damocles119 Posted January 10 Report Share Posted January 10 Introduction APD Medical Personnel AFD Training Certs for Medic Mandatory Items Pros & Cons ____________________________________________________________**Introduction** This proposal suggests allowing the AFD to train Constables to become Whitelisted Medics while on duty as police officers (referred to as Constables+). This initiative aims to offer added benefits and relaxed requirements, making it more appealing to the civilian population. The implementation is expected to take place over the next few weeks, to enhance cooperation between factions and civilians. *(If passed within APD Command “expected to take place over the next few weeks” should not take longer than 2-3 weeks we are not the devs trying to push an update for 8 months)____________________________________________________________*APD Medical Personnel** APD medical personnel prioritize their role as first responders and will adhere to all APD guidelines, with some minor adjustments. Their equipment will primarily consist of medical supplies rather than spikes and tactical gear unless they are SWAT-certified. Their main focus will be to revive fallen officers and support armed assaults, along with other critical situations. Medical personnel's backpacks will not contain equipment such as trackers, spikes, or anything related to combat or pursuit. Instead, they will be equipped with medical gear and a standard loadout appropriate to their rank. ____________________________________________________________**AFD Training Certifications for Medics** To ensure effective training for PD medical personnel, they must maintain the rank of EMT within the AFD faction. This requirement ensures they are well-versed in the medical guidelines established by medics. As a trade-off for balance, they can access this role on the PD at a lower rank. By committing to just 5 hours of activity within the AFD every three months, they remain “active,” providing a fulfilling alternative if they choose not to play as a police officer or civilian. This dual involvement enriches their experience and enhances their skills, enabling them to engage with both factions more effectively. Ultimately, this approach fosters well-rounded individuals who can navigate their roles proficiently by understanding the rules, expectations, and codes of conduct across the server’s diverse factions.________________________________________________________________________________________________________________________**Mandatory Items** - Defibrillator - Gas Can- 15 Blood Bags- 15 Adrenaline- Extra Food and Water (specifically Redgul, to help downed officers move faster into better positions) ____________________________________________________________**Pros & Cons** The advantages of being whitelisted for this role include having more active members available as medics to support their faction. However, a rule will need to be implemented that prevents medics on the police side from returning for two minutes after death. This rule ensures fair fights between civilians and police, maintaining balance in the game, which will only be waived during federal events, provided that no AFD medics are responding. For the AFD, this change promotes more roleplay opportunities and encourages players to keep the server active. It also fosters stronger connections between the AFD and APD, helping to maintain gameplay balance. Additionally, it could be noted that medics assigned to the police role will provide a full heal upon revival and will have cooldowns similar to those in the AFD (though not identical) while regular officers will retain their current cooldowns and offer a 75% heal upon revival. A key point to consider is that this change will not remove police officers from APD; instead, it provides officers with more incentive to pursue roles beyond just the corporal rank.____________________________________________________________ (NOTE YES I KNOW WE HAVE THIS FOR CPL+ IT’S TO ADD THE WHITELIST FOR CONSTABLE+ WITH SOME TWEAKS AND COOL SHIT) andyr likes this Link to comment
Akula Posted January 10 Report Share Posted January 10 Guess I'll repost this here Maybe it's just not explained clearly enough, but I'm having a hard time seeing where the incentive is for constables to want to do this, the trade off of being required to play medic, having a timer that prevents you from returning to fights, and makes you swap out normal cop gear just to carry a ton of medical supplies, which no one really runs out of anyways, just to be able to rez others to 100% when they can just bloodbag after being rezed normally is something I don't see most constables doing. I'm my mind this just further incentives grinding cop, as getting to cpl would grant them the same abilities, without the trade offs. Also, buffing the cop medic slots with those medic perks, 100% revive health, low revive cool downs, etc. means that also every cpl+ in those slots, every Capt, and every admin will also have those same benefits, meaning that at any given time you may have way more than 3 cops with every advantage the medics have, which in my mind further reduces the usefulness and necessity for the afd, and brings a massive buff to the cops over civs, which has the potential to heavily alter the balance of combat currently in the server. I'm all for increasing rp, and having more cop/medic collaboration, but the more I think about this, the downsides far outweigh the positives, Fried Rice and Sp0on like this Link to comment
Jr4life24 Posted January 10 Report Share Posted January 10 The closest I got, was allowing medics to join patrol channels and partner with cops and it got shut down. I don’t think something like this is feasible Donald likes this Link to comment
Batcan Posted January 11 Report Share Posted January 11 what's the point? just get corporal Link to comment
Donald Posted January 14 Report Share Posted January 14 On 1/10/2025 at 1:52 PM, Jr4life24 said: The closest I got, was allowing medics to join patrol channels and partner with cops and it got shut down. I don’t think something like this is feasible What ended up being the issues with this? did staff shut it down? Link to comment
Jr4life24 Posted January 14 Report Share Posted January 14 1 hour ago, Donald said: What ended up being the issues with this? did staff shut it down? Uhh, I believe it was primarily that they wanted medics to remain a true neutral faction, and if they wanted to roll with cops it would be too hard for players to know that xyz medic is tagged along with cops and to shoot them just like they’d shoot cops. Donald likes this Link to comment
Donald Posted January 14 Report Share Posted January 14 17 minutes ago, Jr4life24 said: Uhh, I believe it was primarily that they wanted medics to remain a true neutral faction, and if they wanted to roll with cops it would be too hard for players to know that xyz medic is tagged along with cops and to shoot them just like they’d shoot cops. That makes sense, thanks. Link to comment
Akula Posted January 14 Report Share Posted January 14 1 hour ago, Donald said: That makes sense, thanks. Honestly, I have no idea who didn't want it. We approved it when the medics asked us about it a while back. We told them to work out a policy with the captains and we'd go from there. Our exact feedback "Dont mind, Have Chiefs and Capt's flush out a policy and we can work out balance. At minimum would need to be a certain amount of medics on before one can tether to ensure sufficient coverage is available for civs, and would need to wear something that clearly identifies that they are sided with cops and will not be neutral" Donald likes this Link to comment
Donald Posted January 14 Report Share Posted January 14 43 minutes ago, Akula said: Honestly, I have no idea who didn't want it. We approved it when the medics asked us about it a while back. We told them to work out a policy with the captains and we'd go from there. Our exact feedback "Dont mind, Have Chiefs and Capt's flush out a policy and we can work out balance. At minimum would need to be a certain amount of medics on before one can tether to ensure sufficient coverage is available for civs, and would need to wear something that clearly identifies that they are sided with cops and will not be neutral" Sounds like it just fell through the cracks then. Would be cool if both factions could revisit this and get some official policies written. Link to comment
Sp0on Posted Monday at 03:39 AM Report Share Posted Monday at 03:39 AM irrelevant faction trying to stay relevant. Link to comment
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