Chow Mein Posted December 6, 2022 Report Share Posted December 6, 2022 (edited) https://gyazo.com/4fa15e301b37a5e673013d00f290a0d1 Is there really a need for every single one of these cops to have an Mk? You can respawn 1km away push die respawn again within 1 min. Real discouraging when we are fighting 13 cops with Mk's. They already have SWAT which gives them access to Mk's. Edited December 6, 2022 by Chow Mein GravL, lukee and Crossfade like this Link to comment
Steve Posted December 6, 2022 Report Share Posted December 6, 2022 +1 chow mong Chow Mein likes this Link to comment
Chow Mein Posted December 6, 2022 Author Report Share Posted December 6, 2022 Also doesnt help getting the engine ripped by X amount of Mk's on a large slow vec. Link to comment
Innate Posted December 6, 2022 Report Share Posted December 6, 2022 Hello I dropped a total of 2 mks during the mental, we were heavily outnumbered fighting a ~20 man group I feel my actions were reasonable. I do not drop more than one mk1 at a time unless there is event spam occurring and feel we need the extra firepower. A majority of our mks during the event came from SWAT officers. Sandwich, Junker, Shaq Daddy and 6 others like this Link to comment
skimancole Posted December 6, 2022 Report Share Posted December 6, 2022 YOU HAD 21 PEOPLE IN YOUR GROUP AND YOU HAVE THE BALLS TO COMPLAIN ABOUT US DROPPING MK'S ORIGINALLY WHEN WE HAD ONLY 5 TOTAL COPS HAHAHAH Ken., zdeat, Junker and 4 others like this Link to comment
Sandwich Posted December 6, 2022 Report Share Posted December 6, 2022 14 minutes ago, Innate said: Hello I dropped a total of 2 mks during the mental, we were heavily outnumbered fighting a ~20 man group I feel my actions were reasonable. I do not drop more than one mk1 at a time unless there is event spam occurring and feel we need the extra firepower. I can vouch. I'm newer, but when I have dropped MKs, it's only 1 or 2 for SGT if we need them. Given what I heard about 16 people were at the event, which means 6 SWAT slots over 3 SWAT officers + 2 dropped MKs. Definitely was SWAT is were the confusion is deriving from, making it seem like loads of MKs were dropped. Link to comment
skimancole Posted December 6, 2022 Report Share Posted December 6, 2022 Nice group https://gyazo.com/59959d40a27a042e69e0028345527a41 Full video above ^ Junker, King and RatIRL like this Link to comment
Chow Mein Posted December 6, 2022 Author Report Share Posted December 6, 2022 This is not based on just tonight, this is something that has been an issue for the past few weeks. Yes we has a shit ton on which can be aids, however you can gear and come back in 2 mins. Playing both sides I know its harder for cops to push and easier for rebels to defend. Leaving the event is the hard part for rebels. Innate likes this Link to comment
Ken. Posted December 6, 2022 Report Share Posted December 6, 2022 40 minutes ago, Chow Mein said: https://gyazo.com/4fa15e301b37a5e673013d00f290a0d1 Is there really a need for every single one of these cops to have an Mk? You can respawn 1km away push die respawn again within 1 min. Real discouraging when we are fighting 13 cops with Mk's. They already have SWAT which gives them access to Mk's. Shut up retard 20 rebels against 10 cops, just get better. Signed, Fellow Gang Mate Jr4life24, GravL, Junker and 4 others like this Link to comment
ObiWoki Posted December 6, 2022 Report Share Posted December 6, 2022 This seems like an APD related issue, not a development problem and therefor i'll be closing this ticket Innate, skimancole and lukee like this Link to comment
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