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Update on Community Meeting 3/12/25


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Good Evening Asylum Community,

 

A few weeks ago we had a community meeting to discuss the best way forward and what we can do to increase the population on our server.  We talked through some ideas and then pushed out a community poll to get feedback on them.

 

After we closed the poll we took some time to look at the data, and to look at a proof of concept for a Malden Life Asylum community.  @Iukeand @zdeat did a great job in showing us what an Asylum Malden life could look like, and we’ve been digesting that for a few days whilst getting feedback from a number of people within the community.

 

The poll data was inconclusive, with the neutral and negative portions outweighing the positive.  After reviewing this more closely, weighing other feedback, pros and cons, we have decided that Malden is simply too small, and the terrain does not conform to a life format properly.

 

While we are not moving forward with a map switch at this time, we have seen how a smaller map has the opportunity to increase interaction and the possibilities for additional content on the server, and we have confidence that we will be able to replicate these same features on a reworked version of Altis.

Taking place on a smaller more streamlined version of Altis , this revamped framework will take into account the data gathered from our poll, focusing on heavier RP opportunities, while also fostering the same combat that has made Asylum popular over the years.  This will also be a good opportunity to see how we can continue to edit the Asylum idea in different ways, and potentially provide a roadmap for how we would move to another game in the future, with the release of Arma 4, or other similar titles.

 

Features to be expected:

  • Service based economy missions (Assasination, vehicle delivery, crate pickup)

  • Beefed up optional tutorial system with a green zone and increased visibility to the server.

  • Personal Distress beacons

  • Karaoke

  • Boat drug running missions

  • Gang house drug shipments 

  • Admin warning system 

  • Prestige store with access to elite weapons, attachments, vehicles, and items.

  • Border patrol outposts

  • City Hall raids

  • Reworked Casino,Mental Asylum, Jewelry Emporium maps

  • Revitalized urban areas and new spawn points

  • Smokes

  • More random events including infection containment, and scavenging

  • Streamlined map and interactions

  • Fixing of all known bugs as of release

 

These are lofty goals, but with the increasing size of our design team, and the welcoming back of @Gen. Henry Arnold to the development team, our goal is to have a small bug fix and initialization patch out this weekend, and then a larger release mid-late April.  As we work through this transparency will be key, and leaks will consistently be posted in our discord.

 

**Until this release date we will be evaluating the limited opening of S2 domination on the Utes map, an exact schedule will be released once we have decided on a proper balance with our testing server needs.

 

Best,

Fitz 


 

Screw Ball, Louie, Gagss and 15 others like this
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It's dead. The server that was a massive part of my life is fully dead and gone. I want to call out to the community for a final-day event. It is an event where we all gather to play Cop vs. Robbers one more time before most of us lay this down for good. Please make an announcement for the final date before the change happens so we can celebrate Asylum's life one last time.

Despair, Sp0on, xGrizz and 13 others like this
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1 hour ago, Kernikov said:

is this just going to be "Asylum Wasteland"?

No- nothing about the actual gameplay of the server. I made a messaging error by trying to implement a roleplay reason for the map becoming more centrally located

57 minutes ago, Knight05 said:

So basically dayz with cotton picking.

See my above message

zdeat likes this
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I mean, at this point, maybe a half wasteland server isn't the worst idea in the world. If you cut the map in half, say from the current chop shop to where an African warloard was by a big fuck off wall and make that the contaminated zone. Make it so you need a hazmat suit to go in there and make it a free fire zone where you can go to murder NPCs to gather forgotten weapons or loot like pop-up events that happen every 20 mins or so and make it that each npc you kill counts for a murder on your wanted list, and you slowly get radiation poisoning so you can't just stay in there 24/7

 

As you need to do something outside the box for the slimest of chances to bring players back.

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What are these updates?

Nobody is coming back for the same altis.

None of the "upcoming" is going to provide any content for us end users?

This is going to die faster then v3.

There goes the faith.

I think we would all rather see a new game at this point. Clearly we are incapable of making a successful Arma 3 server.

NEXT!!

Who here has a few $$ burning a hole in their pocket. Fivrr is full of devs looking to build a server. Even a half ass Dayz, FiveM or Reforge would have more success at this point.

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