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Changelog February


Witz

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Added:

  • PCP drug
    • The production of PCP has now made its way to the island of Altis. The availability of the drug is contributing to its growing popularity and causing alarm among the government and the APD. The dangers of PCP are well-known, and the Altis government is taking steps to address this issue by increasing surveillance and cracking down on illegal production and distribution. The goal is to reduce the harm caused by this dangerous drug and protect the people of Altis.
      • PCP Lab: To make 1 PCP Powder, you need 1 Henbane plant (Illegal) and 1 Hydrogen. Process again into PCP Pills to sell.
      • Purification Factory: You can process PCP Pills into PCP Pill Sheets for more money.
      • PCP Pill sell price changed from $525 to $950.
      • Possession of PCP charge changed from $3.500 to $9.000.
  • Rebel Infamy
    • The rebels have been working for years to achieve their goals and their hard work has finally paid off. They now have access to the Infamy Talent Tree, which provides them with a vast array of new skills to use in their fight against their enemies.
      • Rebels now have access to the Infamy Talent Tree. There are 4 classes: Specialist, Medic, Drug Lord and Arms Dealer.
      • Must have a rebel license to learn and earn Infamy.
      • You can earn infamy by doing various activities like: capturing cartels, banks, processing, etc.
      • When earning Infamy, it will not always show up in chat for small things.
  • Cartel Event
    • A capture point will spawn at one of the main cartel locations for 30 minutes every restart (40+ players required).
    • You get 1 point every 20 seconds while holding the capture point. The gang with the most points wins.
    • The winning gang gets money added to their bank and an airdrop with valuable loot will spawn above the location.
  • Takeover Crate (preview)
    • Ifrit - Off-White
    • Orca - Hyper Beast
    • Ifrit - Black Ice
    • Ifrit - Toxic
    • Hatch - Dragon
    • Orca - Grafitti
    • Hatch - Sport V2 #1
    • Hatch - Sport V2 #2
    • Hatch - Sport V2 #3
  • Uniform Crate 1 (preview)
    • Granit - Off-White
    • Granit - Toxic
    • Granit - Electric
    • Granit - Asydidas (Orange/Black)
    • Granit - Asydidas (Green/Black)
    • Granit - Graffiti
    • Granit - Asydidas (White/Camo)
    • Granit - Asydidas (Camo/Tan)
    • Granit - Asydidas (Tan/Black)

          https://store.gaming-asylum.com/keys
          Special thanks to @goyneyand @lukeefor creating and editing the skins!

  • New Mental Asylum designNS8qbUb.jpg

 

  • NVG vision for clothing shops.
    • Enable/disable with a button.
    • Automatically enables NVG when having NVG goggles toggled on.
  • Message history now shows how long ago a message was send.
  • Cops can now see the captures in their phones.
  • RPK-12 to Rebel Outpost.

Changed:

  • Loot crate opening:

      image.gif

  • Random Events are now more frequent.
  • Gang level 3 can now kick level 5.
  • APB will no longer end when the APB is in custody.
  • Only one "seize all" option in Police HQs for cars.
  • Slightly moved the Kavala Oil Field/Hydrogen Sulfate Mine.

Fixed:

  • Gang leave confirmation.
  • Gang Fortress message stuck when not in zone.
  • Adrenaline shot cancelling.
  • Prestige UI: Now shows prestige price for Mobile HQ, etc.
  • Respawn screen player count disappearing.
  • Impounding of destroyed vehicles using interaction menu.
  • Seize error when jailed.
  • Various backend fixes and errors.

Removed:

  • Bape uniform/backpack.
  • Asydidas backpack.
  • Unused files.

 

Hotfix #1

  • Changed the reward calculation for Cartel Events. (Still, try to see it more as getting good fights instead of a money maker.)
  • You can now gather Henbane using Tempest Device/Tractor.
    • You can only operate one gathering device at the same time.
  • RPK-12 (Lush) not being able to be stored in houses.
  • More infamy points added to other things.

Hotfix #2

  • The Mental Asylum church will now open its doors.
  • Turf and jewelry infamy adjustments.
  • A door not working on west OG.
  • Fixed refueling station in Athira HQ that was flying around.
  • Evidence lockup is now limited in payout.
    • As much as we believe in not limiting this, recent events resulted in having a payout of 3k+ MK-1's. Something like this is as expected just to game breaking to economy and we believe that atleast something has to be taken. We decided that there will be hard caps on all items which stay in a reasonable amount for how hard the evidence is. If we notice this is under balanced we will take action to increase caps or decrease caps where necessary.

Hotfix #3

  • A wrong ID for Orca Graffiti skin.
  • Jewelry required cops not updating.
  • Mobile HQ sometimes disappearing to early.
  • Medic quest cooldowns reduced
    • Defib Paramedic: 250 -> 120 seconds
    • Bloodbagger: 150 -> 120 seconds
    • Repair Man: 150 -> 120 seconds

Hotfix #4

  • Changed the crafting recipe for the Hatchback, Offroad and SUV.
Link to comment

This patch is awesome! Actual content updates for gang life too.

only gripe I have are the palm trees right at the gate of the mental making pushes sorta hard, and I want to be sure there’s a van spot or second entrance. 
 

overall awesome work and I’m excited to see where the next patch takes us 

Ken, Witz and Chris Peacock like this
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2 hours ago, skimancole said:

This patch is awesome! Actual content updates for gang life too.

only gripe I have are the palm trees right at the gate of the mental making pushes sorta hard, and I want to be sure there’s a van spot or second entrance. 
 

overall awesome work and I’m excited to see where the next patch takes us 

Same amount of entrances as the old one

 

2 hours ago, Repto said:

Who was the one that decided to touch the bape...

And whats the deal with that mental design

everyone liked the mental when it was first suggested ??

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1 hour ago, lukee said:

Same amount of entrances as the old one

 

everyone liked the mental when it was first suggested ??

I'm not meaning to sound insulting towards it if thats how I was put off. I dont remember a suggestion about a new design though thats probably just my bad memory.

I'm more just worried about the same thing someone else said about the enterances and pushing which you already cleared up.

 

Though the big church tower building in the center that people are gonna 100% just land on top of and hold along with it looking so tight and close quarters seem like the biggest issue in my perspective. If other people like it though then there isn't much I plan to try to do, still looks good. This is the 3rd time mental has changed already in the last couple months.

I liked the current (Now past) mental, it was decently balanced for once.

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4 minutes ago, Repto said:

Though the big church tower building in the center that people are gonna 100% just land on top of and hold along with it looking so tight and close quarters seem like the biggest issue in my perspective.

I think if anyone believes it's a good idea to sit up there, they deserve to lose the event. It's more useless than the roof of Jewelry.

 

4 minutes ago, Repto said:

This is the 3rd time mental has changed already in the last couple months.

Mental was last changed 5 months ago, which was the first time it was changed, but I do see your point.

Edited by lukee
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4 hours ago, lukee said:

I think if anyone believes it's a good idea to sit up there, they deserve to lose the event. It's more useless than the roof of Jewelry.

 

Mental was last changed 5 months ago, which was the first time it was changed, but I do see your point.

Mental aside, I feel like a strike needs to be made about the removal of the amazing bape outfit.

lukee likes this
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Hotfix #1

  • Changed the reward calculation for Cartel Events. (Still, try to see it more as getting good fights instead of a money maker.)
  • You can now gather Henbane using Tempest Device/Tractor.
    • You can only operate one gathering device at the same time.
  • RPK-12 (Lush) not being able to be stored in houses.
  • More infamy points added to other things.
william, Innate, Sandwich and 5 others like this
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