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Limit the amount of Mk's a single captain can drop


Chow Mein

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4fa15e301b37a5e673013d00f290a0d1.png
https://gyazo.com/4fa15e301b37a5e673013d00f290a0d1 

Is there really a need for every single one of these cops to have an Mk? You can respawn 1km away push die respawn again within 1 min. Real discouraging when we are fighting 13 cops with Mk's. They already have SWAT which gives them access to Mk's. 

Edited by Chow Mein
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  • Chow Mein changed the title to Limit the amount of Mk's a single captain can drop
14 minutes ago, Innate said:

Hello I dropped a total of 2 mks during the mental, we were heavily outnumbered fighting a ~20 man group I feel my actions were reasonable. I do not drop more than one mk1 at a time unless there is event spam occurring and feel we need the extra firepower.

I can vouch. I'm newer, but when I have dropped MKs, it's only 1 or 2 for SGT if we need them. 

Given what I heard about 16 people were at the event, which means 6 SWAT slots over 3 SWAT officers + 2 dropped MKs. Definitely was SWAT is were the confusion is deriving from, making it seem like loads of MKs were dropped. 

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This is not based on just tonight, this is something that has been an issue for the past few weeks. Yes we has a shit ton on which can be aids, however you can gear and come back in 2 mins. Playing both sides I know its harder for cops to push and easier for rebels to defend. Leaving the event is the hard part for rebels.

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40 minutes ago, Chow Mein said:

4fa15e301b37a5e673013d00f290a0d1.png
https://gyazo.com/4fa15e301b37a5e673013d00f290a0d1 

Is there really a need for every single one of these cops to have an Mk? You can respawn 1km away push die respawn again within 1 min. Real discouraging when we are fighting 13 cops with Mk's. They already have SWAT which gives them access to Mk's. 

Shut up retard 20 rebels against 10 cops, just get better.

 

Signed,

Fellow Gang Mate

Jr4life24, GravL, Junker and 4 others like this
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