SNOOOP Posted August 16 Report Share Posted August 16 (edited) Objective: Engage in a high-stakes battle for control over the strategic town of Oreokastro. Capture flags, eliminate high-value individuals (HVTs), and strategize to secure victory. Admin leaders will guide each faction, all kits will be provided free of charge, and each participant will receive a 50k payout. This event aims to foster more server-wide conflicts and make use of a previously overlooked area of the map. Event Description: In the Siege of Oreokastro, law enforcement and rebels face off for dominance over the strategically significant town of Oreokastro. This event focuses on revitalizing server-wide engagements and utilizing a neglected part of the map. The town features three critical flags: one near each faction’s spawn and one neutral flag in the center. Capturing and holding these flags, along with eliminating high-value targets, will determine the winner. Admin leaders will assist each faction, and all kits will be provided free of charge. Every participant will receive a 50k payout, and the winning faction will earn additional benefits that enhance gameplay for a week. Event Details: Event Setting: Location: Oreokastro town, an underutilized area on the map with three key flags: Faction Flags: Positioned near each faction’s spawn on their side of the town. These flags can be captured by the opposing faction, providing strategic advantages and affecting spawn locations. Neutral Flag: Located in the center of the town, worth 5 points. Game Mechanics: Flag Control: Flags can be captured and held by either faction. Controlling a flag grants points and a strategic advantage: Faction Flags: Worth 1 point each. Located on each faction's side but can be captured by the opposing faction. Neutral Flag: Worth 5 points. Capturing and holding this central flag provides a significant advantage. High-Value Targets (HVTs): Initial Phase: After the first 10 minutes, two HVTs from each faction are marked on the map with a red circle. Killing these HVTs grants the faction 25 points. Final Phase (Last 10 Minutes): The top three kill leaders from each faction become HVTs worth 25 points each and are marked on the map with a red circle. Towers: Three main towers scattered around the town. While these towers offer some advantage for positioning, they are not overwhelmingly dominant, ensuring fair play. Deer Stands: Strategically placed deer stands provide elevated vantage points but limited cover. Roadblocks: Roadblocks are scattered along key roads, adding obstacles and defensive positions. Faction Leaders: Admin Leaders: Each faction will be guided by an admin leader who will assist with strategy and coordination, ensuring a fair and engaging experience. Kits: Free Kits: All kits and equipment for each faction will be provided free of charge to focus on strategic and tactical play. Payout: Attendance Reward: Each participant will receive a 50k payout for attending the event. Scoring: Flag Points: 1 point for each faction flag, 5 points for the neutral flag. HVT Points: 25 points per HVT kill, including the final HVTs in the last 10 minutes. Endgame and Rewards: Victory: The faction with the most points at the end of the event wins. Rewards: Rebels: Gain enhanced market advantages including better weapon prices, improved vehicle prices, and other market benefits. Cops: Receive a 15% increase in ticket payments and a 10% boost in rewards for seizing illegal items. Event Flow: Introduction (10 minutes): Brief all players on the event’s objectives, flag mechanics, HVTs, and the role of admin leaders. Battle Phase (60 minutes): Engage in combat to capture flags and eliminate HVTs. Admin leaders will assist with coordination and strategy. Final Push (10 minutes): The top three kill leaders from each faction are marked as HVTs worth 25 points each. Intensify efforts to control flags and target these final HVTs. Debriefing (10 minutes): Announce the winners, review the event outcomes, and explain the rewards. SIDE NOTES: SAFE ZONES WILL BE NEED TO BE CREATED FOR COPS AND REBELS ON EACH END OF THE TOWN Armored vehicals will also need to be spawn so people can make it to the town with out dying to a sniper elite gamer https://gyazo.com/bde798c2efb0f5bcf9e49a085801ef3 rebel sided flaghttps://gyazo.com/6fd44cc5b8658791de4c592404a9364a cop side flaghttps://gyazo.com/6f6e306c884c9f6b5272759614e73755 main flaghttps://gyazo.com/dda5fe3877b03b205501a72c0b6c0575 Edited August 16 by SNOOOP fixs Louie, Akula, Djmon and 4 others like this Link to comment
APD captain gape horne Posted August 20 Report Share Posted August 20 maybe try defending 852 first Yung Jaypl and Infamous [FULL SEND] like this Link to comment
.Max Posted August 21 Report Share Posted August 21 On 8/16/2024 at 4:48 PM, SNOOOP said: rebel sided flaghttps://gyazo.com/6fd44cc5b8658791de4c592404a9364a cop side flaghttps://gyazo.com/6f6e306c884c9f6b5272759614e73755 main flaghttps://gyazo.com/dda5fe3877b03b205501a72c0b6c0575 hit backspace next time Moifti likes this Link to comment
Sp0on Posted September 4 Report Share Posted September 4 can't read you over the sound of me storing free shit at my house. Link to comment
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