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Rotate Active Federal Events


Samperino

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On 7/25/2024 at 9:36 AM, .Max said:

Fire idea to be honest. All fun and games until patato sees this and writes a paragraph following his ego suggestion denial

You act like i just deny shit on my own. Often im just the only one who isn't scared to upset the community so it ends up being me denying the most. A discussion was already on-going about the next federal events to be re-released/how we should do it. If you would prefer a different name tag associated with the denys we can do that. But it has nothing to do with "Ego". Just trying to communicate developer thoughts to the player base.

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3 hours ago, Patato said:

You act like i just deny shit on my own. Often im just the only one who isn't scared to upset the community so it ends up being me denying the most. A discussion was already on-going about the next federal events to be re-released/how we should do it. If you would prefer a different name tag associated with the denys we can do that. But it has nothing to do with "Ego". Just trying to communicate developer thoughts to the player base.

Developer thoughts are your thoughts. Just you. You act like you actually speak to the other devs  before you deny every suggestion people want. Not to mention every time, you lock the post. Like what bro. Can't the community give some feedback on their opinions on your response. According to you logic everyone with a forum account should just be able to lock the suggestion they make so u can't deny it. LMFAO no other dev does what you do bro.

 

You only upset the community when you deny suggestions that the community wants.

9d78467d7bf73fed9d235694654f34ea.png

Edited by .Max
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2 hours ago, .Max said:

Developer thoughts are your thoughts. Just you. You act like you actually speak to the other devs  before you deny every suggestion people want. Not to mention every time, you lock the post. Like what bro. Can't the community give some feedback on their opinions on your response. According to you logic everyone with a forum account should just be able to lock the suggestion they make so u can't deny it. LMFAO no other dev does what you do bro.

 

You only upset the community when you deny suggestions that the community wants.

 

Lets break this down for you

  • The goal of this system was to get actual responses from developers instead of suggestions sitting in a pile for 3 years ignored. (Per previous system) the community at the time wanted more communication from devs. Yes it usually is my account that posts the accepts/denys because im usually the driving force to get developers on teamspeak and actually talking. @Mitch @ObiWoki@Fitz @Witz will probably all agree im the most annoying person in their DM's pushing them to make a decision. 
     
  • It's not an act. Do i go around to every single developer and ask them for their opinion? No.
  • Do we often have meetings and review the suggestion together while i draft a response ? Yes.
  • Been on staff here for 5 years. If any of the Developers/CM's have an issue with something that has my name on it that's been denied, they can and have brought it up. We then have further discussion about it and it can done. The biggest reason you dislike my denys is because im realistic. I know when a bunch of unpaid volunteers arn't going to spend time fixing a bug or go and change 100 spaghetti mechanics. id rather just deny it than say "Approved added to backlog". Creating a false expectation...

Next, I rarely if ever lock a topic. I simply sort it into the deny pile. I do not have access to change the forum permissions. I did not set up or ask for the denied section to not allow regular players to continue to respond.
You will notice a lack of a "Lock" 

Spoiler

1f37d2a41bb58339387b583229b78da8.png


"No other dev does what you do" Ill take it as a compliment. 

I value community feedback, especially since when this forum section was created, players expressed a strong desire for more communication from the developers. I've tried my best to uphold that. I'm sorry if it upsets you that some suggestions get denied. What I find interesting is that the main issue seems to be the denial itself, rather than understanding the reasons behind it.

I reviewed your previous suggestions, and interestingly, none of them were denied by me. Personally, looking at your post history, it seems like you prefer to stay upset. I'm not sure why you feel the need to direct your anger at me. I'm just a guy who volunteers my time in a community I enjoy being part of. It seems like you're mad that your opinion isn't being heard.

So, I'm personally inviting you, @.Max, to hang around in Teamspeak over the next weekend. I'll bring you in with the other developers and myself while we review suggestions. This way, you can get a feel for how we decide what gets approved or denied. No egos, just a bunch of people who inherited a mess trying their best to keep it going


 

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5 minutes ago, Patato said:

Lets break this down for you

  • The goal of this system was to get actual responses from developers instead of suggestions sitting in a pile for 3 years ignored. (Per previous system) the community at the time wanted more communication from devs. Yes it usually is my account that posts the accepts/denys because im usually the driving force to get developers on teamspeak and actually talking. @Mitch @ObiWoki@Fitz @Witz will probably all agree im the most annoying person in their DM's pushing them to make a decision. 
     
  • It's not an act. Do i go around to every single developer and ask them for their opinion? No.
  • Do we often have meetings and review the suggestion together while i draft a response ? Yes.
  • Been on staff here for 5 years. If any of the Developers/CM's have an issue with something that has my name on it that's been denied, they can and have brought it up. We then have further discussion about it and it can done. The biggest reason you dislike my denys is because im realistic. I know when a bunch of unpaid volunteers arn't going to spend time fixing a bug or go and change 100 spaghetti mechanics. id rather just deny it than say "Approved added to backlog". Creating a false expectation...

Next, I rarely if ever lock a topic. I simply sort it into the deny pile. I do not have access to change the forum permissions. I did not set up or ask for the denied section to not allow regular players to continue to respond.
You will notice a lack of a "Lock" 

  Reveal hidden contents

1f37d2a41bb58339387b583229b78da8.png


"No other dev does what you do" Ill take it as a compliment. 
I value community feedback, the community feedback from when this forum section was made.  Was that players wanted more communication from developers. I've attempted to uphold that. im sorry it upsets you that suggestions get denied. What's interesting to me is that it seems your only upset that they are getting denied. Instead of the reason for them being denied. I looked at your previous suggestions aswell. Interestingly none of them were denied by me. 

Personally, looking at your post history it seems like you would rather just be upset all the time. Idk what your issue is that you feel the need to direct your anger at me. Im just a guy who volunteers my time in a community i got to enjoy playing. To me it seems like your just mad that your opinion isn't getting heard.

So im personally going to invite you @.Max hang around in teamspeak over the next weekend and ill pull you in with the other developers and myself while we look over the suggestions. So you can get a feel for how we decide what does and what doesn't get approved or denied. No Ego's. Just a bunch of dudes who inherited a mess trying their best to keep it going.

b30a69af824733589ae439b5dab1bd83.png see you in teamspeak pal

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29 minutes ago, Patato said:

Lets break this down for you

  • The goal of this system was to get actual responses from developers instead of suggestions sitting in a pile for 3 years ignored. (Per previous system) the community at the time wanted more communication from devs. Yes it usually is my account that posts the accepts/denys because im usually the driving force to get developers on teamspeak and actually talking. @Mitch @ObiWoki@Fitz @Witz will probably all agree im the most annoying person in their DM's pushing them to make a decision. 
     
  • It's not an act. Do i go around to every single developer and ask them for their opinion? No.
  • Do we often have meetings and review the suggestion together while i draft a response ? Yes.
  • Been on staff here for 5 years. If any of the Developers/CM's have an issue with something that has my name on it that's been denied, they can and have brought it up. We then have further discussion about it and it can done. The biggest reason you dislike my denys is because im realistic. I know when a bunch of unpaid volunteers arn't going to spend time fixing a bug or go and change 100 spaghetti mechanics. id rather just deny it than say "Approved added to backlog". Creating a false expectation...

Next, I rarely if ever lock a topic. I simply sort it into the deny pile. I do not have access to change the forum permissions. I did not set up or ask for the denied section to not allow regular players to continue to respond.
You will notice a lack of a "Lock" 

  Reveal hidden contents

1f37d2a41bb58339387b583229b78da8.png


"No other dev does what you do" Ill take it as a compliment. 

I value community feedback, especially since when this forum section was created, players expressed a strong desire for more communication from the developers. I've tried my best to uphold that. I'm sorry if it upsets you that some suggestions get denied. What I find interesting is that the main issue seems to be the denial itself, rather than understanding the reasons behind it.

I reviewed your previous suggestions, and interestingly, none of them were denied by me. Personally, looking at your post history, it seems like you prefer to stay upset. I'm not sure why you feel the need to direct your anger at me. I'm just a guy who volunteers my time in a community I enjoy being part of. It seems like you're mad that your opinion isn't being heard.

So, I'm personally inviting you, @.Max, to hang around in Teamspeak over the next weekend. I'll bring you in with the other developers and myself while we review suggestions. This way, you can get a feel for how we decide what gets approved or denied. No egos, just a bunch of people who inherited a mess trying their best to keep it going


 

What content have you created in the past two months just out of curiosity

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1 hour ago, Bag Of Funyuns said:

What content have you created in the past two months just out of curiosity

Bit unfair, the objective given from leadership was to strip the game down for wipe not add more features. "Asylum Vanilla" if you will
I can tell you i spent alot of hours in spreadsheet simulator and made mistakes
1.) Forgetting moonshine existed
2.) A comma on the tempest resulting in a lot of storage
3.) Phosphorus/Hyrdogen were a bit strong.
4.) Bank jobs were strong then i over nerfed it. 

My biggest contribution was going over every single talent @Fitz and @ObiWokiremoved. and ensuring the buffs were properly applying. ((Did pretty well we only missed one lockpicking buff)). Lots of time was spent on integration hell as multiple people were removing mechanics at the same time. We removed a fuck load of mechanics. The problem with asylum is while yes one dev might remove LSD. If you don't go to every single file where LSD is located it causes issues. So i had to verify that every item that was removed was not in other hidden places. Login Bonus/Random events + 100 other things where we may have given you removed items had to be checked. And i can tell you with the hours we pulled. Alot of mistakes were made that had to be QA'd.

Then finally the last week was spent in spreadsheet hell. Turf perks, cartels. Anything that could be sold/bought/crafted/arrested/earned/sent/spawned/flown/driven stored/started/stopped Everything had to be verified that it was paying what it was supposed to. On a surface level yes its fairly brain dead. But it took @Akula @HunterB and the entire support team and a few wiki team members a lot of time. I spent more time than all of them in my test server fixing what they found. Did we miss stuff? For sure. We didn't exactly get a lot of heads up once the decision to wipe was made. Also right in the middle of the busiest time of the year for me. Lost a lot of sleep and fixed hundreds of bugs most players didn't even realize existed. 
I also chased a ton of phantoms in the code.
Example of a phantom i fixed 
 

  • The cop ratio now also counts dead civilians
     

So to answer your question bluntly. None. But content was not the goal given from leadership. Its also not what the community was asking for pre wipe. They wanted polish. I changed dozens of hints and wordings to make the game more clear.

Going forward am i working on new content?
Again not really. I handled alot of tickets and bugs directly after wipe. Biggest discussions now are working towards a roadmap and what content should be re-added as well as on-going monitoring and changes post wipe. I just spent a good hour or two with @DarkKnightlooking into the cop prestige changes and seeing if the rate players are unlocking perks is what want or if its too slow. The same is being done for BH/Infamy/Gang perks. Housing storage is also on the list for discussion. i have pulled information and am waiting for the next dev/cm meeting to go over storage numbers and possibly house limits.

Asylum development is 10% making the thing. 90% stopping you guys from breaking or exploiting it. IE. underwater gold panning, again missed that one ;/


 

 

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im so sorry i caused u to type this much

 

46 minutes ago, Patato said:

Going forward am i working on new content?

 

46 minutes ago, Patato said:

 not really

 

47 minutes ago, Patato said:

So to answer your question bluntly.

 

47 minutes ago, Patato said:

None

respect bro I think if u spend half ur time that u did typing this u could have made something enjoyable for the community

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47 minutes ago, Mitch said:

What benefit would there be with ~3 fed events rotating vs just having all of them available at all times?

Helps you add them back more slowly also would lowkey provide more variety to the server and excite people. The mystery of not knowing what is coming. It would be cool to just keep like fed and bank at all times and have like 2 to 3 others that rotate per restart 🔥

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@PatatoFor all things holy do not add all the federal events back. A big part of the reason I lost interest in the server (aside from people complaining about me being "unfair as an admin" and "how they didn't hack") was because there were too many fed events and it made the server feel watered down. I appreciate the time past and present devs have put into the server with their ideas to try to bring life to the community, but to me the three main events are perfect where they are currently. Am I opposed to ideas/additions, technically no, but I do think there is more balance with the current federal events (Fed/Bank/Prison) that with other events such as lockup etc. Of course I am just an old retired admin who is but one opinion, but one of the reasons I came back to play was because the server was reverted to a more balanced time with just the three federal events. I only ask that you put some major thought and get some feedback before thinking "more is better" because a lot of the time, less is actually more beneficial. Just my two cents. Also long time no see old friend

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On 8/1/2024 at 1:50 AM, Mitch said:

lets keep it on topic

 

What benefit would there be with ~3 fed events rotating vs just having all of them available at all times?

This would go well with reintroducing fed events. An issue for people who enjoy doing fed events all the time - they get bored doing the same rotation. Pre wipe it used to be bank, jewel, mental and then right at the end a shipping if the cop numbers went low. This way with a +1 fed event rotating every 3 days it wouldnt be too repetitive, people would then log on the third day looking to see and do the rotated event.

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On 7/31/2024 at 6:50 PM, Mitch said:

lets keep it on topic

 

What benefit would there be with ~3 fed events rotating vs just having all of them available at all times?

Staggering the release of federal events by rotating them instead of adding them all at once would increase the longevity of the content giving you developers more time in the background to actual develop. If you release them all at once, gangs will do them a lot for a couple days then get burnt out from it. This way, they always have the bank/federal reserve to do, but also have the tertiary federal event to do.

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