Iuke Posted September 11 Report Share Posted September 11 (edited) I believe the S1 Domination can be better than S2 IF it is done correctly and works without issues. I'm pretty sure you guys are already aware of the bugs it currently has but I will list the ones I encountered just in case.Possibly Known Bugs:Leaderboard not being ordered properly:Not getting payoutsCaps moving without notifying players Some caps need to be adjusted, such as objects blocking stairs. Dom stats Fix war rating / war kills Fix prize poolSome potential quality changes: Only despawn ifrits from the timer if they are a certain distance from the owner. When owner dies -> check if ifrit has been interacted with, if not -> despawn. Instead of suiciding, make it to where you can press 9 to teleport to a safe rebel if you haven't entered the domination area yet. Not sure if this is already in, but if an ifrit blows up, you shouldn't lose it during dom. Add a spawn on the southern part of free fire. Display on HUD what caps are taken and if you own them like in S2 and Gang Boat Display in the sky where the cap is like in S2 (Only to players who have entered the dom event) Edited September 11 by Iuke Maaqs, 王 rando 王 and Fried Rice like this Link to comment
ObiWoki Posted September 11 Report Share Posted September 11 Hi Luke, thank you for adressing the issues with domination, to ensure player satisfaction we have decides to postpone the upcoming dom event(s) to have some time to fine tune the last bits and pieces... afterwards we will do a playtest with a select group of domination professionals and staff (group t.b.d.) and then reimplement the fine tuned dom to the main server. As we also believe it can be as good or even better than what s2 dom was. We will take your suggestions / feedback into account thanks! We will more than likely have a different event (admin related or event coordinator) to replace the missing fight we'd have on the supposed time of dom Iuke, Tom and Akula like this Link to comment
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