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Changelog pre-august


ObiWoki

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Just a quick little patch with mostly bugfixes and some suggested changes

 Added:

  • A transparancy slider for house markers
  • Complete rewrite of the revive system to improve maintainability (now actually added)
  • New mental asylum design
  • Vehicle airdrop random event

Changed/Tweaked:

  • Seizing items/weapons is now available everywhere in police HQ's
  • Mental asylum logic
    • Priming the thermite now takes 5 minutes instead of 10
    • Hacking the laptops takes 10 minutes instead of 15
    • You now have 10 minutes to grab the loot and go
    • Can no longer be buried by cops because of the short loot window
    • Mental asylum patient remains spawn inside the asylum now
  • Adjusted the pyrgos HQ spawnpoints
  • Made the new horns louder

Fixed:

  • PM 9mm ammo is now purchasable from the cop shop
  • Restrain timer actually works now
  • Up-Armored quest progression
  • Retrieving backpacks into a vehicle from the exchange storage
  • Skin not found error for Caesar BTT
  • Timing issue with the shipping robbery event
  • Burn barrels
  • Protest signs staying on disconnect
  • Vehicles staying persistent after a restart

Removed:

  • All raw meat from the market since barrels/campfires can now be placed in cities

 

 

Hotfix #1

  • New Athira HQ
  • Remove house buying warning for shop houses
  • Fixed SWAT spawns for the mental asylum
  • Added garages to the Asylum Exchange
  • Hid some tree's near mental Asylum

Hotfix #2

  • Fixed Athira HQ walls

Hotfix #3

  • Actually fixed Athira HQ this time, Yikes
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  • 3 weeks later...
55 minutes ago, Trioxide said:

 

There’s already code that prints the system chat message “Player1 was downed by Player2”, so just remoteExec “You downed Player1” for Player2 right there…

Nah henry said he would do it. He's got it. Also i'd get horribly flamed for doing it that way instead of doing it correctly.

Trioxide and ObiWoki like this
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