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Overview:
The idea is to set a limit on how much money a player can have, capping it at 10-20 million dollars. But increasing the rate you could make money. This would encourage players to spend their money instead of just saving it all. By having a cap, it could make the in-game economy more active and help money circulate more, which can benefit everyone in the game.

Pros:
Encourages Spending:
  - Players are more likely to spend their money rather than hoard it.
  - Increased spending can boost in-game activities.
Reduces Wealth Inequality:
  - Limits the amount of money the wealthiest players can accumulate.
  - Promotes a more balanced in-game economy.
Stimulates Economic Activity:
  - More money circulating can lead to more in-game opportunities.
Makes it easier to make money:
  - Encourages more fights

Cons:
Implementation Challenges:
  - Players might find ways to hide or transfer their money.
Unintended Consequences:
  - Could lead to instability in the in-game economy if not managed properly.

Edited by Tony Perez
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-1 this a dumbass idea, some players like to make a long grind to be in the position to then never grind again and do what they actually enjoy doing like pvping all day...Not everyone wants to worry about being a farmer.

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3 hours ago, Charks said:

-1 this a dumbass idea, some players like to make a long grind to be in the position to then never grind again and do what they actually enjoy doing like pvping all day...Not everyone wants to worry about being a farmer.

I think the point he's making is that maybe "never grind again" is a precursor to people just quitting the server.

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3 hours ago, Charks said:

Whereas some would quit based on the fact they have to constantly grind over and over, i know i sure would.

 

Relax lol, i simply put this here because people were talking about it and hunter said to see what people thought. And 10-20 million would be more than enough to not grind for a long long ass time

HomeUser likes this
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I think there is a double side to this. One I agree with the money cap. If money needs to be grinded for then that player interaction around the map will keep happening and that is what drives the server at the end of the day. Especially when the cops get bored and log off civs can still fight and grind and interact. The other side I can see is people seeing it as a never ending grind and just getting burnt out and leaving. I don’t know we keep both sides happy but maybe the devs can figure that one out. 

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45 minutes ago, Akeelagi said:

I think there is a double side to this. One I agree with the money cap. If money needs to be grinded for then that player interaction around the map will keep happening and that is what drives the server at the end of the day. Especially when the cops get bored and log off civs can still fight and grind and interact. The other side I can see is people seeing it as a never ending grind and just getting burnt out and leaving. I don’t know we keep both sides happy but maybe the devs can figure that one out. 

Introduce an xp system that allows you to use a skill tree that increases your max bank. So as you play the server you level up and unlock skill points that allows you to put it into certain things like max bank, movement speed increase, repair time increase, etc. I honestly think a skill tree would be better than our current quest system but I think they would also work well together 

Tachophobia and Tony Perez like this
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16 minutes ago, Chris Peacock said:

Introduce an xp system that allows you to use a skill tree that increases your max bank. So as you play the server you level up and unlock skill points that allows you to put it into certain things like max bank, movement speed increase, repair time increase, etc. I honestly think a skill tree would be better than our current quest system but I think they would also work well together 

Really good idea.

 

Re-introduce the talent system but a la skill tree. Civilians, cops and even the useless players who add no content (medics) can all use it and upgrade their experience. Could also unlock certain titles and achievement colored names via unlocking the end of a certain skill branch.

Chris Peacock likes this
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Just now, Tachophobia said:

Really good idea.

 

Re-introduce the talent system but a la skill tree. Civilians, cops and even the useless players who add no content (medics) can all use it and upgrade their experience. Could also unlock certain titles and achievement colored names via unlocking the end of a certain skill branch.

Yes. I didn’t wanna say reintroduction to the talent system but I think the limiting flaw of the talent system before is it blocked players from basic fundamentals of the game (like holding an mx or pulling an ifrit). I like the idea of a talent system that you only upgrade the basic fundamentals that you already have

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On 8/7/2024 at 12:59 PM, Chris Peacock said:

Yes. I didn’t wanna say reintroduction to the talent system but I think the limiting flaw of the talent system before is it blocked players from basic fundamentals of the game (like holding an mx or pulling an ifrit). I like the idea of a talent system that you only upgrade the basic fundamentals that you already have

See that’s the idea I was proposing, obv the devs would work the idea out but I was just throwing it out there. The XP idea would be a good re work

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