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Changelog Late May


Fitz

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Community Message:

Hello Everyone, we have exciting news with the latest patch. We are thrilled to introduce new features, challenges, and opportunities to make your Asylum experience even more thrilling. Whether you're an old player returning or a new face in our community, there's something here for everyone to enjoy. Here's what's coming your way:

Added:

  • Casino Heist
    • Since the opening of the Athira Casino, the Asylum Casino near Sofia has fallen on hard times.  A nearby Cherokee businessman has taken over the casino and is now running an illegal gambling ring.
      • With more than 5 APD officers online place a demo charge on the front gate of the casino.
      • After 5 minutes the charge will detonate and you will be able to enter the Casino proper
      • Place USB Viruses on the three illegal casino tables inside, and wait 7.5 minutes for the virus to bring the defenses down.
      • Place a drill on vault door, 7 minutes later you will have access to the illegal gold.
    • The Cherokees have strict security, they will fucking body slam anyone who tries to bring something higher than .45 in caliber into their casino.  Trust me, you don't want any of that
  • APD Impound Lot
    • There is now a new tier for shipping robberies, this new tier allows you to deliver hard to obtain supplies to retrofit disabled vehicles at the APD impound lot.
    • Activate “Vehicle Shipment” at Chop Shop NPC for 55k
    • Safely deliver the vehicle to the APD Impound Lot
    • Deliver to NPC, and secure the compound for ten minutes.
    • After successfully defending the compound an armed Prowler will spawn on the upper deck, free to use for the restart.  You will also be paid for your efforts. Beware, the APD are also given two armed prowlers to hunt you down.
      • Shipping cops required Level 1-> 4, Level 2 ->5, Level 3->6, Level 4->7
  • Virtual Crafting
    • We have built out a new virtual crafting system to allow us to change the recipes around for our more high-powered weapons.  These have been added to the NPCs at Black Market Production for use. The recipes for these weapon parts are as follow: (All ingredients are the processed forms unless otherwise stated.)  All of these new alloys, metals, parts, and blueprints are able to be listed on the exchange.
      • Advanced Gun Barrel: 5 Gunmetal, 10 Steel,  5 Iron
      • Advanced Firing Pin: 2 Gunmetal, 10 steel, 5 iron, 5 uranium
      • Advanced Gun Butt, 5 gunmetal, 10 rubber, 5 steel
      • Gun Barrel: 5 steel, 5 iron, 5 brass
      • Firing Pin: 2 Gunmetal, 10 steel, 5 iron, 5 uranium
      • Gun Butt: 5 Steel, 5 rubber, 5 iron
      • Forbidden Ingot: 15 gunmetal, 10 processed uranium, and 1 EXP drive
  • Blueprint System
    • There are now a number of blueprints that are part of elite crafting recipes, these are not consumed while crafting, these parts are crafted at the appropriate manufacturing location per tier. 
      • Advanced BP: 1 Elite Weapon semiconductor, 1 T4 civ token, 1 T3 civ token, 1 T3 cop tier, 1 CPU, 1 PSU.
      • Intermediate BP: 1 Elite weapon semiconductor, 1 T2 civ token, 1 T1 civ token, 1 T1 cop token, 1 GPU, 1 Mobo
      • Basic BP: 1 Mobo, 1 GPU, 1 CPU, 1 EXP drive
  • New Crafting Recipes
    • SPMG: Adv BP, 2 Advanced FP, 2 Adv Gun Butts, 2 adv barrels, 5 Gunmetals, 1 Forbidden Ingot
    • Lynx: Adv BP, 2 Adv FP, 1 Adv Gun Butt, 3 Adv Barrels, 1 Forbidden Ingot
    • Cyrus: Adv BP, 2 Adv FP, 2 Adv Gun Butts, 3 Adv Barrels, 1 Forbidden Ingot
    • M320 LRR: Intmde BP, 1 Adv BP, 1 Adv Gun Butt, 2 Adv Barrels, 10 gunmetal
    • Mar-10: Intmde BP, 1 Adp FP, 1 Adv Gun Butt, 1 Adv Barrel, 10 gunmetal
    • Zafir: Basic BP: 2 Barrels, 1 Butt, 1 FP, 5 gunmetal
    • RPG-32: Basic BP, 4 barrels, 1 butt, 1 FP, 10 gunmetal
    • Bergen Backpack (Virtual Crafting Menu -> Use item)
      • Reg BP, 10 brass, 10 bronze, 5 Shepard Hide
  • Experience Drive Crafting
    • There is now a craftable item which increases civ side experience. Bring the ingredients to the Black Market Production to craft, and then use to gain experience.
    • Using the drive increased civ experience by 35,000
    • Recipe: 2 Rolex Watches, 10 Iron ingots, 1 10TB SSD
  • New Minerals and Alloys
    • Coal -> From mining/Jackhammering ->(No Processing) ->Sold at Commodities
    • Zinc -> From mining/jackhammering -> (Mineral processor) -> Sold at Commodities
    • Tin -> from mining/jackhammering ->(Mineral Pro) ->Sold at Commodities
    • Bronze -> Copper/Zinc combined at Metals refinery ->Sold at Commodities
    • Brass -> Copper/Tin combined at metals refinery ->Sold at Commodities
    • Steel -> Coal and Iron Ingots combined at metals refinery ->Sold at Commodities
    • Gunmetal -> Steel and unprocessed uranium at metals refinery -> Sold at commodities
  • New Asylum Plus Skins
    • New Asylum Plus skins courtesy of our top notch design team.

1799372121_SkinPreview.png

Changed:

  • Tempest and by hand default gathering speeds have been increased.
  • Prestige Buff Redistributions
    • With the removal of the prestige tiers we have redistributed all of the buffs and features to other portions of the game, primarily to the Civ/Cop EXP system.  This is the same system which manages talent points and is added from almost every portion of the game.  Below is the list of where we redistributed these buffs.
  • Sale Buffs
    • All Tier 4 Sale buffs now apply at more than 400,000 civ experience
    • All Tier 3 Sale buffs now kick in at 300,000 civ xp
    • Tier 2 Sale Buffs kick in at 200,000 civ xp
    • Tier 1 Sale Buffs kick in at 100,000 civ exp
    • APD discounts now apply at 300,000 cop exp for Tier 3
    • APD Tier 2 discounts now apply at 200,000 cop exp
    • APD Tier 1 discounts now apply at 100,000 cop exp
  • Speed Buffs (Auto Gathering Vehicles and by hand)
    • 3% Faster (100,000 civ EXP)
    • 5% Faster (300,000 civ EXP)
    • 10% Faster (500,000 civ exp)
    • 15% Faster (900,000 civ exp)
  • Suppressors and mags (For Purchase at Rebel and Skip)
    • 200,000 civ exp
      • 5.56/.45 suppressors
    • 300,000 civ exp
      • 6.65 suppressors
      • 5.7 suppressors
    • 400,000 civ exp
      • 6.65 LMG Suppressors
      • Navid Mags
      • M320 Mags
    • 700,000 civ exp
      • SPMG Mags
      • Lynx Mags
      • Type 115 50.Cal BW Mags

Prestige Buff Compensation Procedure

  • We are moving away from the prestige system as it stands, it has been a valuable lesson on implementing new content to the server, and we are going to rework it to make it cheaper, and more accessible for players.  ALL PLAYERS WHO HAVE PRESTIGE TIERS ARE NOW ELIGIBLE FOR COMPENSATION. **TIER X IS REMAINING**
  • How to get your comp?
    • Civilian
      • Go to any DMV NPC, (the one where you buy the licenses and unlearn talents)
      • Scroll Wheel on "Refund Prestige Tiers", this will activate a short process to give you your CIV prestige comp
      • The comp goes directly to your bank account, and can only be done once
    • Cop
      • Go to any APD gear NPC
      • Scroll Wheel on "Refund Prestige Tiers", this will activate a short process to give you your COP prestige comp
      • The comp goes directly to your bank account and can only be done once.

Electric Chair

  • Minimum bounty for electric chair $100,000 -> $200,000
  • Shaved off another 5 seconds
  • Scotch now ages entirely in houses again
  • National HQ now requires USB Virus for all steps
  • CPUS now spawn at fed instead of mental
  • Nikolais is now on land
  • Civ tokens T1 and T2 now sell at Ivans for 100k, T3/T4 for 150k
  • There is no longer an option for the APD to start a Nikolais robbery, the tokens spawn after the civs breach the vault
    • No more boat for gold, it is now a truck
  • Increased new player XP (no more talents)
  • Increased new player bank account

Fixed:

  • Ifrits being unable to be upgraded
  • Qilin MGs only being UC
  • Not being able to seize out of SDVs
  • Not being able to seize console frames
  •  

Removed:

  • Mental Asylum is temporarily disabled

 

Hotfix #1:

  • Fixed cops being in godmode at Casino (Ill take it on this one)
  • Scotch maybe breaking at one point
  • The prowler at impounds spawning in the ground
  • APD prowlers being able to be stolen
  • OP guns not being on the exchange
  • Suppressors being dropped for not having the prestige tiers
  • Being able to hack the casino tables without the gate being breached
  • Someone maybe being able to exploit the prestige comps

1865978453_changelogbanner.png

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5 minutes ago, Ruffian said:

Is it possible to add an experience tracker in-game, possibly displaying the bonuses? Also, has it ever been been explained how one actually... earns the experience?

Sure, at the moment you can see your experience per side on myAsylum (That was a link).  You gain experience in small numbers from doing everything in the game, gathering, cartels, etc.  But the biggest amount is going to be with the XP drive crafting.  I'm sure Leroy and Co will have them up on the exchange soon

zdeat and Tachophobia like this
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4 minutes ago, Fitz said:

Sure, at the moment you can see your experience per side on myAsylum (That was a link).  You gain experience in small numbers from doing everything in the game, gathering, cartels, etc.  But the biggest amount is going to be with the XP drive crafting.  I'm sure Leroy and Co will have them up on the exchange soon

how tf have I been playing for years and have like no xp

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Just now, Chris Peacock said:

how tf have I been playing for years and have like no xp

You only have a little less than I do, again it gains naturally in SMALL numbers, previous to this it was only used for the talent system, hence why you can now craft for 35k at a time, we'll see how it goes to see if we wanna make one that makes more than 35k for more stuff

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2 hours ago, Fitz said:

The Cherokees have strict security, they will fucking body slam anyone who tries to bring something higher than .45 in caliber into their casino.  Trust me, you don't want any of that

ONE HUGE LIE same as before, they just take my mag. Highly disappointed, no Cherokees came out to body slam me just told me not to do it again. 0/10 experience will not be coming back.

Trist likes this
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1 minute ago, Chris Peacock said:

can you go into more depth on how this new impound lot event works? Cuz we just did it and it completed but gave no money and the powlers spawned like in the floor... now when the event was completed we were all in restraints so maybe that has something to do with it but JW

Of course Chris Peacock, the person who started it gets 700k when they complete the event, same as with other shipping robberies.  Again as chow said I’ll move the spawn so it’s slightly higher.

 

I would strongly encourage you to not be in restraints when you complete the event.

24 minutes ago, Obvious_User said:

ONE HUGE LIE same as before, they just take my mag. Highly disappointed, no Cherokees came out to body slam me just told me not to do it again. 0/10 experience will not be coming back.

Fucking unplayable

Obvious_User likes this
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Although I have not tried it yet so it's hard to judge without testing it feels like crafting is being over complicated for no reason.  Again haven't tested it but I am assuming you added more retrievable minerals to quarries to make the new ingots and such with will further pollute desired material gains of a targeted type. If that is indeed the case should the quarries not be divided at this point in some fashion. One for diamonds, one for metals, one for rock/sand or misc. And adding pc parts and semi conductors things in just seems to make it even worse.

I guess I fail to understand why they cant just be simple crafts  without requiring arms cartel or blueprints or wonky shit and be straight materials and money? If the concern here is that they are overpowered and you do not want them spammed, simply adjust the price to be cheaper than rebel but not by much. Like if a lynx hypothetically cost say 500k at rebel make it like 450k at market with NORMAL materials and just adjust the amount of materials or the price needed to be  reasonable and fair time/price wise.

There is very few crafters to begin with on this game that supply the market. I can't speak for the others like Leroy etc  and people who supply weekly en mass for certain items but just simply looking at how cancer that list was the and the steps needed was enough to make me not even want to attempt it. It just seems so complex and over thought at this point that we are limiting an already extremely limited niche aspect of the game to people even more.

If I am missing something obvious here or not grasping the main picture please let me know?

RickyySpanish likes this
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Hotfix #1:

  • Fixed cops being in godmode at Casino (Ill take it on this one)
  • Scotch maybe breaking at one point
  • The prowler at impounds spawning in the ground
  • APD prowlers being able to be stolen
  • OP guns not being on the exchange
  • Suppressors being dropped for not having the prestige tiers
  • Being able to hack the casino tables without the gate being breached
  • Someone maybe being able to exploit the prestige comps
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37 minutes ago, Knight05 said:

Although I have not tried it yet so it's hard to judge without testing it feels like crafting is being over complicated for no reason.  Again haven't tested it but I am assuming you added more retrievable minerals to quarries to make the new ingots and such with will further pollute desired material gains of a targeted type. If that is indeed the case should the quarries not be divided at this point in some fashion. One for diamonds, one for metals, one for rock/sand or misc. And adding pc parts and semi conductors things in just seems to make it even worse.

I guess I fail to understand why they cant just be simple crafts  without requiring arms cartel or blueprints or wonky shit and be straight materials and money? If the concern here is that they are overpowered and you do not want them spammed, simply adjust the price to be cheaper than rebel but not by much. Like if a lynx hypothetically cost say 500k at rebel make it like 450k at market with NORMAL materials and just adjust the amount of materials or the price needed to be  reasonable and fair time/price wise.

There is very few crafters to begin with on this game that supply the market. I can't speak for the others like Leroy etc  and people who supply weekly en mass for certain items but just simply looking at how cancer that list was the and the steps needed was enough to make me not even want to attempt it. It just seems so complex and over thought at this point that we are limiting an already extremely limited niche aspect of the game to people even more.

If I am missing something obvious here or not grasping the main picture please let me know?

I don't think splitting up the map to more areas is the direction to head in. There's already so many spots and fields and areas to check its hard to find interaction with other players when the pop is low. Maybe an option to filter and mine for items you're looking for at one field instead.

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RIP The only unique water event on the server
RIP The Civilian experience leaderboard(RIP Leroy)
RIP Asylums integrity(Might as well just give everyone infinite money at this point)
RIP Mining(More tedious than it already was)
RIP National HQ
RIP To the only APD started portion of a federal event

Do cops need to drop and lose their rifles every time they respond to a Casino Heist?

Why is the new crafting so complex? Why is it so difficult for anyone who isn't part of a large group? Figured we would want to make it easier for people to do the new content so more people would participate in the grind. Make is more expensive for these weapons not more gatekept and confusing.

Why is the storing/impounding in combat restriction still a thing? Should be a simple fix and it would be a huge QOL improvement for cops and we have been asking for it for months and months and months.

Edited by Austin Rogers The Original
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17 minutes ago, Austin Rogers The Original said:

RIP The only unique water event on the server
RIP The Civilian experience leaderboard(RIP Leroy)
RIP Asylums integrity(Might as well just give everyone infinite money at this point)
RIP Mining(More tedious than it already was)

RIP National HQ
RIP To the only APD started portion of a federal event

Do cops need to drop and lose their rifles every time they respond to a Casino Heist?

Why is the new crafting so complex? Why is it so difficult for anyone who isn't part of a large group? Figured we would want to make it easier for people to do the new content so more people would participate in the grind. Make is more expensive for these weapons not more gatekept and confusing.

Yeah, anyone who ever fought the "unique" water event realizes it's fucking ASS. This game was not designed for water combat.

 

Agree with the integrity thing, though. Not sure why Oly players get a free pass, sounds good in principle but anyone with a brain knows that they're just going to use the money to troll on dom, bring EVEN MORE non-S1 clans into dom, or just fuck around on the server until they run out of money and go back to Olympus. It takes more than virtual bread to keep players on the server, I don't think offering them bands is the solution. Just my take.

Knight05, Oskarr, .Max and 7 others like this
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1 minute ago, Ruffian said:

Yeah, anyone who ever fought the "unique" water event realizes it's fucking ASS. This game was not designed for water combat.

 

Agree with the integrity thing, though. Not sure why Oly players get a free pass, sounds good in principle but anyone with a brain knows that they're just going to use the money to troll on dom, bring EVEN MORE non-S1 clans into dom, or just fuck around on the server until they run out of money and go back to Olympus. It takes more than virtual bread to keep players on the server, I don't think offering them bands is the solution. Just my take.

I thought it was really fun an unique. Yeah the water fighting isn't near as fleshed out as the rest of the game but there is already tons of fighting on land. It was fun doing something different. Gave the minigun boats a purpose. I mean they're getting rid of the prestige anyway. Just spread the tokens via other methods and leave the unique event and try and improve it. I dont even care if they made it really civ sided. Water combat was something different.

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23 minutes ago, Austin Rogers The Original said:

RIP The only unique water event on the server

Every "unique water event" was garbage and hated on by the community. 

 

23 minutes ago, Austin Rogers The Original said:

RIP The Civilian experience leaderboard(RIP Leroy)

He can still grind and use the same items we are, plus there's no reason to go past 700k, he's at 1.5mil.

24 minutes ago, Austin Rogers The Original said:

RIP Asylums integrity(Might as well just give everyone infinite money at this point)

Do we not want our player count to get past 70? 

 

25 minutes ago, Austin Rogers The Original said:

RIP To the only APD started portion of a federal event

No one ever came back and contested it, lets be real here it was dumb. Also cops have the HQ lockdown that never gets done. 

 

27 minutes ago, Austin Rogers The Original said:

RIP National HQ

Wasn't a balanced fight, sucked for both sides once they changed how many tokens spawned. 

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1 minute ago, Fried Rice said:

Every "unique water event" was garbage and hated on by the community. 

 

He can still grind and use the same items we are, plus there's no reason to go past 700k, he's at 1.5mil.

Do we not want our player count to get past 70? 

 

No one ever came back and contested it, lets be real here it was dumb. Also cops have the HQ lockdown that never gets done. 

 

Wasn't a balanced fight, sucked for both sides once they changed how many tokens spawned. 

I remember several times where the civs came and fought over the second half of the event.

I know many people enjoyed the water event. Many civs didn't enjoy it because they lost often to bullshit that was later fixed. They won a lot more once things were improved. Kind weird to put so much time and effort into changing and fixing an event just to scrap the whole thing.
 

Just my opinion but id rather let the community have low numbers rather than have it lose any sense of integrity. We have been selling out "Player Count" for a worse experience for some time now. Maybe focus on making it more fun and streamlined for new players rather than buying a temporary increase in players.

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5 hours ago, Fitz said:

 

  • Transfer Your Progress to Asylum!

    • We are thrilled to announce a game-changing opportunity for players from other gaming communities! You can now bring your bank accounts and experience from other RP Life servers to Asylum! Join us and continue your journey without starting from scratch. How to Transfer:
      • Provide a screenshot of your current in game bank account and progress and we will match it accordingly within the ratios of our server.  
      • Create an Account Support Ticket Here 
      • Please note, your account requests are subject to approval and may not be guaranteed.
      • We reserve the right to revoke or modify these changes at any time.

???

Azeh likes this
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1 hour ago, Fried Rice said:

I don't think splitting up the map to more areas is the direction to head in. There's already so many spots and fields and areas to check its hard to find interaction with other players when the pop is low. Maybe an option to filter and mine for items you're looking for at one field instead.

I'm fine with your filter idea I wasn't suggesting more zones but like different farming spots within said zone. Such as flags or different colored ground areas etc. There really no reason to have normal quarries in this game anymore IMO.

NOrmal quarries could go away and just change high yield quarries to either be filtered for what you want including tempest farming or to have different area for farming different shit within the zone

Edited by Knight05
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1 minute ago, Crossfade said:

soo 4.5k hours for 400k civ exp? 5f07a83ee7bb925ae0bfcd81c9589b0e.png

Yeah its a shitty implementation. Now peoples experience who have been playing for years doesn't mean anything. Not that its a huge deal but why remove a benchmark for how much someone has put into their XP by adding a new system that nullifies all of that. Could have added another form of progression that would work much better.

Azeh likes this
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4 minutes ago, Crossfade said:

soo 4.5k hours for 400k civ exp? 5f07a83ee7bb925ae0bfcd81c9589b0e.png

  • Experience Drive Crafting
    • There is now a craftable item which increases civ side experience. Bring the ingredients to the Black Market Production to craft, and then use to gain experience.
    • Using the drive increased civ experience by 35,000
    • Recipe: 2 Rolex Watches, 10 Iron ingots, 1 10TB SSD
Fried Rice likes this
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Just now, Akula said:
  • Experience Drive Crafting
    • There is now a craftable item which increases civ side experience. Bring the ingredients to the Black Market Production to craft, and then use to gain experience.
    • Using the drive increased civ experience by 35,000
    • Recipe: 2 Rolex Watches, 10 Iron ingots, 1 10TB SSD

 

Just now, Akula said:
  • Experience Drive Crafting
    • There is now a craftable item which increases civ side experience. Bring the ingredients to the Black Market Production to craft, and then use to gain experience.
    • Using the drive increased civ experience by 35,000
    • Recipe: 2 Rolex Watches, 10 Iron ingots, 1 10TB SSD

 

Just now, Akula said:
  • Experience Drive Crafting
    • There is now a craftable item which increases civ side experience. Bring the ingredients to the Black Market Production to craft, and then use to gain experience.
    • Using the drive increased civ experience by 35,000
    • Recipe: 2 Rolex Watches, 10 Iron ingots, 1 10TB SSD

 

Just now, Akula said:
  • Experience Drive Crafting
    • There is now a craftable item which increases civ side experience. Bring the ingredients to the Black Market Production to craft, and then use to gain experience.
    • Using the drive increased civ experience by 35,000
    • Recipe: 2 Rolex Watches, 10 Iron ingots, 1 10TB SSD

 

Just now, Akula said:
  • Experience Drive Crafting
    • There is now a craftable item which increases civ side experience. Bring the ingredients to the Black Market Production to craft, and then use to gain experience.
    • Using the drive increased civ experience by 35,000
    • Recipe: 2 Rolex Watches, 10 Iron ingots, 1 10TB SSD

 

Just now, Akula said:
  • Experience Drive Crafting
    • There is now a craftable item which increases civ side experience. Bring the ingredients to the Black Market Production to craft, and then use to gain experience.
    • Using the drive increased civ experience by 35,000
    • Recipe: 2 Rolex Watches, 10 Iron ingots, 1 10TB SSD

 

 

 

okay

Akula likes this
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6 hours ago, Fitz said:

1865978453_changelogbanner.png

Love these new graphics on our patch notes meanwhile our competition is dropping client sided mods and a mission file updater. 😂😂😂😂😂😂 Here we are on the 3rd patch reworking something that nobody's interested in. If people don't have time to even play the server no hate but I don't think they will wanna go on crafting missions for virtual money with 3000 ingredients.

 

1 hour ago, Austin Rogers The Original said:

RIP The only unique water event on the server
RIP The Civilian experience leaderboard(RIP Leroy)
RIP Asylums integrity(Might as well just give everyone infinite money at this point)
RIP Mining(More tedious than it already was)
RIP National HQ
RIP To the only APD started portion of a federal even

^^^^^^^^^^

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