealment for the cops to actually push in. This makes it a much more balanced fight for both cops and rebels with a quicker response rate for the cops for more action. King, HunterB, Junke and 1 other like this Link to comment
Aristant Posted June 21, 2022 Report Share Posted June 21, 2022 good work man Junke likes this Link to comment
operatorjohnny^ Posted June 22, 2022 Report Share Posted June 22, 2022 Layout and time change are much needed. No one wants to sit afk for 40 minutes until the remains pop Junke likes this Link to comment
DankBud Posted June 22, 2022 Report Share Posted June 22, 2022 yea dealing with those hills in the tempest is aids its slow af... The sand part shouldn't matter to much since they push in hunters an striders for a good portion of the fight. 20 -30 min should be a fair time for the event it self not including the ride to rebel. Junke likes this Link to comment
DankBud Posted June 22, 2022 Report Share Posted June 22, 2022 On 6/21/2022 at 1:49 PM, skimancole said: The new mental with the vehicle spawning inside is MUCH better than having to leave the compound and getting fucked by cops. The area is also better as it's closer to both Rebel and HQ. While yes the sand sucks, there's a dirt road to the right that you could take and the trees offer concealment for the cops to actually push in. This makes it a much more balanced fight for both cops and rebels with a quicker response rate for the cops for more action. whats peoples thoughts on adding a couple sea containers in( not many just a few) so cops could potentially drop people off to pressure people peaking,then maybe the chance/opportunity to push on foot once some smoke gets put down? To explain a little better,think of bank,1st ATM pressures roof an other spots for hatches to zerg on in there or ifrits lol,Allows the cops to get something of a foothold to push in side an or bank with smokes. This way its not just a actual zerg fest of strider/hunters an cops being mad when they die about how its impossible to push.Allows them the option to push as a group. The counters for it,Keep your head down,play aggressive with a ifrit roaming,just be a little more patient. Link to comment
Trioxide Posted June 23, 2022 Report Share Posted June 23, 2022 On 6/21/2022 at 7:32 AM, Wing Wong2 said: Maybe consider adding some dirt roads you cant lol Link to comment
WingWong Posted June 24, 2022 Report Share Posted June 24, 2022 22 hours ago, Trioxide said: you cant lol Oh weird how I’ve seen it done before and seen it in the editor? Link to comment
Trioxide Posted June 24, 2022 Report Share Posted June 24, 2022 46 minutes ago, Wing Wong2 said: Oh weird how I’ve seen it done before and seen it in the editor? You haven’t. You can’t add roads in the editor. Link to comment
Sheriff Rick Posted June 24, 2022 Report Share Posted June 24, 2022 I've never done the mental asylum but ima say yes anyway Link to comment
Zurph Posted June 25, 2022 Report Share Posted June 25, 2022 You just pretty much copied the old design and put it in a new spot, one of the main reasons it is so shit is because its design was so bad. use your own brain and make something else. Link to comment
Midamaru Posted June 25, 2022 Report Share Posted June 25, 2022 3 hours ago, Zurph said: You just pretty much copied the old design and put it in a new spot, one of the main reasons it is so shit is because its design was so bad. use your own brain and make something else. He suggested a new location which does make a difference for the fight and a couple of tweaks to make the asylum last shorter. If it's your opinion that the design is bad why aren't you the one coming up with a better one? Vash, Junke and Leviathan like this Link to comment
Junke Posted June 25, 2022 Author Report Share Posted June 25, 2022 5 hours ago, Zurph said: You just pretty much copied the old design and put it in a new spot, one of the main reasons it is so shit is because its design was so bad. use your own brain and make something else. The problem was there were only two entrances cops would get funneled through. Theres now a third entrance. Also didnt help rebels got tons of tree cover from inside mental. Link to comment
DankBud Posted June 29, 2022 Report Share Posted June 29, 2022 devs got any input ? This gotta be one of a few post where people actually are spit balling an not being toxic,Curious what devs think? Link to comment
ObiWoki Posted July 20, 2022 Report Share Posted July 20, 2022 Apparantly this is a well liked idea, Plus I don't think having a different setting for a event is a bad idea. Feel free to send me the SQM Sandwich likes this Link to comment
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