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Change log 7.2.1


Paratus

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1 hour ago, Paratus said:

Yep, the only reason they haven't yet is that it's quite a pain to customize anything DLC related. Bohemia decided it was a good idea to encrypt all DLC content so that you can't read the textures out of it like regular content, making it hard to get the texture "UV" for drawing new textures.

any news on fps issue fix ? :( </3

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15 hours ago, Paratus said:

Yep, the only reason they haven't yet is that it's quite a pain to customize anything DLC related. Bohemia decided it was a good idea to encrypt all DLC content so that you can't read the textures out of it like regular content, making it hard to get the texture "UV" for drawing new textures.

Not hard at all to get the new textures.. 

7ee504b2300c84ff41cb85e94ff4093b.jpg

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2 hours ago, KevinOB said:

Lol?

A lot of people have made reskins for asylum. Just because you can use photoshop, doesn't mean you know anything about Arma development. 

Haha. Yeah you're right dude. I don't know shit about AL Development. 

And i have no desire to contribute code and such. Don't have time or really even care about asylum anymore. Simply try helping out where i can and prove that these silly comments people feed others isn't the truth 9 times out of ten.

Edited by Jesse
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On 6/16/2016 at 11:53 AM, Sean That Irish Guy said:
  • Arms dealer island airshop has no spawns for vehicles.
  • West rebel heli spawn gets orca tail rotor stuck in indestructible fence. ( Needs to be moved slightly towards the industrial shed. )

Was working properly, and fixed.  Also, fixed the oil rig boat spawn.  Those will go live with the next hotfix.  

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3 hours ago, Slim Jeezy said:

until they nerf it like everything else.

Believe it or not, money should be earned at a somewhat constant rate in games. Things that fall outside this normalization are "buffed" or "nerfed" (as you would call it) to fall more in line with what their normalized values should be. 

Other factors do come into play (like risk), but over time most things should be equal. So don't think of things as being nerfed, just think of them as being normalized to what the development staff intended for them to be in the first place. 

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2 hours ago, bamf said:

Believe it or not, money should be earned at a somewhat constant rate in games. Things that fall outside this normalization are "buffed" or "nerfed" (as you would call it) to fall more in line with what their normalized values should be. 

Other factors do come into play (like risk), but over time most things should be equal. So don't think of things as being nerfed, just think of them as being normalized to what the development staff intended for them to be in the first place. 

its all good because mk1's are 3k on demand now if you own 2 turfs and arms :P

so my loadouts cost 10k

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2 minutes ago, Dust Runner said:

An ok 7.62 on Tanoa is like 9k for cops and a mk1 is 8k. That's no taxes. MX is 4k without taxes. This is retarded honestly.

well this is s2 i havent been on Tanoa yet, but if im going to guess, id say they would be about the same price lol

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Hotfix 1:

  • Fixed a bug in the damage handler related to APD weapons
  • Cops can no longer pick Coca leaves on Tanoa
  • Houses with garages on Tanoa should function as a garage now
  • Treasure maps should be slightly harder to find now
  • Tons of boat spawns added to Tanoa
  • Wong's has moved on Tanoa.  There are two new locations that it will spawn between (they are close to each other).  We are looking for feedback on both spots please.  
  • Moved western Rebel OP vehicle spawns forward to avoid clipping with a wall
  • Moved boat spawn point at the oil rig to allow boats to spawn
  • The heroin field on Tanoa should now work
  • Lakatoro gang capture area now has an ATM
  • The weather system has been revamped to hopefully deal with the fog epidemic on Tanoa

*Updated*

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13 minutes ago, bamf said:

Hotfix 1:

  • Fixed a bug in the damage handler related to APD weapons
  • Cops can no longer pick Coca leaves on Tanoa
  • Houses with garages on Tanoa should function as a garage now
  • Treasure maps should be slightly harder to find now
  • Tons of boat spawns added to Tanoa
  • Wong's has moved on Tanoa.  There are two new locations that it will spawn between (they are close to each other).  We are looking for feedback on both spots please.  
  • Moved western Rebel OP vehicle spawns forward to avoid clipping with a wall
  • Moved boat spawn point at the oil rig to allow boats to spawn

Hi bamf, thanks bamf

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17 minutes ago, bamf said:

Hotfix 1:

  • Fixed a bug in the damage handler related to APD weapons
  • Cops can no longer pick Coca leaves on Tanoa
  • Houses with garages on Tanoa should function as a garage now
  • Treasure maps should be slightly harder to find now
  • Tons of boat spawns added to Tanoa
  • Wong's has moved on Tanoa.  There are two new locations that it will spawn between (they are close to each other).  We are looking for feedback on both spots please.  
  • Moved western Rebel OP vehicle spawns forward to avoid clipping with a wall
  • Moved boat spawn point at the oil rig to allow boats to spawn

G0AgD.gif

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