Yamborghini Posted July 20, 2024 Report Share Posted July 20, 2024 please remove the obnoxious town bells, im not sure how to go about it. I feel everyone agrees, they need to go. RickyySpanish likes this Link to comment
XDDDDDDDDDDD Posted July 20, 2024 Report Share Posted July 20, 2024 10X more important things to be changing Link to comment
Iuke Posted July 20, 2024 Report Share Posted July 20, 2024 awwww the bells are too loud and obnoxious for you :(( Link to comment
william Posted July 20, 2024 Report Share Posted July 20, 2024 5 hours ago, Yamborghini said: please remove the obnoxious town bells, im not sure how to go about it. I feel everyone agrees, they need to go. They are a staple to this server and i will protest against their removal massi, Bherky, Djmon and 2 others like this Link to comment
Alex. Posted July 20, 2024 Report Share Posted July 20, 2024 pretty sure @zdeat tried to remove one once but it aint possible. zdeat likes this Link to comment
Yamborghini Posted July 20, 2024 Author Report Share Posted July 20, 2024 Let us hold the developers to a higher standard and force them to do something about them, they add 0 immersion. Infact, they ruin my immersion because there is no visible bell that can be rung physically. I do not accept this "it aint possible" bull-ish. If not fully removed, they should have a purpose other than being abhorrently loud. Link to comment
Samperino Posted July 20, 2024 Report Share Posted July 20, 2024 7 hours ago, Yamborghini said: please remove the obnoxious town bells, im not sure how to go about it. I feel everyone agrees, they need to go. Don't go to where bells play? Or turn your volume off when they're ringing? This isn't CSGO or Call of Duty. The bells also don't play often. Link to comment
Ebola Posted July 20, 2024 Report Share Posted July 20, 2024 7 hours ago, Yamborghini said: please remove the obnoxious town bells, im not sure how to go about it. I feel everyone agrees, they need to go. Bro im with you on this 100% shits so fucking annoying Link to comment
Tachophobia Posted July 20, 2024 Report Share Posted July 20, 2024 41 minutes ago, Yamborghini said: Let us hold the developers to a higher standard and force them to do something about them, they add 0 immersion. Infact, they ruin my immersion because there is no visible bell that can be rung physically. I do not accept this "it aint possible" bull-ish. If not fully removed, they should have a purpose other than being abhorrently loud. They literally only play in towns with churches. I've actually found blindfolded teammates before because he heard bells. Skill issue Chris Peacock and Bag Of Funyuns like this Link to comment
Yamborghini Posted July 20, 2024 Author Report Share Posted July 20, 2024 7 minutes ago, Tachophobia said: They literally only play in towns with churches. I've actually found blindfolded teammates before because he heard bells. Skill issue This is not true because athira has a church and somehow the bells do not ring like they do in other towns, where it seems like every 30 seconds or so they are ringing, also skill issue for your team mate being blindfolded in the first place big L. 17 minutes ago, Samperino said: Don't go to where bells play? Or turn your volume off when they're ringing? This isn't CSGO or Call of Duty. The bells also don't play often. No sir this is not CSGO or Call of Duty great observation I don't know where that came from but I applaud your observatory skills I am simply saying we should unite as a community to make a simple QOL improvement so there is no need for your sassy condescending attitude. Link to comment
Tachophobia Posted July 20, 2024 Report Share Posted July 20, 2024 (edited) 1 minute ago, Yamborghini said: This is not true because athira has a church and somehow the bells do not ring like they do in other towns, where it seems like every 30 seconds or so they are ringing, also skill issue for your team mate being blindfolded in the first place big L. No sir this is not CSGO or Call of Duty great observation I don't know where that came from but I applaud your observatory skills I am simply saying we should unite as a community to make a simple QOL improvement so there is no need for your sassy condescending attitude. You're actually insane. No one wants bells removed. I personally like them, they're ambience. Edited July 20, 2024 by Tachophobia Iuke likes this Link to comment
Yamborghini Posted July 20, 2024 Author Report Share Posted July 20, 2024 (edited) 2 minutes ago, Tachophobia said: You're actually insane. I'd appreciate some elaboration on your part regarding my sanity based on a simple QOL suggestion instead of a vague statement with no evidence of said insanity. If you like the bells ringing so much maybe you should get a concussion and then you will hear lots of ringing and if not then record an instance of the bells to remember their ambiance and replay it through your soundboard possibly. Edited July 20, 2024 by Yamborghini Link to comment
Chris Peacock Posted July 20, 2024 Report Share Posted July 20, 2024 4 minutes ago, Yamborghini said: I'd appreciate some elaboration on your part regarding my sanity based on a simple QOL suggestion instead of a vague statement with no evidence of said insanity. If you like the bells ringing so much maybe you should get a concussion and then you will hear lots of ringing and if not then record an instance of the bells to remember their ambiance and replay it through your soundboard possibly. I just feel this is bottom of the importance list when it comes to adding things right now. To me personally it doesn’t matter but I just don’t think it’s important enough to require a change Link to comment
Yamborghini Posted July 20, 2024 Author Report Share Posted July 20, 2024 1 minute ago, Chris Peacock said: I just feel this is bottom of the importance list when it comes to adding things right now. To me personally it doesn’t matter but I just don’t think it’s important enough to require a change Regardless of how important this change may seem to you, I brought it to the attention of the suggestions part of the forums because it would be an amazing QOL improvement that seems simple in comparison to the changes you might be prioritizing on the list of important suggestions. Link to comment
Chris Peacock Posted July 20, 2024 Report Share Posted July 20, 2024 Just now, Yamborghini said: Regardless of how important this change may seem to you, I brought it to the attention of the suggestions part of the forums because it would be an amazing QOL improvement that seems simple in comparison to the changes you might be prioritizing on the list of important suggestions. Like they said before though someone already tried to change it and it wasn’t easy or even not possible to do without modding the server. I’m sure if it was as easy as just changing a line of code or whatever tf devs do to change shit it would just be an option on your phone or even be included in the ambient sounds option. I would turn off this sound if it was an option but I don’t see it as a necessary change. Link to comment
Samperino Posted July 20, 2024 Report Share Posted July 20, 2024 14 minutes ago, Yamborghini said: No sir this is not CSGO or Call of Duty great observation I don't know where that came from but I applaud your observatory skills I am simply saying we should unite as a community to make a simple QOL improvement so there is no need for your sassy condescending attitude. One thing I will never understand is how people want anything to do with immersion removed. At what point does it stop? Why don't we remove all the trees, grass, plants, then structures, let's just have a flat map and play Team Deathmatch. Link to comment
Chris Peacock Posted July 20, 2024 Report Share Posted July 20, 2024 Just now, Samperino said: One thing I will never understand is how people want anything to do with immersion removed. At what point does it stop? Why don't we remove all the trees, grass, plants, then structures, let's just have a flat map and play Team Deathmatch. I want grass removed. It’ll increase fps and make fights more enjoyable Bag Of Funyuns likes this Link to comment
Ebola Posted July 20, 2024 Report Share Posted July 20, 2024 Just now, Samperino said: One thing I will never understand is how people want anything to do with immersion removed. At what point does it stop? Why don't we remove all the trees, grass, plants, then structures, let's just have a flat map and play Team Deathmatch. I think the bells sometime glitch out. Ive been in towns and the bells are going ape shit for an extended period of time. Donald likes this Link to comment
Asher Posted July 20, 2024 Report Share Posted July 20, 2024 the bells must stay. Tachophobia likes this Link to comment
Yamborghini Posted July 20, 2024 Author Report Share Posted July 20, 2024 3 minutes ago, Chris Peacock said: Like they said before though someone already tried to change it and it wasn’t easy or even not possible to do without modding the server. I’m sure if it was as easy as just changing a line of code or whatever tf devs do to change shit it would just be an option on your phone or even be included in the ambient sounds option. I would turn off this sound if it was an option but I don’t see it as a necessary change. Not to speak on the level of competence of the developers but this is simply not true because other vanilla servers do not have bells. One example would be KOTH, same map and I have never once heard the bells ring in over 100 hours of playing. 4 minutes ago, Samperino said: One thing I will never understand is how people want anything to do with immersion removed. At what point does it stop? Why don't we remove all the trees, grass, plants, then structures, let's just have a flat map and play Team Deathmatch. If they are immersive to you, then simply state that in here that you are pro bell, instead you come into my suggestion post and get frustrated trying to understand something which is easily understandable by everyday players of asylum, and that is the bells are quite loud and obnoxious and some would like to see them removed. Link to comment
Tachophobia Posted July 20, 2024 Report Share Posted July 20, 2024 "pro bell", dude you have to be a troll. Yamborghini likes this Link to comment
Chris Peacock Posted July 20, 2024 Report Share Posted July 20, 2024 2 minutes ago, Yamborghini said: Not to speak on the level of competence of the developers but this is simply not true because other vanilla servers do not have bells. One example would be KOTH, same map and I have never once heard the bells ring in over 100 hours of playing. Hey man. If it’s easy and possible I don’t see why not make it an option in your phone. People that want them can keep and people that don’t can turn it off 1 minute ago, Tachophobia said: "pro bell", dude you have to be a troll. I’m pro tach… am I a troll? Tachophobia likes this Link to comment
Yamborghini Posted July 20, 2024 Author Report Share Posted July 20, 2024 Just now, Chris Peacock said: Hey man. If it’s easy and possible I don’t see why not make it an option in your phone. People that want them can keep and people that don’t can turn it off Im glad you see this from my perspective now, why not make it an option in your phone? Is it too difficult for the developers of asylum to provide some transparency in which shows the everyday player of asylum why or why not the option is not available to us yet? Instead all we have are half-assed "it aint possible" just because someone somewhere said so, this is the point of my suggestion post. Link to comment
Chris Peacock Posted July 20, 2024 Report Share Posted July 20, 2024 Just now, Yamborghini said: Im glad you see this from my perspective now, why not make it an option in your phone? Is it too difficult for the developers of asylum to provide some transparency in which shows the everyday player of asylum why or why not the option is not available to us yet? Instead all we have are half-assed "it aint possible" just because someone somewhere said so, this is the point of my suggestion post. I can see both sides to it tbh. It is a roleplay server after all but I’ve never been big on the immersion aspect of the server but I know some players are. I do wish transparency from devs was more in depth when denying suggestions but that’s what we get here on asylum Link to comment
zdeat Posted July 20, 2024 Report Share Posted July 20, 2024 I tried to hide the object that emits the bells and it didn’t work, bells still rung. Idk how someone would go about removing them. Link to comment
Patato Posted July 20, 2024 Report Share Posted July 20, 2024 Spent 30mins looking at it, need to spend more time on itFrom the wiki Objects of Church kind (simulation = "church";) have church bells sounds that are directly called by the engine and therefore the config for those will be different than the rest of CfgSFX. There are only 2 entries for large bell and small bell: class CfgSFX { class Church { largeBell[] = { "A3\Sounds_F\environment\structures\church\bell_big", 0.891251, 1, 250 }; smallBell[] = { "A3\Sounds_F\environment\structures\church\bell_small", 0.891251, 1, 250 }; }; }; Despite it being in the "Environment" sub folder, Apparently its not considered a environment sound as we already have a option to turn those off?https://community.bistudio.com/wiki/enableEnvironment This is what is used when you use Phone -> settings -> enviro sounds -> Off, so we know the command works it just doesn't include church bells for some reason (Arma 3 bug?) In theory i think we can delete all the churches and replace them on the map with a church with simulation off. I still don't fully understand how/why or when a church bell sound effect is played. (No documentation) But standing in Sofia where we replaced the church with a Tanoa one I have yet to hear a bell. This might just be luck?Edit: @zdeatsays it still plays so the above will not work Other commands ive tried to see the source to no avail getAllEnvSoundControllers getAllEnv3DSoundControllers I have to go for a bit, might invest some more dev time into this later, @Azehwill probably shoot me a DM 5mins after i turn my computer off with a way to do it because he is magic like that. The point of this post is that something that seems as simple as "Adding an option to turn off bell sounds" is frequently not that easy (Nothing is that easy in arma 3). To @Chris Peacockpoint of not being in-depth enough on denys. Often its just a case of us not feeling our limited resources should be spent attempting things that might not even be possible. I don't really want to spend my Saturday figuring out how bell sounds work in Arma 3. If anyone knows the way to do this without modding the server feel free to send a DM. we have a contributor role for you! 王 rando 王, Bob Danaloo, Yamborghini and 2 others like this Link to comment
Tachophobia Posted July 20, 2024 Report Share Posted July 20, 2024 I'll riot if you turn off church bells. It's an RP server, let 'em ring. Asher likes this Link to comment
Iuke Posted July 20, 2024 Report Share Posted July 20, 2024 46 minutes ago, Patato said: Spent 30mins looking at it, need to spend more time on itFrom the wiki Objects of Church kind (simulation = "church";) have church bells sounds that are directly called by the engine and therefore the config for those will be different than the rest of CfgSFX. There are only 2 entries for large bell and small bell: class CfgSFX { class Church { largeBell[] = { "A3\Sounds_F\environment\structures\church\bell_big", 0.891251, 1, 250 }; smallBell[] = { "A3\Sounds_F\environment\structures\church\bell_small", 0.891251, 1, 250 }; }; }; Despite it being in the "Environment" sub folder, Apparently its not considered a environment sound as we already have a option to turn those off?https://community.bistudio.com/wiki/enableEnvironment This is what is used when you use Phone -> settings -> enviro sounds -> Off, so we know the command works it just doesn't include church bells for some reason (Arma 3 bug?) In theory i think we can delete all the churches and replace them on the map with a church with simulation off. I still don't fully understand how/why or when a church bell sound effect is played. (No documentation) But standing in Sofia where we replaced the church with a Tanoa one I have yet to hear a bell. This might just be luck?Edit: @zdeatsays it still plays so the above will not work Other commands ive tried to see the source to no avail getAllEnvSoundControllers getAllEnv3DSoundControllers I have to go for a bit, might invest some more dev time into this later, @Azehwill probably shoot me a DM 5mins after i turn my computer off with a way to do it because he is magic like that. The point of this post is that something that seems as simple as "Adding an option to turn off bell sounds" is frequently not that easy (Nothing is that easy in arma 3). To @Chris Peacockpoint of not being in-depth enough on denys. Often its just a case of us not feeling our limited resources should be spent attempting things that might not even be possible. I don't really want to spend my Saturday figuring out how bell sounds work in Arma 3. If anyone knows the way to do this without modding the server feel free to send a DM. we have a contributor role for you! maybe something like this will work if (isServer) then { private _allTerrainObjects = nearestTerrainObjects [player, ["Church"], 300]; [ [worldSize / 2, worldSize / 2], [], worldSize * sqrt 2 / 2, false ]; { _x enableSimulation false } forEach _allTerrainObjects; }; Link to comment
Patato Posted July 20, 2024 Report Share Posted July 20, 2024 2 minutes ago, maybeluke said: maybe something like this will work if (isServer) then { private _allTerrainObjects = nearestTerrainObjects [player, ["Church"], 300]; [ [worldSize / 2, worldSize / 2], [], worldSize * sqrt 2 / 2, false ]; { _x enableSimulation false } forEach _allTerrainObjects; }; Still getting bell sounds Link to comment
Iuke Posted July 20, 2024 Report Share Posted July 20, 2024 5 minutes ago, Patato said: Still getting bell sounds so the sfx is triggered by the engine client side for each player and isn't considered to be an environment sound, gl to anyone who figures it out 😭 Link to comment
Patato Posted July 20, 2024 Report Share Posted July 20, 2024 22 minutes ago, maybeluke said: so the sfx is triggered by the engine client side for each player and isn't considered to be an environment sound, gl to anyone who figures it out 😭 Sorry @Yamborghinidoes not accept that as an answer, keep at it Yamborghini likes this Link to comment
Azeh Posted July 20, 2024 Report Share Posted July 20, 2024 I like them 🙂 Innate, Iuke and Donald like this Link to comment
Innate Posted July 20, 2024 Report Share Posted July 20, 2024 This is one of the things of all time to complain about Azeh, Bandit, Tachophobia and 1 other like this Link to comment
Tachophobia Posted July 20, 2024 Report Share Posted July 20, 2024 31 minutes ago, Patato said: Sorry @Yamborghinidoes not accept that as an answer, keep at it can you stop lounging around and just fucking turn them off? fucking useless developers istg. i bet olympus could do it... Patato and Yamborghini like this Link to comment
Iuke Posted July 20, 2024 Report Share Posted July 20, 2024 Just now, Tachophobia said: can you stop lounging around and just fucking turn them off? fucking useless developers istg. i bet olympus could do it... 😬😬😬 Link to comment
Donald Posted July 20, 2024 Report Share Posted July 20, 2024 I don't mind the bells usually but recently feels like they play nonstop. Every time I'm at coke pro they play every 5-10 seconds. 王 rando 王 likes this Link to comment
bread_ Posted July 21, 2024 Report Share Posted July 21, 2024 THE CHURCH BELLS PLAYING ARE A SIGNAL SENT FROM ALMIGHY GOD HIMSELF TO TELL YOU THAT YOU NEED TO GET OFF THIS FUCKING GAME AND GET CLOSER TO THE LORD!!!!! Iuke, Yamborghini and 王 rando 王 like this Link to comment
Rocketneo Posted July 21, 2024 Report Share Posted July 21, 2024 stop playing on sundays I guess? Tachophobia likes this Link to comment
Bob Danaloo Posted July 22, 2024 Report Share Posted July 22, 2024 A single set of bells isn't too bad but when they changed the church in Sofia to the one you can't get into they added another layer of bells on top of the one that already rang and it sounds fucking awful. Link to comment
Yamborghini Posted July 22, 2024 Author Report Share Posted July 22, 2024 On 7/20/2024 at 12:17 PM, Patato said: Spent 30mins looking at it, need to spend more time on itFrom the wiki Objects of Church kind (simulation = "church";) have church bells sounds that are directly called by the engine and therefore the config for those will be different than the rest of CfgSFX. There are only 2 entries for large bell and small bell: class CfgSFX { class Church { largeBell[] = { "A3\Sounds_F\environment\structures\church\bell_big", 0.891251, 1, 250 }; smallBell[] = { "A3\Sounds_F\environment\structures\church\bell_small", 0.891251, 1, 250 }; }; }; Despite it being in the "Environment" sub folder, Apparently its not considered a environment sound as we already have a option to turn those off?https://community.bistudio.com/wiki/enableEnvironment This is what is used when you use Phone -> settings -> enviro sounds -> Off, so we know the command works it just doesn't include church bells for some reason (Arma 3 bug?) In theory i think we can delete all the churches and replace them on the map with a church with simulation off. I still don't fully understand how/why or when a church bell sound effect is played. (No documentation) But standing in Sofia where we replaced the church with a Tanoa one I have yet to hear a bell. This might just be luck?Edit: @zdeatsays it still plays so the above will not work Other commands ive tried to see the source to no avail getAllEnvSoundControllers getAllEnv3DSoundControllers I have to go for a bit, might invest some more dev time into this later, @Azehwill probably shoot me a DM 5mins after i turn my computer off with a way to do it because he is magic like that. The point of this post is that something that seems as simple as "Adding an option to turn off bell sounds" is frequently not that easy (Nothing is that easy in arma 3). To @Chris Peacockpoint of not being in-depth enough on denys. Often its just a case of us not feeling our limited resources should be spent attempting things that might not even be possible. I don't really want to spend my Saturday figuring out how bell sounds work in Arma 3. If anyone knows the way to do this without modding the server feel free to send a DM. we have a contributor role for you! I've spent every quaking second pondering this, and have concluded something quite as simple as removing this specific line of code from the mission file. No need for my contributor role as I have contributed enough to this server without it and will continue to do so. Thank you very much. Link to comment
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