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Asylum November Changelog


Fitz

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 November_patch_cover.png?ex=673d02b5&is=

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Foreword: 

A number of our team members have spent quite a bit of time the last few weeks in getting this out to you guys.  We have fundamentally changed the way our staff operates, the APD is represented, increased our security and processes, and done quite a bit of work to shift our community away from loud, toxic assholes and back to fun, light-rp guys.  This is the first step, additional posts will announce more content, staff changes, and policies in the coming days.

The biggest thing we need to fix is the community, no piece of content is going to do that, it is on us as owners, and our staff to help our community recover from all these toxic cunts.  I am always here to discuss concerns and will try and hold community townhalls to just discuss things regularly. -Fitz

Added:

  • Altis Workers Union
    • The Altis Workers Union is a new faction for civilian players.  These members have access to select facilities to sell items, buy weapons, and work within the law.  They are by definition law-abiding citizens, not able to have the training of a rebel, or a skiptracer. 
      • Have access to higher caliber weapons to use for self-defense, (Legal with the license)
      • Have access to the Dock Worker in Kavala which grants an 10% sale buff on most legal items
      • Any vehicles bought/pulled out come with a built-in low jack which is activated when the vehicle is lockpicked
        • The APD is then notified and given live updates on the vehicle's location
      • The license can be revoked for uses included in an APD Policy to be released in concurrence with this post.
  • IEDS
    • Rebels can now buy improvised explosive devices to place around the island.
      • Buy the IED from Rebel, hit "Use Item" via the Phone menu
      • Place the bomb where you want to put it and prime the charge
      • Call it from your phone to watch it explode
        • You can defuse an IED with lockpicks once it has been placed
        • There is a chance that it explodes if you try and defuse it, a higher chance if you did not plant it
      • APD officers have better chances of disarming IEDs via the calling of the bomb squad.  Send a 911 message to the APD and officers will report to the scene.
        • While an APD vehicle is close to the IED officers will be able to scroll on their trunks to "Activate Bomb Squad"
          • Once an active EOD officer, you will be able to try and disarm the bomb. (Don't worry cops know what they're doing)
          • Upon death or successful disarmament of the IED, cops will get their original gear back.
      • There is also a chance that IEDs will spawn at random around the map. APD officers will be notified with a rough location and be able to defuse the bomb and sell the disabled device.
  • Cotton
    • Cotton has begun to grow in a field East of Kavala
      • Go run and gather the cotton
      • Bring it to the Cotton Gin in DP2 to process it before selling at the commodities trader/Union Docks
  • Tobacco
    • Tobacco has sprouted along the coast Southeast of Kavala
      • Run and gather the tobacco
      • Dry the tobacco over a campfire (This can be sold at the union docks)
        • You can buy "Raw Papers" from a hospital, and then roll the cigarettes in your inventory whilst having dried tobacco and papers.  These are sold at the Union Market/Commod Trader
        • You can buy "Raw Papers" and combine them with dried Tobacco and unprocessed marijuana at the Cigar Factory (Near black market production)_ to process cigars.  These are sold at wong
  • Evidence Gathering Missions
    • APD officers now have the ability to start an evidence collection mission from any APD HQ, by scrolling on a vehicle NPC.
    • Drive the transport truck to the crime scene and collect the evidence
    • Once the evidence has been loaded you can drive back to the directed HQ, once you arrive you will be prompted to deliver the mission.
    • There is a chance that civilians will receive a notification when a delivery truck has been dispatched, and the location of pickup/delivery, so be careful!
  • Sherrifs Department
    • APD Officers may now deploy for the sheriffs department when joining the island.  This faction is designed for those who wish to roleplay, and patrol the cities of Altis.
      • Sheriffs officers are excluded from the numbers required for federal events, although they may be requested as backup in accordance with APD policy.
    • This faction is a blank slate, for role players and experienced officers alike to play in the cities, patrol nearby and engage with the community. Policy has been worked out to ensure that we ease our players into this, with additional development opportunities in the coming weeks.

SheriffSkins.png

  • Mafia Strongholds
    • With the recent development of a union on Altis the Italian Mafia has setup shop with support of local union leaders.  There are two Mafia compounds on the island which have associated illegal loot for the taking.  These compounds can be breached by civilians (As a federal event), or by APD officers as a raid event. Civilians which successfully defend a mafia compound will be able to steal the loot seized by the APD, and be rewarded for stopping the raid.
    • The process to rob the compounds are the same for both factions.  (Cops can buy demo charges and crow bars at the APD shop, rebels at rebel)
      • Place a demo charge on the main gate of the vault.  ~5 minutes 
      • Use crowbars on the crates inside the compound to open them up ~60 seconds to pry open each crate
        • Grab the sealed containers from the open crates and sell them at the rebel outpost/cop item shop

VinnysHideout.pngSheikAbdul.png

  • Tractor Harvesting
    • You are now able to farm bushes with tractors. (Replacing that dog shit garden truck).  Tractors will harvest bushes not in towns, that are in front of the vehicle while it drives.
  • Strife Domination
    • In addition to our core domination which is hosted on S1, we're now introducing an extended version which will be hosted once a week for starters. (Saturday afternoon, time to be announced) This version is designed to elevate the battlefield, extending the existing arsenal and vehicle garage with the rest of A3.
    • What’s Included in the Extended Version?
      • Armored Vehicles:
        • Spoiler

          Tanks:

          T-140K Angara  
          T-140 Angara  
          T-100 Varsuk  
          Rhino MGS UP  
          Rhino MGS  
          M2A4 Slammer UP  
          M2A1 Slammer  
          MBT-52 Kuma  

          Anti-Tank (AT):

          Qilin (AT)  
          Offroad (AT)  
          Prowler (AT)  
          MB 4WD (AT)  

          APC Wheeled:

          MSE-3 Marid  
          AMV-7 Marshall  
          FV-720 Odyniec  
          FV-720 Mora  
          AFV-4 Gorgon  

          Armed vehicles:

          Ifrit HMG  
          Hunter HMG  
          Strider HMG  
          Hunter GMG  
          CRV-6e Bobcat  
          Ifrit GMG  
          IFV-6c Panther  
          Strider GMG  

          Anti-Air (AA):

          BTR-K Kamysh  
          ZSU-39 Tigris  
          IFV-6a Cheetah  

          AWC Nyx Variants:

          Nyx (Autocannon)  
          Nyx (Recon)  
          Nyx (AA)  
          Nyx (AT)  

      • Expanded Weaponry:
        • Spoiler

          9M135 Vorona
          - Brown and Green Variants

          ASP-1 Kir 12.7 mm
          - Standard and Tan Variants
          - 10-Round Magazines

          Cyrus 9.3 mm
          - Black and Hex Variants
          - 10-Round Magazines

          GM6 Lynx 12.7 mm
          - Standard, Camo, and Ghex Variants
          - 5-Round Magazines (Standard and APDS)

          M320 LRR .408
          - Standard, Camo, and Tna Variants
          - 7-Round Magazines

          MAAWS Mk4 Mod 1
          - Green, Olive, and Sand Variants
          - HEAT, HE, and HEAT-55 Rounds

          MAR-10 .338
          - Standard, Camo, and Sniper Variants
          - 10-Round Magazines

          Navid 9.3
          - Hex and Tan Variants
          - 150-Round Magazines

          PCML
          - Launcher and Rounds

          SPMG .338
          - Black, Camo, and Sand Variants
          - 130-Round Magazines

          Titan MPRL Compact
          - Multiple Faction Variants
          - AT and AP Rounds

    • Item Persistence:
      • All vehicles, weapons, and equipment introduced in the extended version are restricted to the domination zone. This ensures that high-tier assets remain available only within the designated combat area.
        • (any exploiting will be a bannable offense)
  • Tutorial system
    • Mandatory Tutorial for New Players:
      • All new players will now be required to complete a tutorial upon first joining the game.
    • [TUTORIAL MODE] Tag:
      • During the tutorial, players will have a special tag, [TUTORIAL MODE], displayed in front of their name.
    • Protected Learning Environment:
      • Players with the [TUTORIAL MODE] tag are to be left undisturbed, except for receiving help and guidance.
    • Enforcement Against Disruption:
      • Any player found intentionally disrupting or ruining the experience of those in [TUTORIAL MODE] will face strict administrative action.
  • Money prestige system
    • We understand this change might come as a surprise, but we’re evolving, and we ask you to give the new Money Prestige System a fair shot. Let’s see where this journey takes us together (we can always revise it along the way, we will listen to your constructive feedback on this).
    • We believe this system strikes a balance that benefits everyone:
      • Grinders now have even more reason to push their limits and be rewarded for their efforts.
      • Cartel fighters will not be constrained by an arbitrary 1 million cap that forces them into endless grinding loops, the 10 million cap offers a wide enough range to play a normal cartel fighting lifestyle.
    • Starting Money Cap:
      • All players will begin with a money cap of 10 million. Any earnings beyond this cap will be redirected towards Prestige.
      • Prestige Progression and Cap Increase:
        • Upon accumulating 10 million Prestige, your money cap will increase by 1 million, allowing you to hold up to 11 million in the bank. This progression continues: for every additional 10 million Prestige earned, your money cap will increase by another 1 million.
      • Prestige Rewards:
        • Prestige will offer exclusive rewards to recognize and reward long-term dedication.
      • Legacy Earnings Conversion:
        • Any money accumulated in V2 and V3 will automatically be converted to Prestige upon your first interaction with the server.
  • Vehicle Insurance
    • After Destruction:
      • Destroyed vehicles will now remain in your garage. Instead of purchasing a new car, you can repair them for their selling price, saving both time and money.
    • Stolen Vehicles:
      • However, if your vehicle is stolen, it will not be recoverable, and you’ll need to acquire a new one.
  • Added an additional free fire rebel

 

Changed:

  • Combined achievement metrics between V2/V3
  • Centralized locations around cities.
  • New APD HQs
    • PyrgosHQ.pngKavalaHQ.pngAthiraHQ.pngAirHQNEW.png
  • New Altis Penitentiary 
  • Prison.png
  • New Bank of Altis
  • BANK.png
  • Prisoners now pick cotton to reduce their time
  • Increased economic viability of legal money-making methods (Im not writing them all)
  • Gang Boat and Fort will now be equipped with an electric fence while they are not active. (So you can’t camp them)
  • Removed region lock, (more description to come before release with timing, etc.)
  • Money spawning for admins
    • Admins are no longer allowed to spawn money in for themselves
    • As a thank you for being a helpful member, each admin is rewarded 5k for their troubles every 5 minutes they are in game. They are allowed to spend this on anything they like.
  • We fixed all the known bugs too, I'm not writing them down either

 

As stated, there are additional pieces of QOL and playable content that are awaiting play testing, they will be pushed ideally the week of Thanksgiving, (Or after depending on holidays).

 

Hotfix #1 is now live
removed smokes from vehicles due to an arma bug causing lag
removed infinitely spawning trees on the map
removed the ability to repair sold vehicles

Hotfix #2
Bounties not persisting on relog
Trees that were causing lag
Pyrgos medical NPC not being there
Air HQ spawnpoint for cops not displaying correctly
Admin pay not actually admin paying
Picking cotton / anything that is spawned in with a 2d texture on profiling
wrong wording on union license

hotfix #3
Strife domination potentially WAC banning on mission end
Domination capture points not working on A3 profiling branch
Domination payouts code fixed properly (again) (players need to play a minimum of 30 minutes domination to be eligable for payouts)
Spawning vehicles in and or around new police HQ's
Positioning on the NPC's in police HQ
A broken automation on the backend of the server
Asylum exchange being usable in the domination zone
Metal gathering inside prison not working
Cotton spawning in shitty locations in jail
Removed really laggy trees in kavala

Link to comment
  • Fitz pinned and featured this topic

@FitzI'll give it to you here, respect this is pretty based. Maybe don't let the APD higher ups camp bottle neck from now on ❤️

 

Foreword: 

A number of our team members have spent quite a bit of time the last few weeks in getting this out to you guys.  We have fundamentally changed the way our staff operates, the APD is represented, increased our security and processes, and done quite a bit of work to shift our community away from loud, toxic assholes and back to fun, light-rp guys.  This is the first step, additional posts will announce more content, staff changes, and policies in the coming days.

The biggest thing we need to fix is the community, no piece of content is going to do that, it is on us as owners, and our staff to help our community recover from all these toxic cunts.  I am always here to discuss concerns and will try and hold community townhalls to just discuss things regularly. -Fitz

Brandice likes this
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Would be cool if the sheriff dept was it owns sub department. Have people apply for it and have its own higher ups and small SOPs that work alongside the default APD one. Also have its own sheriff title next to the persons name instead of APD Officer. It would give it room for some more rp instead of just loading in and changing your uniform in game to a sheriff one.

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3 minutes ago, Knight05 said:

So if I read it right people with like crazy money are now capped at 10 mil and all the extra money they had goes to prestige? So if you had say 100 mil now you have 10 and mad prestige?

every 10mil of prestige increases the cap by 1m, so leroy had 600+ mil his cap will be 60mil+

ObiWoki likes this
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17 minutes ago, Alex. said:

Would be cool if the sheriff dept was it owns sub department. Have people apply for it and have its own higher ups and small SOPs that work alongside the default APD one. Also have its own sheriff title next to the persons name instead of APD Officer. It would give it room for some more rp instead of just loading in and changing your uniform in game to a sheriff one.

Long term that’s what I’d like to see, quite frankly I didn’t wanna spend a ton of time before I got some feedback.

 

16 minutes ago, Tom said:

i am not sure what the weapon prices would be for the extended strife but if they are expensive no one would wanna play if there is a money cap

are stats being combined for both v2 and v3? wars kill etc

 

Yes everything except housing will be merged. Ideally we will have that done with time so you can see merged stats on myasylum

Alex. and Mr. Chow like this
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3 minutes ago, Fried Rice said:

When you say houses aren't merged, do you mean pre wipe houses will return, post wipe houses will stay or houses will be wiped completely?

He stated before I forget where everything would go back to V2 except houses. You will have whatever v3 houses you currently own your v2 houses are not coming back. 

 

 

Also unban me on discord

Edited by Knight05
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3 hours ago, Fitz said:

and done quite a bit of work to shift our community away from loud, toxic assholes

 

that is your first big mistake 90% of your community is loud toxic assholes it is the quit little homos working in the back to get everything they ever wanted that ruined it for everyone else

Quote
  • Money prestige system
    • We understand this change might come as a surprise, but we’re evolving, and we ask you to give the new Money Prestige System a fair shot. Let’s see where this journey takes us together (we can always revise it along the way, we will listen to your constructive feedback on this).
    • We believe this system strikes a balance that benefits everyone:
      • Grinders now have even more reason to push their limits and be rewarded for their efforts.
      • Cartel fighters will not be constrained by an arbitrary 1 million cap that forces them into endless grinding loops, the 10 million cap offers a wide enough range to play a normal cartel fighting lifestyle.
    • Starting Money Cap:
      • All players will begin with a money cap of 10 million. Any earnings beyond this cap will be redirected towards Prestige.
      • Prestige Progression and Cap Increase:
        • Upon accumulating 10 million Prestige, your money cap will increase by 1 million, allowing you to hold up to 11 million in the bank. This progression continues: for every additional 10 million Prestige earned, your money cap will increase by another 1 million.
      • Prestige Rewards:
        • Prestige will offer exclusive rewards to recognize and reward long-term dedication.
      • Legacy Earnings Conversion:
        • Any money accumulated in V2 and V3 will automatically be converted to Prestige upon your first interaction with the server.

 

this is your second big mistake coming back with a shitty system that noone wanted back in the day and noone wants now except a silent little minority of braindead retards @Fried Rice

Edited by pan fried
Huan Lee, Knight05 and garph like this
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