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Planes Rework and QOL Improvements


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As it stands, planes on Asylum are neglected and in need of teensy bit of attention. I personally would like to see planes done in Asylum like they are on Olympus. Issues that currently stand with planes and some QOL improvements are as follows;

Plane Improvements:

1. Limited trunk space.

Planes on Asylum simply have too little trunk space to ever make flying or utilizing a plane in any sort of capacity worth the risk or effort. Considering that there is no insurance on Asylum, why don't planes have more trunk space? The risk of carrying goods in a plane outweighs any benefit you could gain from it, as it stands. Currently on Olympus the trunk space of a plane is 1000 weight, equal to that of a HEMTT cargo on their server. Here on Asylum, a planes trunk space is 150, equal to that of a tractor. So I suggest the trunk space be increased to make it worth the while of using.

2. Plane Drug Runner Missions.

I personally like the concept of flying drugs across the map however, the risk of Drug Runner missions far outweighs the benefit. The first being, you start off with an already damaged plane, then you've got 3 minutes no less to get to your first destination, which very well can be camped by a rebel or have police, and then if none of that happens and all is well, you make it within the time limit, don't lose all your progress, you've got to go to a second location and do it all again, only to make 10k, maybe 15-20k if you've been blessed by the heavens. So, time limit is crap, start with broken plane; crap, two locations; super crap, and on top of all that timed broken plane turd, you have to deliver in a red-zone which can be camped. My suggestion is to get rid of delivering to two locations, as it makes no sense as to why the drug runner I start at doesn't already have the drugs. It's just another step in the way to make little to no money. Definitely remove the red-zone because initiation is good enough considering there's no immediate ATM in any of the area's you land. Most certainly get rid of the timer, as it makes no sense for it other than completely jeopardizing your already time consuming lengthy run. To balance with these changes I suggest doing it how Olympus does it, by making you buy an entire plane to do DP missions, along with having to put down a deposit, instead of the current renting scheme. 

3. Runways.

The current runways are lacking, the only air garage you can pull from is in a red-zone which is the drug runner NPC. There should be a separate NPC with an air shop at all runways. 

4. Armed Planes.

Drastic addition which would be a nice counter to armed aerial vehicles such as ghost hawks and other armored aerial vehicles. Would likely require that titans be added in the same capacity as they are in Olympus in order to counter armed planes being too powerful.

 

Other QOL improvements:

1. Insurance.

This is not only a suggestion for insurance on planes mind you. I add this here to suggest insurance on all appropriate vehicles like how Olympus does it. The insurance should be able to apply to most if not all ground vehicles and to fairly cheap/common aerial vehicles such as hummingbirds, orcas, mohawks, planes, etc. However insurance would likely not apply to rare vehicles or combat vehicles with armaments on them. One reason insurance should be added is for less compensation requests on the forums for Arma bugs. Arma things happen to vehicles quite a lot and it's a lot less of a hassle to just suck up the cost of paying quarter price for your vehicle back than going through hoops on the forums.

2. Key-binds.

Not sure if there's a secret hidden menu for changing your key-binds but if there's not, one should definitely be added. And I'm not talking about custom controls, the key-binds I'm talking about are for things like the trunk, the wanted menu that has been forever stuck to 1, your phone menu, etc.

3. Vehicle Damage Script.

How ever taking damage in a vehicle is calculated on Asylum from hitting things should be adjusted to be similar to Olympus. Driving around on Asylum and hitting a bush is like a death sentence for some reason. Meanwhile on Oly most of your hits are shrugged off unless it's head on with a wall, even then it still takes a bit to get killed from a collision.

4. Food.

Just a nitpick but why the fuck when I eat a tactical bacon at 60% food I'm over fatigued.

 

These are only some of the things that Olympus won me over with that Asylum is sadly missing out on, in my own opinion. I hope I can look forward to a more expansive yet simplistic version of Asylum in the time to come.

 

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1. Limited trunk space.

Why would you want more space for planes?. 
 

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2. Plane Drug Runner Missions.

When drug runner missions were added everyone did them. If your good at landing you are always gonna make easy money. Yes they could be improved but i rather have people do illegal activities on ground than fly around from point A to point B scroll wheel and do it all over again
 

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4. Armed Planes.

Ghost hawks are extremely rare thing only captains can pull them with some rules attached to it as well. I hate Dom planes on Olympus and i would definately not like the added on Asylum. 
 

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Insurance

Not a big fan of it but sure i guess
 

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2. Key-binds.

I think this could be great but take more time to develop. There are only few custom key binds you really need. The one on Olympus is not that great with so many settings you can change etc. So in my opiion we dont really need this
 

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3. Vehicle Damage Script.

We once had no seat belts. Then seat belts got added. Then it got removed and added to what we have now so basically protection without scroll wheel to add your seatbelt. The current version is fine. The one Oly has is some what same. I did not feel anything different to be honest
 

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4. Food.

Sure 

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23 hours ago, Silver-Spy said:

Why would you want more space for planes?. 

I explain the reasoning in the original post, but again, as they are right now they are completely useless. I can't find any reason or worth that I'd get out of a flying tractor. It's like a money dump that just sits there on the server for no reason other than for flying around in a plane if you're bored.

23 hours ago, Silver-Spy said:

When drug runner missions were added everyone did them. If your good at landing you are always gonna make easy money. Yes they could be improved but i rather have people do illegal activities on ground than fly around from point A to point B scroll wheel and do it all over again

Regardless of flying skill, the drug runner mission is not worth the amount of risk involved. There's so much risk involved you'd have better luck doing a legal run and making more money that way. To reiterate, the risk involved includes; flying a damaged plane, running out of time, someone camping the NPC, hitting a bush and damaging the plane because of Arma, and then losing time to repair so that you can't complete the mission, flying to two different NPCs which make all of that risk doubled.

If you think about it, it doesn't make a lot of sense for there to be a time limit in-game; Why are these drug smugglers so keen on getting their drugs so quickly? Would they really want their drugs on time if it meant losing the entire shipment to someone camping the drop off? To me the timer should be there as a way to incentivize quick flying if anything, the quicker you get there the more satisfied the smugglers are and the more money you make. Why would they all of a sudden not want their drugs because you're a minute late for whatever reason? Also I'd like to add that on Olympus, their plane missions are not an illegal activity, they make you use your own plane (which cost's more to start the run), they pay out more, and they only make you fly to one NPC/Location. And on Olympus these DP missions do not have any affect on the balance within the server, why can't Asylum do the same? Obviously on Olympus you have more to lose with that being you're using your own plane, you still pay a deposit, but the money you make represents the risk you take, by potentially losing your kit, your plane, and your deposit.

On 6/17/2024 at 1:19 PM, Silver-Spy said:

Ghost hawks are extremely rare thing only captains can pull them with some rules attached to it as well. I hate Dom planes on Olympus and i would definately not like the added on Asylum. 

I never said that armed planes had to be a common thing, they'd obviously be very expensive and used in dire circumstances, such as a captain pulling out a ghosthawk. Whoever said cops couldn't have armed planes either to chase down said rebel armed planes, to keep them from being used against the public and law enforcement, such as is the case on Olympus. And the armed plane would obviously require a lot of skill to accurately use, we aren't talking about attaching a 6.5 minigun to the plane, just a single .50 like how Oly does it.

On 6/17/2024 at 1:19 PM, Silver-Spy said:

Not a big fan of it but sure i guess

I know it's a staple of Asylum to lose all your shit and quit the server, I suppose that's something you get to grow fond of if you're a sort of Asylum masochist. However, me personally, I don't enjoy losing my hatchback every time someone wants to head on collide with me on a major road. I'm sure there are others who feel the same way or don't, but I think insurance would be a huge positive for the overall quality of life on the server. Again, the dev's can decide which vehicles to give the ability to have insurance and the price of insurance, as giving vehicles like .50 cal trucks low cost insurance, or any insurance for that matter, would be a little broken. But it's an avenue I believe Asylum needs to go down if they want to add more longevity to the player base.

On 6/17/2024 at 1:19 PM, Silver-Spy said:

I think this could be great but take more time to develop. There are only few custom key binds you really need. The one on Olympus is not that great with so many settings you can change etc. So in my opiion we dont really need this

I think you may be right with how time consuming it may take, we don't know if they've already got a system for key-bindings implemented in the back somewhere, but I think if they just started with something simple at the very least, maybe some most used key-binds. I think that would go a very long way. I'd also like to add that the key-bind menu on Olympus does have a lot of key-binds, but to me I find it very easy and intuitive to use, they've got a search menu (and categories I believe?) for everything you need to find, and overall it's most certainly better than having nothing.

On 6/17/2024 at 1:19 PM, Silver-Spy said:

We once had no seat belts. Then seat belts got added. Then it got removed and added to what we have now so basically protection without scroll wheel to add your seatbelt. The current version is fine. The one Oly has is some what same. I did not feel anything different to be honest

While yes I agree with you, not having to put on a seat-belt is great, I however disagree with not being able to tell a difference. I recently just got back to Olympus and as a shit driver, I notice that I am FAK-ing a lot less on Olympus than I do on Asylum. And I'd also like to point out that the hatchbacks on Olympus can have engine mods, so they are even faster, and so you'd think more deadly, but no, I find I'm taking a lot less damage to random crap that I'm hitting on Oly compared to Asy. Obviously if you're Ken Block I'm sure you aren't having the problems I do, but I figure I add that here anyway as just a thought if anyone seems to agree.

 

Overall, I appreciate your reply, and look forward to more discussion and hopefully some change.

zdeat and Silver-Spy like this
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On 6/17/2024 at 12:40 PM, Dona said:

3. Runways.

The current runways are lacking, the only air garage you can pull from is in a red-zone which is the drug runner NPC. There should be a separate NPC with an air shop at all runways. 

To add to this, I'd like to suggest a new runway added to the map just south of Kavala where the air shop is located. As it is right now there is only space for helicopters to leave yet no runway for planes. I suggest that this new runway also be turned into a plane DP mission drop off location to add more variety to the locations.

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Are planes being used to transport things on said other servers? We can compare the storage to some of our helicopters 

Running drugs in an airplane sounds illegal, I would think it should have an associated red zone like the other illegal activities

Looking at doing some small changes to drug runners but it’s easy to do with some practice in the editor even with just keyboard and mouse (and you don’t need DLC anymore to do them) - most of your travel time is also spent in the air vs the ground, so less risky overall, most of the airports are well away from a major city to cause trouble

As for using your own plane, it would cost you more if you crashed, the money you spend on “renting” the drug runner plane is returned if you succeed and costs less than buying your own plane to do the missions 

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3 hours ago, Gen. Henry Arnold said:

Are planes being used to transport things on said other servers? We can compare the storage to some of our helicopters

Yeah on Olympus the plane has more storage, as Dona said, meaning that yes you can fit drugs into your plane storage, and use a plane to do a run. Its very useful, regardless, why would a plane and a tractor have the same amount of storage, kinda wierd.

 

3 hours ago, Gen. Henry Arnold said:

Running drugs in an airplane sounds illegal, I would think it should have an associated red zone like the other illegal activities

Yeah no shit its illegal, and what is your thought process here?? You would take a plane to maybe, cocaine field, fill it up, then fly it to the processor, and dealer. Are you trying to say that the plane should be marked on the map as an illegal red zone???

3 hours ago, Gen. Henry Arnold said:

Looking at doing some small changes to drug runners but it’s easy to do with some practice in the editor even with just keyboard and mouse (and you don’t need DLC anymore to do them) - most of your travel time is also spent in the air vs the ground, so less risky overall, most of the airports are well away from a major city to cause trouble

Yeah the drug runners are easy with practice but thats not the argument that Dona is making. Whenever you do them, you get fucked by kids that are camping or just see a plane and chase you to the nearest airstrip, then you have to take a gamble because obviously you don't want to lose money. There's other reasons that Dona stated if you just go read what he wrote. Being in the air does make it less risky, but doesn't remove the fact that if someone sees you, they are most definitely coming for your ass. Yes some of the airports are away from major cities, but that isn't the problem here, we aren't asking you to move the airports lmao.

 

3 hours ago, Gen. Henry Arnold said:

As for using your own plane, it would cost you more if you crashed, the money you spend on “renting” the drug runner plane is returned if you succeed and costs less than buying your own plane to do the missions 

Yes it would cost you more, this addition is better with the insurance addition, the point of this is to help encourage the use of planes. The current risk:reward ratio for drug runners is horrific, the payout is just to small, this is also mentioned in depth in Dona's post. With using your own plane you will increase your risk, but it should be added that the payout should be increased for this addition to be effective. Also it is far to easy to lose the drug runner plane and lose your 15k deposit, there are so many factors that play into you being robbed, blown up, running out of time, etc. 

 

Realistically, it feels as if this server hasn't progressed for a couple years, nothing new and exciting has come out since Domination, we are just trying to give our input but it seems some people just dont give a fuck, so cool, let your server die lmao, I'm fine playing Olympus if you don't want to listen to the people who actually affect the server population.

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