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Change log 6.9.2


bamf

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This will be a fairly lengthy list of patch notes for this week.  We have been very busy, and we hope you enjoy the changes and bug fixes we have in store for you.  

Major new feature - the Asylum Exchange and Housing market

  • Players may now sell resources, weapons, and vehicles to one another via the Asylum Exchange (located near the major towns).
  • You can also put offers up to purchase items in an effort to get people to craft them for you.
  • Offers for buying and selling items will expire after 3 days.  
  • House sales now should work properly as well.  Check the home improvement store to get a listing of what homes are for sale on each server.  

Now for all the other things that have happened this week

Quality of life changes:

  • You can store your vehicle at AAC airfield skydiving location
  • Garage added to ghost hotel drug cartel location
  • Added gang bank access at zaros/rodopoli turfs
  • First aid kits added to swat loadouts
  • Y menu items dropped on death from a helicopter will now spawn at ground level, preventing them from colliding with the rotors.
  • The server will start with all bargates open
  • RCO now purchaseable at turfs
  • Garage UI will now display the color of the selected vehicle.
  • Potential improvements to vehicle saving functionality across restarts.
  • Attempting to track a bounty target who is on debug island or at the courthouse will now warn you as such and not waste your track attempt.
  • Arms/turf weapon discount now applies to the weapon store at turfs.
  • Being downed no longer deletes 1 magazine, it should be added to your inventory provided you have space.
  • You can now play medic if you are wanted as a civilian for under $2,000.
  • Attempting to store too many items in your vehicle will now see if any of the item will fit, and choose the maximum value (helpful when using the "double click to select all" feature)
  • 2 people reviving the same person at once no longer completely disables revives for that corpse
  • Added "Swap" button to trunk UI for trading items between vehicle inv and personal inv in one action

Bug and other fixes:

  • Key/cash/item transfer UIs now only show players in your vehicle crew when you are in a vehicle.
  • Rebel clothing store now requires cash on hand.
  • You can no longer buy things through walls.
  • Dialog windows should close on death, preventing exploits
  • Fixed a trial exploit which allowed the prisoner to become unrestrained and escape from jail entirely.
  • Seat belts will no longer heal you.
  • You can no longer pay off your bounty at a courthouse while on parole.
  • You can no longer store a vehicle which has been destroyed
  • Cadets can no longer access long-range scopes or lethal rounds.
  • You can no longer use a blood bag or splint while in a vehicle
  • Speculative fix for a situation where restrained persons could not be interacted with after escorting.
  • You now need a bolt cutter to unlock the federal reserve gates as a civilian
  • Undercover Y menu items duping/stacking on death has been fixed.
  • A potential bug causing you to get stuck on swat gearing screen was fixed
  • Adrenaline shots should once again serve their intended purpose of reviving a downed player. When used on yourself, it removes the 10 minute revive debuf/fatigue.
  • Fixed some bugs with the blood bag animation
  • Master medic prestige talent should now work for cops.
  • Police can now search vehicle inventories and backpacks
  • Show of force 4 and flight transport police talents have had their description corrected
  • A bug where failing to complete the blood bag process would break the Y menu has been fixed

Minor Additions:

  • Sting added for cops/bounty hunters
  • An old version of the Hunter/Strider siren has returned
  • Sound added to seat belts.
  • "Deposit All" button added to ATM UI.
  • The civilian grease monkey talent now stocks your vehicle inventory with 2 tool kits when pulling it out.
  • Several more NPCs have returned to Altis.  

Donor:

  • Donors now receive a 100,000 prestige bonus per level.  

Australia:

  • Modified the Australia map placements for the new Australia map
  • RCO, MRCO, and ARCO scopes are now available on Australia
  • More variety of weapons have been included in Australia
  • Additional helicopters have been added to the map, and existing helicopters have had their prices reduced
  • Gathering locations have changed significantly since the last time you were likely on the island, so come check that piece out as well

Hotfix 1:

  • Fixed crates not spawning in correctly
  • The APD now has access to weapons on Australia

Hotfix 2:

  • Added message history to the cell phone. This will show all of the messages you received during your given login session.
  • Added the ability to craft magazines to the factories.
  • Corrected and returned hotkey for police restraining - defaults to shift+R, can also bind user action 4.
  • Per request, action to pick barley takes priority in order over action to pick berries.
  • Added confirmation dialog to "Match offer" exchange button.
  • When matching a virtual item buy offer, you are now prompted for the amount you want instead of auto-choosing the amount they are selling.
  • Barley/corn/rye may now be sold on the exchange.
  • Edited some of the max price parameters for the exchange.
  • Armed offroad gunners should always fall out of the vehicle when downed now.
  • Bounty hunter badge no longer re-appears when requesting a new bounty.
  • Repair action moved lower on the list so as to not take priority over 'get in vehicle'.

Hotfix 3:

  • Fixed an issue with message history
  • Fix for a bug that occurred when initially requesting a bounty who was either dead or in a trial
  • Under cover officers no longer lose Y menu on death
  • LTs and Captains will no longer down themselves from fall damage
  • You shouldn't have to heal yourself twice at a hospital to get 100 health after a revive debuff
  • Getting revived or re-gearing as cop now automatically loads tracers, if you had any
  • Made a change to make restarts more reliable
  • An issue that may prevent new players from joining the server should be fixed

 

Hotfix 4:

  • Players who logged out in jail should no longer always spawn on debug island.  
  • Bounty hunters will find more optics choices in the BH gear shop
  • Storing a vehicle with items inside should now ask you for confirmation
  • Minor wording changes to the Asylum Exchange
Feldmen, Tiger, DaX and 39 others like this
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17 hours ago, bamf said:

 

  • Garage added to ghost hotel drug cartel location
  • The server will start with all bargates open
  • Garage UI will now display the color of the selected vehicle.
  • Potential improvements to vehicle saving functionality across restarts.
  • Arms/turf weapon discount now applies to the weapon store at turfs.
  • Police may now use shift+R to restrain
  • Being downed no longer deletes 1 magazine, it should be added to your inventory provided you have space.
  • Attempting to store too many items in your vehicle will now see if any of the item will fit, and choose the maximum value (helpful when using the "double click to select all" feature)
  • 2 people reviving the same person at once no longer completely disables revives for that corpse
  • Added "Swap" button to trunk UI for trading items between vehicle inv and personal inv in one actio
  • You can no longer buy things through walls.
  • Fixed a trial exploit which allowed the prisoner to become unrestrained and escape from jail entirely.
  • Cadets can no longer access long-range scopes or lethal rounds.
  • You can no longer use a blood bag or splint while in a vehicle
  • Speculative fix for a situation where restrained persons could not be interacted with after escorting.
  • Undercover Y menu items duping/stacking on death has been fixed.
  • Adrenaline shots should once again serve their intended purpose of reviving a downed player. When used on yourself, it removes the 10 minute revive debuf/fatigue.
  • Master medic prestige talent should now work for cops.
  • Police can now search vehicle inventories and backpacks
  • Show of force 4 and flight transport police talents have had their description corrected
  • A bug where failing to complete the blood bag process would break the Y menu has been fixed
  • An old version of the Hunter/Strider siren has returned
  • Sound added to seat belts.
  • "Deposit All" button added to ATM UI.
  • The civilian grease monkey talent now stocks your vehicle inventory with 2 tool kits when pulling it out.

Those are my favorites, but they are all incredible, thank you for the amount of effort put into it.

Edited by Zoex
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A brief explanation of the exchange:

http://images.akamai.steamusercontent.com/ugc/447358114671696440/95637539462DCB8A94A4C29B85FF4AA6FFD70AB4/

To list a weapon for sale, use the 'List Weaponry' scroll option

To list a virtual resource for sale, use the 'List Resource' scroll option.

To list a vehicle for sale, do this directly from the garage menu by highlighting your vehicle and pressing 'list on exchange'

To claim something you have purchased, or money from a sale, use the 'mailbox' scroll option at the Altis Exchange. NOTE: Funds from house sales to other players will go to your AE mailbox.

http://images.akamai.steamusercontent.com/ugc/447358114671696714/A35E14631BE95CB108FA1CAC2E30AF82A77E72E4/

The main screen of the exchange is accessed via the "My Offers" scroll option

To view every single buy offer on the exchange, click 'All B. Offers", the same goes for all sale offers with the 'All S. Offers' button.

To make a new buy offer, select an item from the left-hand window using the dropdown to select the item's category, and press 'New Offer'.

You can also check buy/sell offers for a specific item by using those buttons and selecting an item from the categorized item view on the left.

When viewing another player's offer, you can use the 'Match Offer' button (which is formerly the 'retract offer' button when in the 'my offers' view) to instantly match their asking price - this works for both buy offers and sale offers.

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Just now, KBW said:

That is what it says...

OMGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG

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Just now, KevinOB said:

Is the exchange going to be worth it? Why not just sell the guns/vehicles to the market when making them.

I understand resource selling might be good so thats cool.

You could potentially get more money by using the exchange.

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As for Australia - I expect it will need more tweaking.  I need people to play it to test the map performance - because I can't test that on my own.  Know this though, we will make additional changes that are reasonable that the community suggests.  We did listen to the suggestions, but we couldn't implement everything right now due to time constraints.  

We want the modded server to work, so please test it and let's see if Australia as a terrain is actually viable.  

P.S.  Admins may be doing stimulus packages on S6 to help people get started throughout the weekend, so check it out!.

Heidelberg likes this
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Just now, Martiiin said:

When is this thing in the compound by oil pros ever gonna be something?

Probably next week.  We simply ran out of time this week to get Skiptracer done.  Check back next week, and I bet you will be pleasantly surprised...

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You guys do a lot of good work that makes Asylum really stand out. I honestly bought Arma 3 because of the quality of Asylum's website. It's obvious why that is too since you guys put in so much work into making things a professional quality. Great job and great update guys keeps it up! Thanks.

LennieTheLegend likes this
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