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This server is dead bro. In large part due to the fact that player reports have been weaponized. Rules are too strict and too fucking lame.

When there's more people getting ban messages in chat than players connected to the server then there's a problem with your rules.

 

COMP

  • All players should have 10 minutes after harming another player's experience due to them breaking the rules to fairly compensate them.
    • After wronging a player you have 10 minutes to negotiate a fair price for compensation, if a fair price cannot be met then a player report will be submitted.
  • Prior to submitting a player report, a player should remain on the server for 10 minutes. During that 10 minutes the player should attempt to settle with the player who wronged them by negotiating a fair price for compensation. If negotiation of a fair price for compensation cannot be met or the 10 minutes after the incident has passed then the player can submit a player report.
    • Currently this server has a problem with player reports being weaponized, here is an example:
      • There is 2 players:
        • Player A
        • Player B
        • Player A hates Player B. Player B makes an honest mistake and accidentally RDMs Player A. Player A immediately disconnects to prevent Player B from sending them comp because they would rather get Player B banned.
    • If you disconnect before 10 minutes or otherwise deny compensation then your player report should be invalid.

VDM

  • Bring back rolling barricades
    • Using your vehicle to stop another vehicle shouldn't be considered VDM if:
      • The driver/passengers are not harmed
      • The vehicle is not destroyed
  • New VDM criteria
    • To submit a VDM report the following criteria should be met:
      • A player struck either you, or your vehicle with their vehicle
      • Resulted in the loss of:
        • Life - You died as a result of their VDM
        • Property - Your vehicle was destroyed as a result of their VDM
        • Monetary Gain - Their VDM prevented you from obtaining a monetary gain (IE: You're running to a suitcase of dropped cash and someone runs you over, preventing you from getting it
        • Significant Time - You being prevented from playing the game due to a player continuously VDMing you, making you lose time
  • Allowing players to use their vehicle as a weapon against players who are currently shooting at them
    • If you are in a vehicle and another player is currently shooting at you then you should be allowed to use your vehicle as a weapon against them, even if they're not currently blocking your path of travel.
      • This is enabling the choice of either Fight or Flight. Some people will opt to fight which has more risk on their part because they're getting closer to the person shooting at them. Other people will opt for flight and attempt to evade, both are perfectly realistic choices which should be allowed here as well.

RDM

  • Accidentally downing a player (and suffering no consequences from the time being unconscious) should not be enforced for RDM.
    • Like my above suggestion for the VDM criteria the RDM criteria should be the same:
      • Life - You died as a result of their RDM
      • Property - Your vehicle was destroyed as a result of their RDM
      • Monetary Gain - Their RDM prevented you from obtaining a monetary gain (IE: You're running to a suitcase of dropped cash and someone downs you, preventing you from getting it
      • Significant Time - You being prevented from playing the game due to a player continuously downing you, making you lose time
    • So if you were downed, but were never restrained, never missed out on an opportunity for monetary gain, and didn't lose a significant amount of time (due to being downed more than once) then you shouldn't have any need to make a player report.

 

When you ban people for stupid shit you do realize they just go play Olympus right?

and dont be a little bitch and lock my post immediately

 

i know how u shallow ego bitches are

Edited by 王 rando 王
ni
Crossfade, Ebola, pan fried and 8 others like this
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I think some rule tweaks alongside some general added ease to moneymaking could help the server a lot. Maybe consider trying to bring back well liked older players by offering them in-game cash and rewards to play? I could see a reality where people would come back and try playing if some of their long lost friends were playing again

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i cant lie rando, these are dogwater 

i havent played in about 6 months so i may be out of touch but here are my first impressions 

comp - how do you decide what is fair? what if player A gets rdmd by player B and player A wants comp for gear + cost of their time lost and deems that fair but player B only thinks its fair to comp for gear? If you rule fair comp is cost of gear can you now just rdm people and comp them? if you dont how do you judge what player A's time is worth? what about nakeds whos comp would be 0? Is it a "not to be done continuously" thing? if so define continuous.

rolling barricades - ive seen servers with at your own risk clauses for this it could work however if i remember correctly desync ramming can be used to take out cars without killing passengers and is quite OP because your car flips all over the place with you helplessly inside while your attacker is unaffected and can easily get out and shoot you out how do you rule what desync was intentional and unintentional? can you now ram hemtts with quads or other vehicles to flip them?

vdm significant time - define continuously once an hour? once a day? once a week? im sure players are going to want to know how much so they can use their free vdm as much as possible. can you now vdm a crowd of people just standing around chilling? if the player is injured and must limp around (is this still a thing?) until they can heal themselves does this count as significant loss of time? also where you just glitch out and are stuck on the floor?

vdm self defense - not sure how this would impact ifrit related pvp and if it would be too OP but i think hitting people with your car if they are shooting at you sounds okay i wonder if police would adpot that too.

downing rdm - define continuous and as downing also produces limping and glitching does that count as loss of significant time. 

 

 

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15 minutes ago, TaylorSwift said:

i cant lie rando, these are dogwater 

i havent played in about 6 months so i may be out of touch but here are my first impressions 

comp - how do you decide what is fair? what if player A gets rdmd by player B and player A wants comp for gear + cost of their time lost and deems that fair but player B only thinks its fair to comp for gear? If you rule fair comp is cost of gear can you now just rdm people and comp them? if you dont how do you judge what player A's time is worth? what about nakeds whos comp would be 0? Is it a "not to be done continuously" thing? if so define continuous.

rolling barricades - ive seen servers with at your own risk clauses for this it could work however if i remember correctly desync ramming can be used to take out cars without killing passengers and is quite OP because your car flips all over the place with you helplessly inside while your attacker is unaffected and can easily get out and shoot you out how do you rule what desync was intentional and unintentional? can you now ram hemtts with quads or other vehicles to flip them?

vdm significant time - define continuously once an hour? once a day? once a week? im sure players are going to want to know how much so they can use their free vdm as much as possible. can you now vdm a crowd of people just standing around chilling? if the player is injured and must limp around (is this still a thing?) until they can heal themselves does this count as significant loss of time? also where you just glitch out and are stuck on the floor?

vdm self defense - not sure how this would impact ifrit related pvp and if it would be too OP but i think hitting people with your car if they are shooting at you sounds okay i wonder if police would adpot that too.

downing rdm - define continuous and as downing also produces limping and glitching does that count as loss of significant time. 

 

 

lmao im still in ur head from this

WECa5W3.png

it was a year ago man, move on.

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6 hours ago, TaylorSwift said:

thats it? no answer to any of these questions?

sure

7 hours ago, TaylorSwift said:

comp - how do you decide what is fair? what if player A gets rdmd by player B and player A wants comp for gear + cost of their time lost and deems that fair but player B only thinks its fair to comp for gear? If you rule fair comp is cost of gear can you now just rdm people and comp them? if you dont how do you judge what player A's time is worth? what about nakeds whos comp would be 0? Is it a "not to be done continuously" thing? if so define continuous. 

If they can’t come to an agreement on fair compensation within the 10 minutes then Player A can submit their report. “Fair” is a dollar amount that both parties come to an agreement over.

I’ve recently heard since after making this post that Olympus apparently has pretty much this exact thing.

And “Continuous” means literally more than once. Once is an accident, once is an honest mistake. If you do it more than once then get this: It’s continuous. Meaning it’s purposeful and actionable.

It’s not a very complicated suggestion, maybe try rubbing a couple brain cells together for it?

 

7 hours ago, TaylorSwift said:

rolling barricades - ive seen servers with at your own risk clauses for this it could work however if i remember correctly desync ramming can be used to take out cars without killing passengers and is quite OP because your car flips all over the place with you helplessly inside while your attacker is unaffected and can easily get out and shoot you out how do you rule what desync was intentional and unintentional? can you now ram hemtts with quads or other vehicles to flip them?

Rolling Barricades were already previously a thing on this server for many years. I’m just suggesting they revert the rules on it back to what it used to be. The same thing they had for literal years.

Again, if your brain wasn’t clouded by an ego hit you took from my post a year ago I feel you could more than likely comprehend this, considering this post has had only positive feedback until right now. And seems evident to everyone here that your primary motivation behind your “feedback” is trying to up the score about something that nobody besides you remembers, who knows maybe you go to sleep every night and have nightmares about the day rando called your suggestions dogwater.

Clearly there is inherent risk on the player choosing to try to pit maneuver/rolling barricade. If successful then great, obviously the player who got rolling barricaded isn’t going to be happy because they just lost their items but that’s life. They’ll get over it, or maybe if they’re you they’ll cling onto that for a year. If the player initiating the rolling barricade causes either loss of Life or Property (destruction of vehicle) then they have the possibility to be banned yes. However, tied into my suggestion about the new compensation system they would have 10 minutes to come to an agreement with the player they wronged to provide fair compensation. Failing to due so will result in the player submitting a player report on them.

It’s a pretty simple concept, I hope my thorough explanation was enough.

 

7 hours ago, TaylorSwift said:

vdm significant time - define continuously once an hour? once a day? once a week? im sure players are going to want to know how much so they can use their free vdm as much as possible. can you now vdm a crowd of people just standing around chilling? if the player is injured and must limp around (is this still a thing?) until they can heal themselves does this count as significant loss of time? also where you just glitch out and are stuck on the floor?

Again, continued is more than once. Also not a very complicated thing to wrap your head around. The “continuously” clause of the proposed VDM criteria is aimed to stop mass VDMers. Someone may run you over once on accident, under current rules even if you let them stand up and no harm happens to them and they lose nothing you can still be banned. Obviously if there’s a player who is repeatedly running you over, not even giving you the chance to stand up, then that is bannable. Oh and incase you were confused, “repeatedly” is a synonym for “continuously.”

And “significant time lost” under the VDM criteria is aimed at stopping mass VDMers, if someone runs you over repeatedly (or continuously) then that is preventing you from playing the game, thus: Significant Time Lost.

 

7 hours ago, TaylorSwift said:

vdm self defense - not sure how this would impact ifrit related pvp and if it would be too OP but i think hitting people with your car if they are shooting at you sounds okay i wonder if police would adpot that too.

Well you can’t ram a persons ifrit just because they’re shooting you, that is because a player cannot shoot from inside their ifrit. My proposal was you have the right to try to use your vehicle as a weapon against the PLAYER who is currently shooting at you.

Also it’s not hard to avoid getting hit with a car, anybody who has played a significant amount of time in Kavala dealing with mass VDMers knows how easy it is to avoid getting hit. Mainly because of vehicles lack of ability to make sharp turns.

I very much doubt this would be any significant issue to anyone, seemingly most of the player base agrees as well considering their positive reactions to this post. Get this, someone even brought it up in the community meeting.

 

7 hours ago, TaylorSwift said:

downing rdm - define continuous and as downing also produces limping and glitching does that count as loss of significant time. 

Again for the 3rd time, continuous means anything more than once. Once can be an accident, anything more than once is purposeful and continued.

So with downing, the loss of significant time would be the time you were unconscious due to multiple (continuous) downings.

 

6 hours ago, TaylorSwift said:

thats it? no answer to any of these questions?

I was doing you a favor by not answering this questions. Anyone who can’t understand a post like this is either 1: retarded, or 2: so blinded by a rage held in for a year over a reply with 8 words. But really I was doing you a favor by not answering these. You already embarrassingly exposed yourself as holding a grudge against that evil guy rando who (like everyone else on your forum post) disagreed with almost every single suggestion you had.

 

I hope this cleared things up for you, it was already a pretty well thought out and thorough explained post but I supposed it might’ve been hard to comprehend it when all your blood is rushing to that vein on your forehead that’s about to burst due to the one time rando called your suggestions dogwater.

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4 hours ago, 王 rando 王 said:

sure

If they can’t come to an agreement on fair compensation within the 10 minutes then Player A can submit their report. “Fair” is a dollar amount that both parties come to an agreement over.

I’ve recently heard since after making this post that Olympus apparently has pretty much this exact thing.

And “Continuous” means literally more than once. Once is an accident, once is an honest mistake. If you do it more than once then get this: It’s continuous. Meaning it’s purposeful and actionable.

It’s not a very complicated suggestion, maybe try rubbing a couple brain cells together for it?

 

Rolling Barricades were already previously a thing on this server for many years. I’m just suggesting they revert the rules on it back to what it used to be. The same thing they had for literal years.

Again, if your brain wasn’t clouded by an ego hit you took from my post a year ago I feel you could more than likely comprehend this, considering this post has had only positive feedback until right now. And seems evident to everyone here that your primary motivation behind your “feedback” is trying to up the score about something that nobody besides you remembers, who knows maybe you go to sleep every night and have nightmares about the day rando called your suggestions dogwater.

Clearly there is inherent risk on the player choosing to try to pit maneuver/rolling barricade. If successful then great, obviously the player who got rolling barricaded isn’t going to be happy because they just lost their items but that’s life. They’ll get over it, or maybe if they’re you they’ll cling onto that for a year. If the player initiating the rolling barricade causes either loss of Life or Property (destruction of vehicle) then they have the possibility to be banned yes. However, tied into my suggestion about the new compensation system they would have 10 minutes to come to an agreement with the player they wronged to provide fair compensation. Failing to due so will result in the player submitting a player report on them.

It’s a pretty simple concept, I hope my thorough explanation was enough.

 

Again, continued is more than once. Also not a very complicated thing to wrap your head around. The “continuously” clause of the proposed VDM criteria is aimed to stop mass VDMers. Someone may run you over once on accident, under current rules even if you let them stand up and no harm happens to them and they lose nothing you can still be banned. Obviously if there’s a player who is repeatedly running you over, not even giving you the chance to stand up, then that is bannable. Oh and incase you were confused, “repeatedly” is a synonym for “continuously.”

And “significant time lost” under the VDM criteria is aimed at stopping mass VDMers, if someone runs you over repeatedly (or continuously) then that is preventing you from playing the game, thus: Significant Time Lost.

 

Well you can’t ram a persons ifrit just because they’re shooting you, that is because a player cannot shoot from inside their ifrit. My proposal was you have the right to try to use your vehicle as a weapon against the PLAYER who is currently shooting at you.

Also it’s not hard to avoid getting hit with a car, anybody who has played a significant amount of time in Kavala dealing with mass VDMers knows how easy it is to avoid getting hit. Mainly because of vehicles lack of ability to make sharp turns.

I very much doubt this would be any significant issue to anyone, seemingly most of the player base agrees as well considering their positive reactions to this post. Get this, someone even brought it up in the community meeting.

 

Again for the 3rd time, continuous means anything more than once. Once can be an accident, anything more than once is purposeful and continued.

So with downing, the loss of significant time would be the time you were unconscious due to multiple (continuous) downings.

 

I was doing you a favor by not answering this questions. Anyone who can’t understand a post like this is either 1: retarded, or 2: so blinded by a rage held in for a year over a reply with 8 words. But really I was doing you a favor by not answering these. You already embarrassingly exposed yourself as holding a grudge against that evil guy rando who (like everyone else on your forum post) disagreed with almost every single suggestion you had.

 

I hope this cleared things up for you, it was already a pretty well thought out and thorough explained post but I supposed it might’ve been hard to comprehend it when all your blood is rushing to that vein on your forehead that’s about to burst due to the one time rando called your suggestions dogwater.

it was a joke, i thought you knew me better than that. im leaving my analysis because i care about the community and because i like to work on things like this.

speaking of braincells i lost so many reading this

comp - you missed the point entirely. if a party wishes to weaponize a report and they simply say they dont agree with the comp offer they can just report anyway unless there is a guideline of what is fair that forces them to accept comp. so your suggestion would change nothing. if you do put guidelines now youre potentially just creating more problems. if you try to prevent rdming and just comping with a continuous clause you need to define continuous its not as simple as "literally more than once." for example if player A rdms player B a definition of "literally more than once" would mean that if that player A rdms player B again at any point from then until the end of time they can skip the comp process and go straight to weaponizing their report. if you say once a week is permissible then you can rdm player B once a week and if there were comp guidelines just comp them. if you want to say well that player is clearly just abusing the system you now need to prove that which means player B needs to save recordings for at least a week to prove this happened a week ago too as there would be no record of it since they came to a verbal agreement. this also raises the question if a player A rdms player B and then later that day rdms player C is that continuous behavior? is player C required to accept comp or can they just go straight to reports? again is it reasonable to make an honest mistake once a week or a defined time, or can any player now just go straight to reports on player A for a compable infraction for the rest of time now that hes had his one honest mistake? if youve been banned before for rdm can a player cite that as evidence of continuous behavior and skip the comp process to weaponize their report or is there a reasonable amount of time after having rdm'd that it can once again be considered an honest mistake?

rolling barricades - again missing the point entirely. the point was people could start desync ramming trying to pit people and desync ramming is against the rules. now if you allow pitting you have to carefully inspect a video to judge if the pit was the result of a desync ram or a legit pit. it can be very difficult to tell sometimes as even a slight bit of desync can cause a flip and players certainly could try to abuse that. might just be simpler to not allow it. you did not answer my question regarding hemtts being flipped by other vehicles as you can often flip a hemtt quite easily with smaller vehicles without damaging either party and that could be considered OP.

vdm significant time - same explanation for defining continuous as in comp except this one doesnt involve comp when its just you being hit by a car so the relevant section is significant time. so this raises the question does being limped by a vdm and forced to walk for several minutes to purchase heals if you didnt have any and possibly much longer if you are in the middle of nowhere with a kit you dont want to lose count as significant time? you will need to define this under your new rules. surely this would increase the amount of new players vdming crowds of people in kavala claiming it was an honest mistake even just once and there is a lot of new players to give that freebie too. would this be a good thing for the server? you might end up with a crowd of people wondering why that guy isnt banned and this server is so shit instead of just banning that guy and appeasing the players following the rules. 

vdm self defense - when i said ifrit related pvp i did not mean ramming a players ifrit. i meant when an ifrit is involved in a gun fight. for example you drive up on a player at a cartel and they start trying to shoot you out (you could not shoot them but you dont really want to let them sit there and keep watching you when they can pop out at any second and start shooting and you might need to watch different angles) now you can start trying to hit them which in my mind seems like it could be too OP. from what i remember once an ifrit is on you is really not that easy actually to avoid them trying to hit you if you dont have the proper environment to fully escape they just back up a little and then drive right at you. you dont move that fast, and they are pretty wide so that makes up for them not making very sharp turns and theyve got a good chance to hit you. and once they do youre pretty much dead so a really low skill OP tactic. even if you do manage to avoid them if you dont have the proper environment to fully escape they can just keep trying to run you down while you spend all your time and stamina evading until youre out of stamina and an easy target unless youve got some redgull. when previously if you start shooting at them theyd just need to back off to avoid getting shot out or leave the safety of the ifrit to fight back. again i havent played in 6 months and never used ifrits much so like i said im unsure about this part.

downing rdm - same explanation for defining continuous and significant time as above

 

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17 minutes ago, TaylorSwift said:

it was a joke, i thought you knew me better than that. im leaving my analysis because i care about the community and because i like to work on things like this.

speaking of braincells i lost so many reading this

comp - you missed the point entirely. if a party wishes to weaponize a report and they simply say they dont agree with the comp offer they can just report anyway unless there is a guideline of what is fair that forces them to accept comp. so your suggestion would change nothing. if you do put guidelines now youre potentially just creating more problems. if you try to prevent rdming and just comping with a continuous clause you need to define continuous its not as simple as "literally more than once." for example if player A rdms player B a definition of "literally more than once" would mean that if that player A rdms player B again at any point from then until the end of time they can skip the comp process and go straight to weaponizing their report. if you say once a week is permissible then you can rdm player B once a week and if there were comp guidelines just comp them. if you want to say well that player is clearly just abusing the system you now need to prove that which means player B needs to save recordings for at least a week to prove this happened a week ago too as there would be no record of it since they came to a verbal agreement. this also raises the question if a player A rdms player B and then later that day rdms player C is that continuous behavior? is player C required to accept comp or can they just go straight to reports? again is it reasonable to make an honest mistake once a week or a defined time, or can any player now just go straight to reports on player A for a compable infraction for the rest of time now that hes had his one honest mistake? if youve been banned before for rdm can a player cite that as evidence of continuous behavior and skip the comp process to weaponize their report or is there a reasonable amount of time after having rdm'd that it can once again be considered an honest mistake?

rolling barricades - again missing the point entirely. the point was people could start desync ramming trying to pit people and desync ramming is against the rules. now if you allow pitting you have to carefully inspect a video to judge if the pit was the result of a desync ram or a legit pit. it can be very difficult to tell sometimes as even a slight bit of desync can cause a flip and players certainly could try to abuse that. might just be simpler to not allow it. you did not answer my question regarding hemtts being flipped by other vehicles as you can often flip a hemtt quite easily with smaller vehicles without damaging either party and that could be considered OP.

vdm significant time - same explanation for defining continuous as in comp except this one doesnt involve comp when its just you being hit by a car so the relevant section is significant time. so this raises the question does being limped by a vdm and forced to walk for several minutes to purchase heals if you didnt have any and possibly much longer if you are in the middle of nowhere with a kit you dont want to lose count as significant time? you will need to define this under your new rules. surely this would increase the amount of new players vdming crowds of people in kavala claiming it was an honest mistake even just once and there is a lot of new players to give that freebie too. would this be a good thing for the server? you might end up with a crowd of people wondering why that guy isnt banned and this server is so shit instead of just banning that guy and appeasing the players following the rules. 

vdm self defense - when i said ifrit related pvp i did not mean ramming a players ifrit. i meant when an ifrit is involved in a gun fight. for example you drive up on a player at a cartel and they start trying to shoot you out (you could not shoot them but you dont really want to let them sit there and keep watching you when they can pop out at any second and start shooting and you might need to watch different angles) now you can start trying to hit them which in my mind seems like it could be too OP. from what i remember once an ifrit is on you is really not that easy actually to avoid them trying to hit you if you dont have the proper environment to fully escape they just back up a little and then drive right at you. you dont move that fast, and they are pretty wide so that makes up for them not making very sharp turns and theyve got a good chance to hit you. and once they do youre pretty much dead so a really low skill OP tactic. even if you do manage to avoid them if you dont have the proper environment to fully escape they can just keep trying to run you down while you spend all your time and stamina evading until youre out of stamina and an easy target unless youve got some redgull. when previously if you start shooting at them theyd just need to back off to avoid getting shot out or leave the safety of the ifrit to fight back. again i havent played in 6 months and never used ifrits much so like i said im unsure about this part.

downing rdm - same explanation for defining continuous and significant time as above

 

bro there’s no way you’re this retarded 😂😂

how can 10 people like this post and understand it completely fine and you struggle with it.

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6 hours ago, 王 rando 王 said:

bro there’s no way you’re this retarded 😂😂

how can 10 people like this post and understand it completely fine and you struggle with it.

ah yes the "youre too dumb to understand my arguments" but dont explain how im wrong at all defense. and before you say you did you didnt your explanations either missed the point entirely or were vague and did not answer the question fully. you have much to learn padawan. 

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1 minute ago, TaylorSwift said:

ah yes the "youre too dumb to understand my arguments" but dont explain how im wrong at all defense. and before you say you did you didnt your explanations either missed the point entirely or were vague and did not answer the question fully. you have much to learn padawan. 

everything was explained in extreme thorough detail. you just refuse to see it because you're just another head i live rent free in. idk how you can make this many salt filled replies publicly visible to everyone. im feeling the 2nd hand embarrassment for you.

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You guys suggest shit like this but when they do  the temporary type events for this purges etc nobody shows up because really nobody cares except those who sit in city's all day and RDM anyways rule or no rule.

Olympus has far more rules and they're better for it. We need more rules, harsher punishments for bans, and more RP. And we need to protect people's feelings and immersion at all cost. Just RDM and VDM people literally all day is going to make people especially new people quit like within an hour or less. The amount of time I see someone new join the server and just say yo this fuck is RDMing me non stop in town then instantly logging off was like a 10x a day, daily occurrence.

This is altis life not call of duty. So both of you queers need to quit arguing and hug it out and embrace RP and stronger rules.

Edited by Knight05
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7 minutes ago, Knight05 said:

You guys suggest shit like this but when they do  the temporary type events for this purges etc nobody shows up because really nobody cares except those who sit in city's all day and RDM anyways rule or no rule.

Olympus has far more rules and they're better for it. We need more rules, harsher punishments for bans, and more RP. And we need to protect people's feelings and immersion at all cost. Just RDM and VDM people literally all day is going to make people especially new people quit like within an hour or less. The amount of time I see someone new join the server and just say yo this fuck is RDMing me non stop in town then instantly logging off was like a 10x a day, daily occurrence.

This is altis life not call of duty. So both of you queers need to quit arguing and hug it out and embrace RP and stronger rules.

more rules?

harsher punishments?

protect people's feelings?

 

who let biden voters in here?

Knight05 likes this
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