The simplified geometry is basically what happens when you are recieiving a memory leak. So when Arma 3 needs to use something say a variable, it'll put it in your memory. When it doesn't need it anymore, it'll send the signal to get rid of it since it's no longer needed. A memory leak happens when there is a bug in a piece of code meaning it never sends that signal. So lets say it calls for that inforamtion again it will hold it in the memory again but wont get rid of it. It will keep