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Changelog March


ObiWoki

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Found a bug? Click here to file a bug report!

Got some development ideas? Click here!

Added:

  • Gang Boat
    • A random gang boat has entered the islands bounds and stranded at the free fire zone.
    • Gang boat will be a capturable point just like the fortress with its own perks
      • An active anti air system which will shoot your opponents out of the sky
      • A private rebel outpost that only works for you close to all the cartels
    • New times for both capture points have been appointed (ALL TIMES ARE UTC-4)
      • Wednesday
        • 12:00 (UTC-4) - The gang fortress becomes inactive
        • 18:00 (UTC-4) - The gang boat capturepoint will become active
      • Sunday
        • 12:00 (UTC-4) - The gang boat becomes inactive
        • 18:00 (UTC-4) - The gang fortress capture point will become active
    • To initiate the new gang fort cycles we have reset all the capture points to inactive
  • Passive Mode
    • Passive Mode prevents new players (< 2 hours) from getting shot and robbed.
      • Picking up weapons or shooting them will not work.
      • Disables after 2 hours or when disabled using the phone app.
      • Temporary disabled when:
        • Having a bounty of $1,500 or more.
        • Entering an illegal area.
      • Players in passive mode have a tag in front of their name.
  • APD Prestige Tree "Leadership" These perks are applied regardless of slot (Yes even the basic "Cop" slot)
    • "Tacticool" Tac-Ping faster
    • "Allied Armory (SGT+)", Spawn with an MX instead of a Spar
    • "Invested (SGT+)" Unlocks Black Carrier light in shop
    • "Armory Anarchy (LT+)" Spawn with an MXM
      • Black Variants will be switched out for sand if on UC slot
  • New Asylum Plus skins: (preview)
    • Ifrit - Nuclear Meltdown (Kelly)
    • Ifrit - Retrowave (wolf_fr)
    • Ifrit - Water Colours (MyrtleDesign)
    • Qilin - Scuba (Kelly)
    • Qilin - Tiger (goyney)
    • Qilin - Electric (goyney)
    • Hunter - Dragon (Kelly)
    • Orca - People Eater (Kelly)
    • Orca -Off-White (goyney)
    • Hatchback (Sport) - Red Electric (goyney)
  • New Asylum Plus clothing
    • Tanker Helmet (Rebel/BH/UC)

       Subscribe to Asylum Plus here

  • Sport Clothes (Asydidas) (preview)
  • Tanker uniform to Rebel/BH
  • Carryall Backpack (Black)
  • More benches in Athira.
  • Infamy to Drug Runner and crank/moonshine.
  • AFD Federal Event dispatches.
  • AFD clothing:
    • Carrier Lite (Black)
    • Carrier GL Rig (Black)

Changed:

  • Price adjustments:
    • Ifrit base price: $135.000 -> $120.000
    • PCP Pills: $950 -> $1.000
    • Purified PCP Sheets: $1.250 -> $1.350
  • Save loadouts with same name.
  • Different SWAT count calculation.
  • Respawn always available after 30 seconds.
  • Jewelry escape vehicle despawns after 15 minutes.
  • Shipping Robbery truck has 5 minutes to leave the area, otherwise the vehicle gets blown up.
  • Infamy calculation for processing items.
  • Infamy earned by crafting is now only for the Black Market.
  • Factory showing wrong cash value.
  • Crafting recipe changed for:
    • Hatchback, Offroad, SUV, Hatchback (Sport), Van, Box Truck.
  • APD prestige perk costs - Decreased Warrant slot costs, decreased Mobile HQ cost.
  • UC Default loadout
    • Flash Bangs 2 -> 1
    • Added more vests to randomized vest pool.
  • Admin gifts, etc will no longer drop on death.
  • UFO
    • Spawns in the evening instead of night.
    • Locked crate timer 15 -> 10 minutes
  • Some performance optimizations.

Fixed:

  • Domination:
    • Captures not updating.
    • Tilde for your own group.
    • Prevent pulling offroad (Armed) from gang garage.
  • Shipping Robbery missing 25% NPC.
  • Cartel Event not getting cleaned up when its not capped.
  • Remove weapons after release from prison.
  • Gendarmerie vest not being seized.
  • An error in the tutorial for new players.
  • Possible dupe during a seize.
  • BH stacking robbery charges when robbing someone for 0 dollars.
  • Chief of Police not receiving prestige.
  • Not earning Infamy from LSD.
  • Medic quest "FDNY" changed to lifetime quest.
  • "Making Bank" quest item rewards.
  • Prevent suicide vest detonating in air.
  • Issue with BH split amount and honor talents.
  • An error in the Mental Asylum.

Removed:

  • Some unused map objects.
  • Christmas billboard image from pool.
  • Older Asylum Plus skins:
    • Ifrit - Deep Sea
    • Ifrit - Rock'd
    • Orca - Rock'd
    • Qilin - Pumpkin
    • Qilin - Altis Armour

Hotfix #1

  • Added message for invalid loadouts.
  • Fixed players with temporary keys (keychain) to be given out to others.
  • Fixed players in Passive Mode not being able to buy some items.
  • Fixed Aircraft Carrier spawnpoints
  • Fixed Gang Fortress hud text.
  • Infamy calculation for some items.
  • You can no longer use the Asylum Exchange some minutes before restart.
  • Asylum Exchange exploit.
  • Evidence Locker cooldown: 15 -> 30 minutes

 

Hotfix #2

  • Gang Fortress/Boat start times -1 hour.
  • Added respawn, car spawn and rebel safezones for Gang Boat.
  • Fixed helicopter spawning at Gang Boat.
  • Fixed Cartel Event not paying out money in some rare cases.
  • Fixed Alcatraz lifetime quest.
  • Changed message about lead and storing uranium.
  • Passive Mode prevent escorting, etc.

Hotfix #3

  • Fix Deer-stands @ Mental
  • Added more uniforms to respawn pool for UC's
  • fixed missing [NATO] [MTP] CRBN for Level 4's
  • Mobile HQ
    • Must be 1500m from a federal event to be set up
    • Must be 1000m from a Cartel/Turf/Warlord/Fortress to be set up
  • Additional back-end changes
HunterB, Alex., Witz and 22 others like this
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5 minutes ago, Chris Peacock said:

why is the gang fort/boat pop at 1pm est??? people have work and/or school???

Edit: Just make the fort and boat pop on different days at a good time for peak hours... 

The old point goes inactive between 1pm EST and 6pm EST on Wed/Sunday. At 6pm EST the fighting for the new cap begins

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2 minutes ago, Chris Peacock said:

exactly... one of the points will always pop at 1pm est 

...No. 
On Wednesday, at 1pm EST, no one will hold gang fort, and you will fight for the boat at 6pm EST and hold it until Sunday at 1pm EST.

On Sunday, at 1pm EST no one will hold the boat, and you will fight for Gang Fort at 6pm EST and hold it until Wednesday at 1pm EST.

ObiWoki and Ronald like this
Link to comment
43 minutes ago, ObiWoki said:

Found a bug? Click here to file a bug report!

Got some development ideas? Click here!

Added:

  • Gang Boat
    • A random gang boat has entered the islands bounds and stranded at the free fire zone.
    • Gang boat will be a capturable point just like the fortress with its own perks
      • An active anti air system which will shoot your opponents out of the sky
      • A private rebel outpost that only works for you close to all the cartels
    • New times for both capture points have been appointed (ALL TIMES ARE UTC -5)
      • Wednesday
        • 12:00 the gang fortress becomes inactive
        • 18:00 the gang boat capturepoint will become active
      • Sunday
        • 12:00 the gang boat becomes inactive
        • 18:00 the gang fortress capture point will become active
    • To initiate the new gang fort cycles we have reset all the capture points to inactive
  • Passive Mode
    • Passive Mode prevents new players (< 2 hours) from getting shot and robbed.
      • Picking up weapons or shooting them will not work.
      • Disables after 2 hours or when disabled using the phone app.
      • Temporary disabled when:
        • Having a bounty of $1,500 or more.
        • Entering an illegal area.
      • Players in passive mode have a tag in front of their name.

Can a gang own both the gangforts? Can a new player shoot you when in passive mode?

Link to comment
20 minutes ago, Jr4life24 said:

...No. 
On Wednesday, at 1pm EST, no one will hold gang fort, and you will fight for the boat at 6pm EST and hold it until Sunday at 1pm EST.

On Sunday, at 1pm EST no one will hold the boat, and you will fight for Gang Fort at 6pm EST and hold it until Wednesday at 1pm EST.

im not understanding and neither is anyone in the discord please elaborate

Edit: I am now understanding thank you JR. 

Obi please make the @Jr4life24the person to word the changelogs from now on

Edited by Chris Peacock
Nuvo and Jr4life24 like this
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5 minutes ago, Junker said:

Oh so they alternate throughout the week

You gotta be kidding me right, did you even read the patch note or just went GANG BOAT WhAt iS ThAt? And went to type a message about it

it clearly states Sunday at 18:00 the fort becomes active UNTILL 12:00 on wednesday

THEN

the boat becomes active for capturing at 18:00 on wednesday and inactive on sunday at 12:00

 

Link to comment
10 minutes ago, ObiWoki said:

你一定是在跟我开玩笑吧,你有没有读过补丁说明或者只是去了 GANG BOAT 那是什么?然后去输入一条关于它的消息

它明确指出周日 18:00 堡垒在周三 12:00 前激活

然后

该船在星期三 18:00 开始捕获,并在星期日 12:00 停止活动

 

???

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