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Next 3 Months of Asylum ArmA 3


Tom

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Lab Raids

  • Spawn in with your gear you have equipped. 
  • 1 Life (Can't be revived)
  • 10 Players, Group Cap of 2.
  • Find the key cards in the lab while fighting the other players.
  • 1 Gold Key Card
  • 2 Red Key Cards
  • 3 Blue Key Cards
  • 4 Green  Key Cards
  • Extract at one of the two areas.

Gold Card - 250K

Red Card - 100K

Blue Card - 50K

Green Card - 25K

Rare Equipment Air Drops

  • Spawns only on Drug Peninsula or Arms Island.
  • Unlocks after 15 minutes.
  • Percentage Rates
    • 20% MXSW
    • 20% Type .50 Rounds
    • 20% Tier 5 Vest
    • 10% Zafir
    • 10% DMS Scope
    • 5% Cyrus
    • 5% MAR-10
    • 5% Titan
    • 1% Lynx
    • 1% M320
    • 1% SPMG
    • 1% Navid
    • 1% LRPS Scope

Server 1 Domination 

  • 20 minutes into every restart if there is over 40 players a small domination spawns.
  • Any player with a rebel license is able to spawn at the temporary green zone rebel.
  • 3 points spawn
  • 45 minutes
  • Top 3 Gangs get paid
  • Prize pool is based on loadouts bought and points acquired.

Mental Asylum

  • Added back.

Jewelry Fed Event

  • Added back.

Casino Fed Event

  • Added back.

Evidence Lock Up

  • Added back.

USS Asylum Fed Event

  • Gang Boat replica but for a cop fighting fed event.
  • Located 

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  • 2 Different Rooms that needs to be drilled.
    • 1 Room has 300K Banded Notes
    • 1 Room has 300K Banded Notes

Quality of Life

  • Refill mags at gas stations.
  • Hunger / Thirst reduced.
  • Gold Bars increased from 45,000 to 65,000.
  • 100 Infamy given when captured a cartel to 100%.
  • Cartel cool down increased to 20 minutes.
  • Insurance added for 50% of the vehicle cost.
Edited by Tom
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2 hours ago, william said:

Not a fan of those scopes/guns being added and I would like to see insurance be added but if your vehicle is chopped it loses its insurance and you dont get it back, due to the fact if you buy an ifrit you can get it half price for the rest of ur life. Rest are good ideas though

only being able to obtain higher power weapons from airdrops and events is better than being able to “buy the ability to always buy them at rebel”. as long as they’re super rare and can’t be purchased at rebel then i think it’s fine

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On 7/25/2024 at 7:15 AM, Tom said:

Lab Raids

  • Spawn in with your gear you have equipped. 
  • 1 Life (Can't be revived)
  • 10 Players, Group Cap of 2.
  • Find the key cards in the lab while fighting the other players.
  • 1 Gold Key Card
  • 2 Red Key Cards
  • 3 Blue Key Cards
  • 4 Green  Key Cards
  • Extract at one of the two areas.

Gold Card - 250K

Red Card - 100K

Blue Card - 50K

Green Card - 25K

So I wanna just ask what your vision is on this if you have one. I think this could be a good idea obviously up to the devs but idk how this might work building wise. The problem is that we have to use what arma has made for us so we can’t create a whole new building. I could stack walls and make hallways all day but most of the time it gets messed up on importing or just looks like shit lmao. Do you have any ideas, only thing I could think of is possible doing a city way out somewhere or like a compound that you spawn in and we can just make it where if a heli tries to fly over they get shot down?

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