Innate Posted June 29 Report Share Posted June 29 THE RETURN OF ASYLUM It’s no secret that Asylum’s population started dropping a few years ago due to bad management and unmotivated developers. The final blow came when a couple of degenerates bought the server, only to abandon it and leave it to rot. This was unacceptable to most of us. Asylum was the longest-running live community in Arma 3, and it deserved better. As many of you saw, Akula and DarkKnight received ownership tags, and we apologise for the delay, but we agreed to take ownership that never came. The same owners who left asylum to die, refused to actually give it up, and we had no interest in becoming puppet owners. So over the past few weeks we’ve been looking into alternatives to bring asylum back. It took some time, but we found trusted community members willing to put in the work to bring Asylum back from the dead. We have split from the old team and formed a brand-new development group—one with actual coding experience that you can trust. Jesse, Azeh, and Ignis have joined us to give this community one last great ride and carry us into Arma 4 when it finally releases. We are also incredibly fortunate to have the backing and support of prior administrative members who know this community inside and out: Ken, Akula, DarkKnight, and Samperino are on board to help guide us in the right direction. ⭐ OUR GOALS • Revive and sustain Asylum until Arma 4 drops. If needed, we may temporarily move to a similar game to keep the community together. • Total transparency. No more hiding things (outside of standard admin-only issues). • Community-driven updates. Future content will be based on what you want, not the whims of a developer who doesn't even play. We will pitch ideas, check if they are possible, and put them to a community vote. If the majority doesn't want it, we won't waste time on it. PLAYER PROGRESS & DATA Good news: you are keeping your data. Everything is exactly as it was on Asylum. You keep your money, vehicles, gangs, donor levels, key unlocks, and overall progress. The only exception is housing:🏠 Houses will not carry over. 🏠 We have temporarily lowered the house allowance to 3 houses per player. 🏠 As the server ages and settles in, we plan to raise this limit so everyone can buy more property. 🚀 WHAT TO EXPECT AT LAUNCH To start, the server won't look drastically different from when you last played. We stripped out a lot of recent fluff to bring it back to a cleaner, older version of Asylum. However, we kept the features people loved, like the domination event and processing vehicles. This is just the baseline; we fully plan to build onto it based on your feedback. FACTION CHANGES 🚓 The Police Department (APD): • The APD has been completely reset. All retired officers are welcome back at their old ranks. • We will be opening a Google Forms application for APD staff positions (Sergeant, Lieutenant, and Captain). Former APD staff will have an advantage here, but there is room for new staff as well. Apply Here : [APD Staff Apps](https://docs.google.com/forms/d/e/1FAIpQLSd9Wyz_jXIf-mf9bkuHu5x7YtWUhyooMmwF31RchfJdD-brjg/viewform?usp=sharing&ouid=109497090248550571106) • Active officers who were Corporals or higher can claim the Corporal rank for now. Anyone below that rank can take a Constable spot. We need to start somewhere, and things will adjust over time. 🚑 The Medic Faction: • Medics are now un-whitelisted again, but we kept the ranking system. You can now level up and rank up just by gaining in-game medic experience. JOIN US ON JUNE 27th AT 3PM CENTRAL TIME [MyAsylum-Redux](https://www.asylum-redux.com/) Fried Rice, BlackShot, massi and 1 other like this Link to comment
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