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Riv6r

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Why are all the recent updates benefiting cop and just nerfing rebel you do realize there's like 10 cops on max and 100 civs
A good way to get some of that pop back would probably be to add and buff rebel ''you know 95% of the server population''
Ideas for rebel
-Zafir 250000
-Mar 10 250000
-Federal reserve back to normal from 24 back to 42 ''Like it used to be'' Why was this ever changed??????
- New type of event that cops or rebels could start
- Menace to society does not count if you are charged with money laundering over 150k
- New rebel outfits ''LITERALLY THE REASON PEOPLE SPEND MONEY ON ASYLUM DO YOU NOT LIKE DONATIONS ?????"
- LVL 4 Vest purchasable  at rebel "IF COPS COULD HAVE IT WHY CAN'T REBELS!!!!!"
- Lower explosives if you think people are gonna spend 250k on a vest you are crazy when vests were 75k people would spend 2 mil a day on just vests
Look at these please stop trying to make shitty money sinks instead add new things that are fun that people want to spend there money on
The server is clearly desperate for population so why hold back grudges on things you don't think people will like.

It's as simple as this add a bunch of stuff you think people will like if majority does not like press the delete key.

WE NEED CIV CONTENT NOT COP CONTENT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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34 minutes ago, Riv6r said:


Look at these please stop trying to make shitty money sinks instead add new things that are fun that people want to spend there money on
The server is clearly desperate for population so why hold back grudges on things you don't think people will like.

It's as simple as this add a bunch of stuff you think people will like if majority does not like press the delete key.

WE NEED CIV CONTENT NOT COP CONTENT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 

When will these devs realise arma 3 is a dead game, fixing economy fixes zero issues. will only drive players away by making people waste all their money. Let people have fun with the money they earned instead of making it aids and players will actually spend their time on the server

Abu likes this
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I agree about the suicide vests, and its funny because I spent 10 million dollars on them @ 250k a pop, and I will probably never use them, its more of a collection now. Back in the day people used to buy suicide vests for fights, wars, saving gang members at PD, and the prices got increased because APD & some gangs got very salty about the people of kavala constantly blowing up their houses back to back, and also the APD getting upset that players would stall their bounty just for their gang to come in with a vest, and blow them up, making them 0 money wasting time. So Mitch made a post, and made every explosive outrageously expensive to the point where nobody would want to use or buy them anymore, and when people asked why the prices were increased he said in a post you can go find it somewhere that "This is a altis life server, not a taliban life server or something along those lines." 

I agree server needs some more content for civilians, and I get that the APD is trying to bring it back to life because nobody really plays on that faction anymore, but there is probably a reason for it, such as members of the APD getting tired of dealing stupid policies, and don't get me started about bbgreg as a captain doing whatever he wants, but other low rank APDs getting canned for the dumbest shit.

Everything went up in price so people didn't want to spend their money, really hard to justify spending 250k, I get why they did it though, but @Riv6rdoes have a point. I remember back in the day Dakota, Blunt, Blake (OG peach streets) stocking up sui vests and fight people, you know whats crazy? That gave people a reason to go out and make money to buy those vests, this was before the house weed, so you would often see people running diamonds or regular weed to buy these things.

The Boss likes this
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14 minutes ago, Abu said:

Why did they add this?

large bounties dont have the opportunity to be saved, ie sui vest, speed bomb, attack on PD, as they can just send straight the jail ! ! !!! they got upset cos they were just being stalled when processing so they could be saved and would end up with 0 dollas!

which is crazy cos the amount of money u make off cop pre menace to society was still high. or even if u dont think it was, most of the people are losing free or cheap kits, whereas rebels are using millions.

u all need to realise the only content asylum really has is PvP, enhance civ life for pvp as it used to be: FED Events, Sui Vests, more guns, more armour. Gangs will fight them, other gangs will counter them. There will be stuff to do, and what you also dont realise is that the small population that want to roleplay in cities and do runs, they arent affected really by anyone as the fed events dont really cross. 

People who play Civ to PVP will also try to play Cop for the PVP so u wont get rolled every FED.

GravL and Donald like this
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On 9/12/2022 at 4:29 PM, Riv6r said:

Why are all the recent updates benefiting cop and just nerfing rebel you do realize there's like 10 cops on max and 100 civs
A good way to get some of that pop back would probably be to add and buff rebel ''you know 95% of the server population''
Ideas for rebel
-Zafir 250000
-Mar 10 250000
-Federal reserve back to normal from 24 back to 42 ''Like it used to be'' Why was this ever changed??????
- New type of event that cops or rebels could start
- Menace to society does not count if you are charged with money laundering over 150k
- New rebel outfits ''LITERALLY THE REASON PEOPLE SPEND MONEY ON ASYLUM DO YOU NOT LIKE DONATIONS ?????"
- LVL 4 Vest purchasable  at rebel "IF COPS COULD HAVE IT WHY CAN'T REBELS!!!!!"
- Lower explosives if you think people are gonna spend 250k on a vest you are crazy when vests were 75k people would spend 2 mil a day on just vests
Look at these please stop trying to make shitty money sinks instead add new things that are fun that people want to spend there money on
The server is clearly desperate for population so why hold back grudges on things you don't think people will like.

It's as simple as this add a bunch of stuff you think people will like if majority does not like press the delete key.

WE NEED CIV CONTENT NOT COP CONTENT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

If you provide actual content suggestions I will look into it and bring it to the devs. The issue is just that though, content suggestions. Everyone, including me, screams NEW CONTENT...yet we don't provide the devs with content to develop. If the community has actual content ideas we can get the ball rolling on them. That being said, making a ton of new custom skins wont be the new content.

We can look into the following:

1) Releasing more in game Arma clothing (not skins) for purchase

2) Revamping "Menace to Society" @Louie@Vista@Zurph@bbgreg17

3) Working with faction groups to get input for community content (we need this as the devs cannot and will not be responsible for dreaming up new content ideas)

4) Releasing (I make no promises here) more weapons and attachments for purchase/crafting

5) Either increasing explosive damage done for explosives or decreasing price

#downwiththeapd

Sandwich, Riv6r and Elijah like this
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2 hours ago, RoguePilot said:

If you provide actual content suggestions I will look into it and bring it to the devs. The issue is just that though, content suggestions. Everyone, including me, screams NEW CONTENT...yet we don't provide the devs with content to develop. If the community has actual content ideas we can get the ball rolling on them. That being said, making a ton of new custom skins wont be the new content.

We can look into the following:

1) Releasing more in game Arma clothing (not skins) for purchase

2) Revamping "Menace to Society" @Louie@Vista@Zurph@bbgreg17

3) Working with faction groups to get input for community content (we need this as the devs cannot and will not be responsible for dreaming up new content ideas)

4) Releasing (I make no promises here) more weapons and attachments for purchase/crafting

5) Either increasing explosive damage done for explosives or decreasing price

#downwiththeapd

-Zafir Fed Event
-Mar 10 Fed Event

- LVL 4 Vest purchasable  at rebel "IF COPS COULD HAVE IT WHY CAN'T REBELS!!!!!"

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24 minutes ago, tom said:

no one said cops are op buddy, just said all the updates have been for cops and nothing for rebels.

 

29 minutes ago, Riv6r said:

Never said cops were op ?
I said they get more updates then 95% of the server population

 

So, I went ahead and grouped the previous 3 update patch notes in the spoilers below. There's a total of roughly 113 bullet points representing features that were either added or fixed in the game. Out of those 113, 17 (highlighted in green) directly influence the cop faction. That means that only about 15% of the work that was delivered in the past few months by the devs is directed towards cops. You can have your opinion all you want, but stop bringing bullshit lies to the table in order to push your shitty agenda.
 

Spoiler

Added:

  • Federal event extra security
    • When a civilian group succeeds at a federal event they upgrade their security requiring one extra cop to start it
    • All events have limiters to the minimum amount of cops that are required to make sure these numbers don't climb sky high
    • List of the highest reachable numbers
      • Bank - 4 can go up to 7
      • Shipping robbery
        • Low - 4
        • Medium - 6
        • High - 9
        • Every succesfull shipping adds one cop to these numbers with a max of 3 extra
      • Federal reserve - 5 can go up to 8
      • Evidence - 12 can go up to 15
      • Jewelry emporium - 4 can go up to 7
      • Mental asylum - 7 can go up to 11
      • Prison - 4 can go up to 7
  • IR Lazers to all cops
  • Option to stop placing a held object
  • Purge event
    • The gods of Altis can decide to place a purge zone on any of the 5 major city's
    • This implies that all crimes done in this zone are legalized for the duration of the event
      • You will not be charged for crimes commited inside the zone but your records pre purge stay untill you talk to a cop about it
    • RDM is allowed within the red zone
  • Added axe, boombox, beer, redgull virtual items to the Hunting Grounds.
  • Light weather
    • Added overcast and rain to the game
    • Synchronized with server to prevent people having advantages over others

Changed/Tweaked:

  • Distance checks for object placing
  • Athira is now the top spawn location again\
  • Gang fort now follows Central Time and starts at 5PM CT again
  • Gang fort not counting players in cars for the disqualify zone

Fixed:

  • Some houses not working after the 2.10 Arma update
  • Drug runner completion message not stating the correct reward amount
  • Warrants not being able to be dropped if they were also APB
  • Phone calls not resetting properly if ignored
  • Phone calls not disconnecting properly on death
  • Slingload rope breaking when accessing the inventory of the slung vehicle
  • Box Truck having a base inventory capacity of 402 instead of 350
  • The "Shank'd" quest could not be dropped
  • Bodybags going through the floor
  • "Put in vehicle" action not working with Jeeps
  • Impounding gang garage vehicles
  • Gang fort hud disappearing?
  • King of carnage title being too close to aggressive color
  • Carnage creator title being too close to aggressive color
Spoiler

Added:

Changed/Tweaked:

  • Governor message cooldown 10min -> 30min
  • SWAT Loadout
    • Removed Toolkit
    • Removed Watch
    • Added more smokes
    • Added IR Lazer
    • Organized inventory
    • More Ammo
  • LSD sheets are now made at the purification factory
  • LSD sheets price 1150 > 900
  • Weed seeds are no longer purchasable at the drug dealer
  • Reduced RPG rocket price $280,000 > $175,000
  • Reduced the required cash to craft RPG rockets $100,000  > $45,000
  • Gang Fort
    • Gang fort is now a 'King of the hill' like gameplay
    • Gangs can obtain points by having their members within a 150 meter radius of the flag
    • Points are given out every 30 seconds
    • A maximum of 8 members per gang are allowed within a 1500 meter radius
      • Exceeding this will result in a hard reduction of your points (reduction of the entire amount of members active within the area every 30 seconds)
    • Spawning inside your house is disabled whenever you die within the gang fort area while its active
    • A scoreboard will appear if you are active within 500 meters of the gang fort while its active

Fixed:

  • Airdropped vehicles having thermals enabled
Spoiler

 Added:

  • A transparancy slider for house markers
  • Complete rewrite of the revive system to improve maintainability (now actually added)
  • New mental asylum design
  • Vehicle airdrop random event

Changed/Tweaked:

  • Seizing items/weapons is now available everywhere in police HQ's
  • Adjusted the pyrgos HQ spawnpoints
  • Made the new horns louder

Fixed:

  • PM 9mm ammo is now purchasable from the cop shop
  • Restrain timer actually works now
  • Up-Armored quest progression
  • Retrieving backpacks into a vehicle from the exchange storage
  • Skin not found error for Caesar BTT
  • Timing issue with the shipping robbery event
  • Burn barrels
  • Protest signs staying on disconnect
  • Vehicles staying persistent after a restart

Removed:

  • All raw meat from the market since barrels/campfires can now be placed in cities

 

 

Hotfix #1

  • New Athira HQ
  • Remove house buying warning for shop houses
  • Fixed SWAT spawns for the mental asylum
  • Added garages to the Asylum Exchange
  • Hid some tree's near mental Asylum
Spoiler

Added:

Changed/Tweaked:

 

  • Sofia moved to the top of the spawn list (This was all @Mitch (IFRIT))
  • PM9 Returned to Gun Store (and undercover cpl+)
  • Medical Revive system (Should be more stable)
    • Removed countless repetitive lines
  • Medic Travel bonus has been substantially increased.
  • Medic Pay for responding then someone else reviving the player has been increased. 
  • After blowing up with a suicide vest you will no longer be able to get revived
  • BH license is no longer required to pull Hunters from garages
  • Campfires can now be used in cities, they will turn into burning barrels
  • Keychain, vehicle distance will now show up before the class Name
  • Selling to chop shop now has a timer of 30 seconds
  • Money obtained from chop shop stays traced for 3 minutes
    • For cops -> money is labeled as illegal and displays as "Cash on hand with grease stains"
  • Night Eyes -> Hawk Eyes
    • Spawn with GPS, Binoculars and NVG's
  • Pressing Plates
    • Reduces time 25 -> 10
  • Weight
    • Organ weight 20 -> 15
    • Cooked organ weight 18 -> 13
    • Patato's weight 80 -> 200
    • Obi Woki's weight 600 -> 400

Fixed:

  • Corrected Wiki link in ESC menu to new URL.
  • Image Optimization
  • Backend - Errors
  • Talent systems engineer referring to bank instead of evidence
  • Typo in quest "Transfusion Delusion"
  • Picture CHROME cannot be found
  • Picture "\a3\soft_f_enoch\Quadbike_01\data\Tractor_01_2_red_co.paa" cannot be found (Tractors are not quadbikes @Mitch)
  • Cop warrant tracking (You can no longer obtain the APB as your warrant target)
  • Blindfolds not being able to be removed?
  • Cop redeploy menu showing HQ which you died at and cannot spawn at
  • Not being able to FAK when you have broken legs
  • UFO crash happening too close to restart
  • Doubled shipwreck spawns
  • SWAP function re-enabled for certain vehicles
  • DP11 gang garage is now actually a car garage instead of an air garage

Removed:

  • Democracy quest
     

Hotfix #1

  • Bounty hunter actually works
  • Disabled burn barrels
  • "Who Said That" Horn

 

Innate and Polar like this
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straight to jail for a bounty over 300k lol thats kinda stupid

14 minutes ago, Vash said:

 

 

So, I went ahead and grouped the previous 3 update patch notes in the spoilers below. There's a total of roughly 113 bullet points representing features that were either added or fixed in the game. Out of those 113, 17 (highlighted in green) directly influence the cop faction. That means that only about 15% of the work that was delivered in the past few months by the devs is directed towards cops. You can have your opinion all you want, but stop bringing bullshit lies to the table in order to push your shitty agenda.
 

  Hide contents

Added:

  • Federal event extra security
    • When a civilian group succeeds at a federal event they upgrade their security requiring one extra cop to start it
    • All events have limiters to the minimum amount of cops that are required to make sure these numbers don't climb sky high
    • List of the highest reachable numbers
      • Bank - 4 can go up to 7
      • Shipping robbery
        • Low - 4
        • Medium - 6
        • High - 9
        • Every succesfull shipping adds one cop to these numbers with a max of 3 extra
      • Federal reserve - 5 can go up to 8
      • Evidence - 12 can go up to 15
      • Jewelry emporium - 4 can go up to 7
      • Mental asylum - 7 can go up to 11
      • Prison - 4 can go up to 7
  • IR Lazers to all cops
  • Option to stop placing a held object
  • Purge event
    • The gods of Altis can decide to place a purge zone on any of the 5 major city's
    • This implies that all crimes done in this zone are legalized for the duration of the event
      • You will not be charged for crimes commited inside the zone but your records pre purge stay untill you talk to a cop about it
    • RDM is allowed within the red zone
  • Added axe, boombox, beer, redgull virtual items to the Hunting Grounds.
  • Light weather
    • Added overcast and rain to the game
    • Synchronized with server to prevent people having advantages over others

Changed/Tweaked:

  • Distance checks for object placing
  • Athira is now the top spawn location again\
  • Gang fort now follows Central Time and starts at 5PM CT again
  • Gang fort not counting players in cars for the disqualify zone

Fixed:

  • Some houses not working after the 2.10 Arma update
  • Drug runner completion message not stating the correct reward amount
  • Warrants not being able to be dropped if they were also APB
  • Phone calls not resetting properly if ignored
  • Phone calls not disconnecting properly on death
  • Slingload rope breaking when accessing the inventory of the slung vehicle
  • Box Truck having a base inventory capacity of 402 instead of 350
  • The "Shank'd" quest could not be dropped
  • Bodybags going through the floor
  • "Put in vehicle" action not working with Jeeps
  • Impounding gang garage vehicles
  • Gang fort hud disappearing?
  • King of carnage title being too close to aggressive color
  • Carnage creator title being too close to aggressive color
  Hide contents

Added:

Changed/Tweaked:

  • Governor message cooldown 10min -> 30min
  • SWAT Loadout
    • Removed Toolkit
    • Removed Watch
    • Added more smokes
    • Added IR Lazer
    • Organized inventory
    • More Ammo
  • LSD sheets are now made at the purification factory
  • LSD sheets price 1150 > 900
  • Weed seeds are no longer purchasable at the drug dealer
  • Reduced RPG rocket price $280,000 > $175,000
  • Reduced the required cash to craft RPG rockets $100,000  > $45,000
  • Gang Fort
    • Gang fort is now a 'King of the hill' like gameplay
    • Gangs can obtain points by having their members within a 150 meter radius of the flag
    • Points are given out every 30 seconds
    • A maximum of 8 members per gang are allowed within a 1500 meter radius
      • Exceeding this will result in a hard reduction of your points (reduction of the entire amount of members active within the area every 30 seconds)
    • Spawning inside your house is disabled whenever you die within the gang fort area while its active
    • A scoreboard will appear if you are active within 500 meters of the gang fort while its active

Fixed:

  • Airdropped vehicles having thermals enabled
  Hide contents

 Added:

  • A transparancy slider for house markers
  • Complete rewrite of the revive system to improve maintainability (now actually added)
  • New mental asylum design
  • Vehicle airdrop random event

Changed/Tweaked:

  • Seizing items/weapons is now available everywhere in police HQ's
  • Adjusted the pyrgos HQ spawnpoints
  • Made the new horns louder

Fixed:

  • PM 9mm ammo is now purchasable from the cop shop
  • Restrain timer actually works now
  • Up-Armored quest progression
  • Retrieving backpacks into a vehicle from the exchange storage
  • Skin not found error for Caesar BTT
  • Timing issue with the shipping robbery event
  • Burn barrels
  • Protest signs staying on disconnect
  • Vehicles staying persistent after a restart

Removed:

  • All raw meat from the market since barrels/campfires can now be placed in cities

 

 

Hotfix #1

  • New Athira HQ
  • Remove house buying warning for shop houses
  • Fixed SWAT spawns for the mental asylum
  • Added garages to the Asylum Exchange
  • Hid some tree's near mental Asylum
  Hide contents

Added:

Changed/Tweaked:

 

  • Sofia moved to the top of the spawn list (This was all @Mitch (IFRIT))
  • PM9 Returned to Gun Store (and undercover cpl+)
  • Medical Revive system (Should be more stable)
    • Removed countless repetitive lines
  • Medic Travel bonus has been substantially increased.
  • Medic Pay for responding then someone else reviving the player has been increased. 
  • After blowing up with a suicide vest you will no longer be able to get revived
  • BH license is no longer required to pull Hunters from garages
  • Campfires can now be used in cities, they will turn into burning barrels
  • Keychain, vehicle distance will now show up before the class Name
  • Selling to chop shop now has a timer of 30 seconds
  • Money obtained from chop shop stays traced for 3 minutes
    • For cops -> money is labeled as illegal and displays as "Cash on hand with grease stains"
  • Night Eyes -> Hawk Eyes
    • Spawn with GPS, Binoculars and NVG's
  • Pressing Plates
    • Reduces time 25 -> 10
  • Weight
    • Organ weight 20 -> 15
    • Cooked organ weight 18 -> 13
    • Patato's weight 80 -> 200
    • Obi Woki's weight 600 -> 400

Fixed:

  • Corrected Wiki link in ESC menu to new URL.
  • Image Optimization
  • Backend - Errors
  • Talent systems engineer referring to bank instead of evidence
  • Typo in quest "Transfusion Delusion"
  • Picture CHROME cannot be found
  • Picture "\a3\soft_f_enoch\Quadbike_01\data\Tractor_01_2_red_co.paa" cannot be found (Tractors are not quadbikes @Mitch)
  • Cop warrant tracking (You can no longer obtain the APB as your warrant target)
  • Blindfolds not being able to be removed?
  • Cop redeploy menu showing HQ which you died at and cannot spawn at
  • Not being able to FAK when you have broken legs
  • UFO crash happening too close to restart
  • Doubled shipwreck spawns
  • SWAP function re-enabled for certain vehicles
  • DP11 gang garage is now actually a car garage instead of an air garage

Removed:

  • Democracy quest
     

Hotfix #1

  • Bounty hunter actually works
  • Disabled burn barrels
  • "Who Said That" Horn

 

yo retard there hasnt been one civ update since slick

Colin. and Sikorsky like this
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6 hours ago, RoguePilot said:

If you provide actual content suggestions I will look into it and bring it to the devs. The issue is just that though, content suggestions. Everyone, including me, screams NEW CONTENT...yet we don't provide the devs with content to develop. If the community has actual content ideas we can get the ball rolling on them. That being said, making a ton of new custom skins wont be the new content.

We can look into the following:

1) Releasing more in game Arma clothing (not skins) for purchase

2) Revamping "Menace to Society" @Louie@Vista@Zurph@bbgreg17

3) Working with faction groups to get input for community content (we need this as the devs cannot and will not be responsible for dreaming up new content ideas)

4) Releasing (I make no promises here) more weapons and attachments for purchase/crafting

5) Either increasing explosive damage done for explosives or decreasing price

#downwiththeapd

All of the federal events are rebel activated. We need a cop activated event.

The rebel transport was actually my idea but they reversed it. When enough cops are on they should be forced to start a transport event, like transporting gold bars from bank to the fed. 

 

.Max likes this
Link to comment

Everyone complains about adding new feds well I came up with a rather easy one for you guys. Hostage rescue where the cops have to come save a hostage and take them back to HQ. I was thinking you could you the same drug tower layout and make it 6 cops minimum. Rebels have to defend for 15 minutes and successful they can sell the hostage for 750k. Now the layout of the event doesn’t have to be drug tower as I am sure all the cops will complain but I thought that would make it an easy copy and paste for the devs and some quick new content.

Idea 2

Nuclear disarm fed. As you know evidence isn’t done much so I don’t have a layout planned for this one yet, but it would be a fed that 9 cops would have to get on and take a location to disarm a nuke. If they lost the rebels would get a dirty bomb worth 1.5 mil(price can be changed just a refernace) it could be based around uranium and use the power plant that mine for the layout in some way.
 

some new fed ideas

DipSchmidt likes this
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