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A list of suggestions from a long time player


stoned turtle

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Hi 🙂

Before I list my suggestions, I want to give some background information on myself. I've been playing since 2014/2015, have had multiple CoPs/Captains start their APD career as my cadets, and have been involved with some of the largest gang fights there have ever been on the server.  I remember the days of gangs rolling 20+ deep with multiple orcas full of people dropping on enemy gang members across the island in an exciting game of cat and mouse. Nowadays, you're lucky to see a gang online with enough members to fill a hatchback. By no means am I some wizard that magically knows the reasons for the way things are, but I think I can offer an interesting perspective on things. 

 

Overlying Issues

 

  • Gang life needs a serious revival. I'm not sure of the exact cause, but it seems like there is zero motivation for gangs to fight each other. You don't have massive fights for a cartel anymore like when Brotherhood and FSA would duke it out. You're lucky to get a fight most of the time. I've seen turfs go uncaptured for over an hour just because nobody has the motivation to go cap it. Maybe someone more active in the serious gang life can shed some light on that.

 

  • Civilians desperately need better ways to make money. If weed isn't legal, civilians are fucked unless they can time their runs right. Gangs aren't fighting each other, so the newbies trying to make some money often end up on the receiving end of their boredom. 

 

  • The APD's ratio needs readjusted. There have been times when there is 30 people online, 12 of them are cops. That's just not a fair ratio for civilians or rebels. Cops get bored, load up in an orca, and run around with warrant squad to hot drop on the gangmate duo who are trying to run some meth, or they chain checking the illegal areas together so it's impossible to make money.

 

  • The economy needs a good looking at. We need to find a way of adding a money sink for the top end while making the core gameplay loop accessible for newbies.  There's no reason for someone with $54m in their bank to be robbing a guy with $14k in his bank. 

 

Specific Suggestions

  • Allow us to process from vehicles. The downside would be that it would take a larger cut and take significantly longer to process.
  • Have economic hotspots. For some time, an area would have a boosted rate of production. Increased diamonds at high yield, tuna bite going crazy, new strain at weed field, etc. This would bring people interested in that form of money making to one area of the map and increase RP. 
  • Allow the larger gangs to conduct "raids" of each others safehouse. This would be a larger project but I believe it would increase competition among the gangs. These safehouses would be triggered via custom event and the gangs would work with designers to each have their individual layout, this would make attacking each safehouse a new experience. Could possibly be scripted to allow the use of emplaced weapons/heavier vehicles?
  • Remove the whitelisting of medics. There's no reason for medics to still be whitelisted. Nobody likes hitting a chicken wire fence and then seeing "Medics online : 0"
  • If possible, rotate key points in the map. Allow new players to experience the creativity that was Kavala prison, or Pyrgos bank. 
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100% I agree on pretty much every point you listed. i think a lack of people doing runs also hurts cartels not being worth it to fight over. if you cap a cartel and you know at most only a handful of people are doing runs you really arent going to be making much money off of it at all. so i think reworking run prices will also help with cartels in a way, however i think cartels could get a little light on them aswell.

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17 hours ago, stoned turtle said:

ave economic hotspots. For some time, an area would have a boosted rate of production. Increased diamonds at high yield, tuna bite going crazy, new strain at weed field, etc. This would bring people interested in that form of money making to one area of the map and increase RP. 

This would be cool +1

I think wiping the server would be nice, new owner, fresh start to the server

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The economy needs a good looking at. We need to find a way of adding a money sink for the top end while making the core gameplay loop accessible for newbies.

^^^

New players get shit on have no money and are broke, lost, lonely, naked and afraid. This servers uptime for this save is years upon years. you cant throw a new player in with nothing and expect them to love it and stay.

New players should start with more $ in the first place.

and the 75k u get for linked ur shit should be reverted back to its original number.

Speaking from 100% facts

 

Bring a central game hub to a city like Pyro. Casino, Duels, Minigames etc. This will increase RP and instead of downtime being AFK or get off, it could be go to the hub nd make new connections and have fun. Players should be able to start an admin even in a location and choose the event, and if a certain amount of players joins, the event will happen. There should also be a reward system in place for this game hub. Maybe like carnival tickets and u get to go redeem it some how for guns, skins, fun stuff.

Need better and more skins

Need unique fun updates/changes

Need staff that will take time out of their day to help newbies and offer a little fun or guidance to them.

Cartel payouts should be buffed to incentivize more fights. Lots of times peak time gang bank goes up like +25k in 2 hours for owning 3 cartels, not how it should be.

 

 

Edited by Aristant
|Cam| likes this
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13 minutes ago, Aristant said:

Bring a central game hub to a city like Pyro. Casino, Duels, Minigames etc. This will increase RP and instead of downtime being AFK or get off, it could be go to the hub nd make new connections and have fun.

 

 

Even this would be a huge start. I've had multiple people tell me that the tractor derby was the most fun they've had in a long time and it was nothing but pure silliness. Too many people get lost in the grind/competitiveness and forget that it's a game and we're meant to be having fun. 

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