Combat is an unavoidable vice which benefits our great role-playing server The Asylum... It provides a tense way for players to interact in a hostile way for monetary and satisfactory gain. It has been around since the dawn of servers, it increases in quantity everyday, but like stocks it rises and falls over time. While I myself enjoy both the role-playing and combat aspects of the servers, I have a few issues to broach in terms of balance of the combat side. Now