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Changelog September


ObiWoki

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 Added:

  • Federal event extra security
    • When a civilian group succeeds at a federal event they upgrade their security requiring one extra cop to start it
    • All events have limiters to the minimum amount of cops that are required to make sure these numbers don't climb sky high
    • List of the highest reachable numbers
      • Bank - 4 can go up to 7
      • Shipping robbery
        • Low - 4
        • Medium - 6
        • High - 9
        • Every succesfull shipping adds one cop to these numbers with a max of 3 extra
      • Federal reserve - 5 can go up to 8
      • Evidence - 12 can go up to 15
      • Jewelry emporium - 4 can go up to 7
      • Mental asylum - 7 can go up to 11
      • Prison - 4 can go up to 7
  • IR Lazers to all cops
  • Option to stop placing a held object
  • Purge event
    • The gods of Altis can decide to place a purge zone on any of the 5 major city's
    • This implies that all crimes done in this zone are legalized for the duration of the event
      • You will not be charged for crimes commited inside the zone but your records pre purge stay untill you talk to a cop about it
    • RDM is allowed within the red zone
  • Added axe, boombox, beer, redgull virtual items to the Hunting Grounds.
  • Light weather
    • Added overcast and rain to the game
    • Synchronized with server to prevent people having advantages over others

Changed/Tweaked:

  • Distance checks for object placing
  • Athira is now the top spawn location again\
  • Gang fort now follows Central Time and starts at 5PM CT again
  • Gang fort not counting players in cars for the disqualify zone

Fixed:

  • Some houses not working after the 2.10 Arma update
  • Drug runner completion message not stating the correct reward amount
  • Warrants not being able to be dropped if they were also APB
  • Phone calls not resetting properly if ignored
  • Phone calls not disconnecting properly on death
  • Slingload rope breaking when accessing the inventory of the slung vehicle
  • Box Truck having a base inventory capacity of 402 instead of 350
  • The "Shank'd" quest could not be dropped
  • Bodybags going through the floor
  • "Put in vehicle" action not working with Jeeps
  • Impounding gang garage vehicles
  • Gang fort hud disappearing?
  • King of carnage title being too close to aggressive color
  • Carnage creator title being too close to aggressive color

Removed:

  • Unused code

If you discover any bugs please file a bug report

TNT, John Oasis, heater and 15 others like this
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29 minutes ago, ObiWoki said:

 

  • Federal event extra security
    • When a civilian group succeeds at a federal event they upgrade their security requiring one extra cop to start it
    • All events have limiters to the minimum amount of cops that are required to make sure these numbers don't climb sky high
    • List of the highest reachable numbers
      • Bank - 4 can go up to 7
      • Shipping robbery
        • Low - 4
        • Medium - 6
        • High - 9
        • Every succesfull shipping adds one cop to these numbers with a max of 3 extra
      • Federal reserve - 5 can go up to 8
      • Evidence - 12 can go up to 15
      • Jewelry emporium - 4 can go up to 7
      • Mental asylum - 7 can go up to 11
      • Prison - 4 can go up to 7

If you do one fed event, does that increase the security for the other ones or just the one in question?

 

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14 minutes ago, william said:

WHYYYYYYYYYYYYYYYYYYYYYYYYYY

Cause arma 3 has improved its weather and we want to see how it is. Its only light rain and not the shit we had 3 years ago that blurred your entire screen

4 minutes ago, King said:

so wheres my hellcat with benches

Ngl forgot those ill see what I can do with the guns (if we can remove them) and then add it for next hotfix

Fitz, King, rumrunner7777 and 2 others like this
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4 hours ago, ObiWoki said:

 Added:

  • Federal event extra security
    • When a civilian group succeeds at a federal event they upgrade their security requiring one extra cop to start it
    • All events have limiters to the minimum amount of cops that are required to make sure these numbers don't climb sky high
    • List of the highest reachable numbers
      • Bank - 4 can go up to 7
      • Shipping robbery
        • Low - 4
        • Medium - 6
        • High - 9
        • Every succesfull shipping adds one cop to these numbers with a max of 3 extra
      • Federal reserve - 5 can go up to 8
      • Evidence - 12 can go up to 15
      • Jewelry emporium - 4 can go up to 7
      • Mental asylum - 7 can go up to 11
      • Prison - 4 can go up to 7

Does the number of officers required reset after a certain amount of time during that same restart or will it reset back down after a soft/hard restart?

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6 hours ago, ObiWoki said:

 Added:

  • Federal event extra security
    • When a civilian group succeeds at a federal event they upgrade their security requiring one extra cop to start it
    • All events have limiters to the minimum amount of cops that are required to make sure these numbers don't climb sky high
    • List of the highest reachable numbers
      • Bank - 4 can go up to 7
      • Shipping robbery
        • Low - 4
        • Medium - 6
        • High - 9
        • Every succesfull shipping adds one cop to these numbers with a max of 3 extra
      • Federal reserve - 5 can go up to 8
      • Evidence - 12 can go up to 15
      • Jewelry emporium - 4 can go up to 7
      • Mental asylum - 7 can go up to 11
      • Prison - 4 can go up to 7
  • IR Lazers to all cops
  • Option to stop placing a held object
  • Purge event
    • The government of Altis can decide to place a purge zone on any of the 5 major city's
    • This implies that all crimes done in this zone are legalized for the duration of the event
      • You will not be charged for crimes commited inside the zone but your records pre purge stay untill you talk to a cop about it
    • RDM is allowed within the red zone
  • Added axe, boombox, beer, redgull virtual items to the Hunting Grounds.
  • Light weather
    • Added overcast and rain to the game
    • Synchronized with server to prevent people having advantages over others

Changed/Tweaked:

  • Distance checks for object placing
  • Athira is now the top spawn location again\
  • Gang fort now follows Central Time and starts at 5PM CT again
  • Gang fort not counting players in cars for the disqualify zone

Fixed:

  • Some houses not working after the 2.10 Arma update
  • Drug runner completion message not stating the correct reward amount
  • Warrants not being able to be dropped if they were also APB
  • Phone calls not resetting properly if ignored
  • Phone calls not disconnecting properly on death
  • Slingload rope breaking when accessing the inventory of the slung vehicle
  • Box Truck having a base inventory capacity of 402 instead of 350
  • The "Shank'd" quest could not be dropped
  • Bodybags going through the floor
  • "Put in vehicle" action not working with Jeeps
  • Impounding gang garage vehicles
  • Gang fort hud disappearing?
  • King of carnage title being too close to aggressive color
  • Carnage creator title being too close to aggressive color

Removed:

  • Unused code

If you discover any bugs please file a bug report

Was 50.Cal Trucks removed from Crafting at Black Market Production?? Because they are not there!!

**UPDATE**  NVM i'm a dope

Edited by Gfunk Havoc
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20 minutes ago, tom said:

Why is weather being added at all? You do realize that everyone gets 40-50 FPS when ifrits / cops slam the fed event with smokes and on top of that rain at night or even during the day will decrease fps by 10-20 on top of that. There is a reason that it was removed back in the day.
 

 

image.png

New rain in NVGs, in Kavala, 58 FPS

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9 minutes ago, Gen. Henry Arnold said:

image.png

New rain in NVGs, in Kavala, 58 FPS

Yeah this is in kavala when no one is around on the server, "You do realize that everyone gets 40-50 FPS when ifrits / cops slam the fed event with smokes and on top of that rain at night or even during the day will decrease fps by 10-20 on top of that"

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2 hours ago, tom said:

Why is weather being added at all? You do realize that everyone gets 40-50 FPS when ifrits / cops slam the fed event with smokes and on top of that rain at night or even during the day will decrease fps by 10-20 on top of that. There is a reason that it was removed back in the day.
0cc9ed281c4085acf3a9278282656dde.jpg 

 

You are sending a image from the stone age without actually showing real proof of what rain actually looks like now and how it impacts performance. It doesn't look like this shit show anymore and has had multiple revisions by bohemia over the state of rain to improve the exact things you are saying.

2 hours ago, Polar said:

Does the number of officers required reset after a certain amount of time during that same restart or will it reset back down after a soft/hard restart?

For now it stays till a restart, this is subject to change in the future though

Polar, Trioxide, BlackShot and 7 others like this
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15 hours ago, william said:

WHYYYYYYYYYYYYYYYYYYYYYYYYYY

so do y'all not care about the mood of the game at all? You don't think occasional weather is better than it being sunny all day every day?

 

11 hours ago, tom said:

Why is weather being added at all? You do realize that everyone gets 40-50 FPS when ifrits / cops slam the fed event with smokes and on top of that rain at night or even during the day will decrease fps by 10-20 on top of that. There is a reason that it was removed back in the day.
0cc9ed281c4085acf3a9278282656dde.jpg 

That isn't what it looks like, and you know it lol.

lukee, Vash, Sandwich and 2 others like this
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In the interest of appealing to people with lower to lower-middle end PC's I would recommend limiting the rain to time frames less then 45 minutes or so. I agree that it sometimes just makes the game look a little more interesting and can be a good change of pace. however, it still can hurt performance for those people with older PC's. it would make no difference to me and I'm sure with my new machine it would be a subtle difference if any. Just trying to be conscious of small changes with a large potential negative impact.

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3 minutes ago, Steve said:

In the interest of appealing to people with lower to lower-middle end PC's I would recommend limiting the rain to time frames less then 45 minutes or so. I agree that it sometimes just makes the game look a little more interesting and can be a good change of pace. however, it still can hurt performance for those people with older PC's. it would make no difference to me and I'm sure with my new machine it would be a subtle difference if any. Just trying to be conscious of small changes with a large potential negative impact.

Arma almost been out a decade steve. time to upgrade the toaster

Ebola, rumrunner7777 and Steve like this
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9 hours ago, massive slice said:

You literally screen capped yourself taking a steam screenshot which means you used external software to get this picture causing the game application to become temporarily idle, greatly increasing your fps. Not fooling anyone bud, get rid of the rain.

Or he took 2 screenshots at once, thus taking a screenshot with the steam screenshot on the screen

Bob Danaloo likes this
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Hotfix #2

  • Weather changes
    • More frequent weather updates
    • Less rain
  • Added cocoa trees to coke field
  • Removed obsolete files
  • T key can now open the NPC shop menu's
  • A fix for sea turtles not spawning
  • A potential fix for sidechat disappearing on death
  • KOS warning in illegal red zones
  • A fix for a script error when joining the server
  • A fix for gang fort not popping at all
  • Product taxes to wong's for scotch like products
Gen. Henry Arnold, Sandwich and TNT like this
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2 hours ago, ObiWoki said:

Hotfix #2

  • Weather changes
    • More frequent weather updates
    • Less rain
  • Added cocoa trees to coke field
  • Removed obsolete files
  • t key can now open the NPC shop menu's
  • A fix for sea turtles not spawning
  • Sidechat disappearing on death
  • KOS warning in illegal red zones
  • A domination error on join
  • Gang fort not popping at all
  • Product taxes to wong's for scotch like products

sync

sync

sync

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4 hours ago, ObiWoki said:

Hotfix #2

  • Weather changes
    • More frequent weather updates
    • Less rain
  • Added cocoa trees to coke field
  • Removed obsolete files
  • t key can now open the NPC shop menu's
  • A fix for sea turtles not spawning
  • Sidechat disappearing on death
  • KOS warning in illegal red zones
  • A domination error on join
  • Gang fort not popping at all
  • Product taxes to wong's for scotch like products

thank the lord you added cocoa trees that dont do anything and for fixing sea turtles

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2 minutes ago, Ronald said:

You get a cut taken while processing now iirc, just like drugs without the cartel.

So scotch requires an aging process. In order for me to keep it all, I have to capture wongs, go process, store my materials......wait 3 server restarts, go cap wongs AGAIN, add aging chemicals.....Bwahahhaaaa........then go sell hopefully before someone recaps it from me.

This could take 3 days to sell a single box truck and risk multiple load outs, orcas and ifrits to do so.

Nothing, no other money making process on the server has been taxed that hard before.

Honestly, if the devs just wanted to nuke scotch, just get rid of it.

Spanky2060 likes this
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1 minute ago, Hoodlum Priest said:

So scotch requires an aging process. In order for me to keep it all, I have to capture wongs, go process, store my materials......wait 3 server restarts, go cap wongs AGAIN, add aging chemicals.....Bwahahhaaaa........then go sell hopefully before someone recaps it from me.

This could take 3 days to sell a single box truck and risk multiple load outs, orcas and ifrits to do so.

Nothing, no other money making process on the server has been taxed that hard before.

Honestly, if the devs just wanted to nuke scotch, just get rid of it.

We might have to check up on these DH guys every once in a while just to make sure they are still breathing. 

 

Djmon, william, /|/|0T4RD and 1 other like this
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