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Visible Character Items


lukee

should this be added  

13 members have voted

  1. 1. should this be added



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Should items such as:

Axe's, Crowbars, Drills, Pliers / (Lockpicks because there is no lockpick model ingame), or maybe more be visible on your character while you have it on you? This gives opportunities for purely aesthetic and or gives a visual sign that you have an item such as those on you. (The items have 0 collision and will not cause any issues like killing people when you touch them)

(Visual items on character can be disabled through phone maybe?, however this defeats the purpose of knowing if someone has one of these items in their inventory)

(Please give feedback whether or not you think some items should be visible or not, or if they are too big and should appear smaller on the character)


Here is what that would look like:

Axe

Spoiler

image.png

Crowbar

Spoiler

image.png

Drill

Spoiler

image.png

Pliers / Lockpicks (Only visible with some vests)

Spoiler

image.png

Video of running around with all of them attached:
https://streamable.com/ye8l5i

Heres the scripts I wrote for this for anyone who cares:

axe addAction ["Pick up axe", "axepickup.sqf"];
crowbar addAction ["Pick up crowbar", "crowbarpickup.sqf"];
drill addAction ["Pick up drill", "drillpickup.sqf"];
lockpicks addAction ["Pick up lockpicks", "plierpickup.sqf"];

axe attachTo [rifleman, [-0.15, -0.15, -0.13], "Spine3", true];
axe setVectorDirAndUp [[150, -130.68, 3.621], [-10, 1, 0]];

crowbar attachTo [rifleman, [0.12, -0.18, -0.13], "Spine3", true];
crowbar setVectorDirAndUp [[10, -28.68, 108.621], [-60, 1, -25]];

drill attachTo [rifleman, [0.12, 0.05, -0.2], "rfemur", true];
drill setVectorDirAndUp [[-5, -123.68, 38.621], [0, 0, 0]];

lockpicks attachTo [rifleman, [0.08, 0.18, 0.04], "Spine3", true];
lockpicks setVectorDirAndUp [[0, -0.68, 3.621], [-10, 1, 120]];

Edited by lukee
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