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Change log 7.7.1


bamf

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With this patch, we are fundamentally changing the way that the APD seizes items in the game and releasing a new guardian crate.  Here are the details: 

Changes to APD seizing mechanic

  • Police may no longer seize items from the ground outside of an HQ.
  • Police will now seize weapons, magazines, and items from players and vehicles into a nearby police vehicle when not in an HQ.
  • Police may no longer seize items from players or vehicles when outside of an HQ unless a police vehicle is nearby.
  • In order to seize items and make them disappear, police will need to take the police vehicle back to an HQ, where the items may be seized and the payment will be collected for doing so.
  • "Search Trunk" has been replaced with "Seize Trunk". Search Trunk now has a new functionality.
  • Search Trunk will display contents (Weapons, Magazines, Illegal Items) and approximate seize value, Seize Trunk will move items into a nearby police vehicle for transport back to an HQ.
  • Police will not be able to impound a Police vehicle which contains virtual or physical items in the inventory.
  • Profiteer Talents now give a 10%, 20%, and 30% increase to the payout for seizing illegal items from vehicles at an HQ.

It is worth noting, that if a police vehicle is captured by Civilians while in transit to an HQ, all of the seized drugs and weapons will be in the inventory should someone manage to lockpick the vehicle.

Guardian crate items

  • Green items
    • Taylor Swift T-Shirt
    • Pepe the Frog T-Shirt
    • F the Police T-Shirt
  • Blue items
    • Pirate skinned Orca
    • Jungle Combat Fatigues
    • Tanoa compact NVGs (3 colors to choose from)
  • Purple items
    • Pirate Ifrit
    • Wartorn Ifrit
    • Assimov Ifrit

The guardian crate keys are separate from the loot crate keys, and guardian crate items will not be available for trade on the market system at this time.  

"Renown" Purchasing

Players who have "Eminent" will now be able to go to Channel 4 News and trade their Cash into Prestige at a 1:1 Ratio.

Miscellaneous items

  • Players should now be able to sling load DP mission crates
  • Players that suicide will no longer be able to revive at a hospital (if talented to do so)
  • Cop P07s will no longer have permanent silencers
  • Bounty hunters will not be offered lethal ammunition in their weapon shop
  • Scrollwheel option for lockpicking a vehicle will now always display properly.
  • Seizing a player's gear will no longer remove their aviators.
  • New cadets should now be able to join the server properly.

Also of note, we completely rebuilt the map.  There may be visual oddities due to this.  If you notice something out of place please let us know.  

 

Hotfix 1:

  • Parole Violators who are killed by police will be properly removed from parole.
  • The Jungle Combat Fatigues are now properly placed on the uniform rack of the clothing store.
  • Fugitive Pings less than 1 Kilometer away will now display in meters.
  • Various lights across the island have had power restored. We have found the men responsible for turning them off, and they have been sacked.
  • Searching of Vehicles will now be more reliable for police.
  • Fixed bugs existing in the War / Arrests Statistics.
  • Cadets can no longer purchase lethal ammunition from the weapon shop.
  • Attachments are now properly seized from vehicles at an HQ.
  • Police may no longer store vehicles containing seized equipment.
  • Players who attempt to begin a Drug Runner mission without owning Apex will be stopped and informed of the need for the DLC to fly the plane.
  • Players who are pulled out of a vehicle while downed will hopefully no longer sprout wings and fly.
  • Fixed "Prestigious" and "Rookie Blue" achievement popups.
  • Fixed various exploits.

Hotfix 2:

  • Cop Y inventory should no longer disappear
  • Players should keep their primary weapon when revived
  • Bounties will show up more precisely now
  • Paramilitary vehicles now require a talent to take out from the garage (the same talent you use to purchase them)
  • Crafting items you have not unlocked should no longer work
  • The bank and prison have had small adjustments to their layout
  • The ladder at the bank should again allow roof access
  • Misc. Z axis fixes to the Altis map
  • Crates should now properly delete
Sergio, Big Bird, Sky and 30 others like this
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haaAHaaaa ha  A A A A HH AAAAAAAAAAAAAAAAAAAAAAAAAAA xDDDDDDDDDDDDDDDD H A     AAAAAAAAAAAAAAAAAA

10 minutes ago, bamf said:

 

  • Green items
    • Taylor Swift T-Shirt
    • Pepe the Frog T-Shirt
    • F the Police T-Shirt
  • Blue items
    • Pirate skinned Orca
    • Jungle Combat Fatigues
    • Tanoa compact NVGs (3 colors to choose from)
  • Purple items
    • Pirate Ifrit
    • Wartorn Ifrit
    • Assimov Ifrit

The guardian crate keys are separate from the loot crate keys, and guardian crate items will not be available for trade on the market system at this time.  

 h a aAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA HA     AAAAAAAAAAAAAAAAAA   ha   AAAAAAAA H A A A AA

reBEL LIFE IS BACCCCK

Big Bird, Eyad and Frizzy like this
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@bamf I'm seeing a lot of changes made to the APD to benefit rebels, are there any planned changes to the APD that benefits the APD.

Not saying rebel changes are unwanted(Obviously rebel updates keep the playerbase). 

But there are still a lot of APD bugs that haven't even attempted to be fixed. SWAT,Achievements,Restraints,Parole,Lethal Mags Downing. Just to name a few.

Edited by Legit
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33 minutes ago, bamf said:
  • Police may no longer seize items from the ground outside of an HQ.
  • Police will now seize weapons, magazines, and items from players and vehicles into a nearby police vehicle when not in an HQ.
  • Police may no longer seize items from players or vehicles when outside of an HQ unless a police vehicle is nearby.
  • In order to seize items and make them disappear, police will need to take the police vehicle back to an HQ, where the items may be seized and the payment will be collected for doing so.

So correct me if im wrong: Lets say we turn on our sirens, someone drops his weapon, then we can't seize it right? So I guess we have to put it in our police vehicle, drive to hq, drop it and then seize it?

And if we seize it from a person it goes straight in a cop car or is it actually getting destroyed already? Also how does it work with for example Meth that is seized from a box truck, that meth goes into the cop car and then we can seize it in hq? Or am I just retarded in reading here? :P

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1 minute ago, AegonTargaryenTv said:

Nerf lethal usage, bring stupidly rebel sided bank and prison, not only take away combat seize but make seize harder while giving 0 things to cops. I like how this patches are going so far. 

Cops can now make more money seizing illegal items with the new mechanic.  As for the bank, that was submitted by the APD to me.  I'll me making some tweaks to that and the prison this week.  

Marzoh likes this
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