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STRIFE Change Log 0.5.0

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Just now, bamf said:

The reason we compare things to running meth is that, as the highest priced illegal item, meth is designed to be the ultimate "money maker" in the Asylum world(s).  Also, a common refrain on the forums is "I'd rather run meth than do (fill in the blank)".  It's a known quantity among most players, so it's easy to use as a comparison.  

Make sense?

Why limit it to only one ultimate money maker? It makes the end game pretty boring.

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Just now, bamf said:

The reason we compare things to running meth is that, as the highest priced illegal item, meth is designed to be the ultimate "money maker" in the Asylum world(s).  Also, a common refrain on the forums is "I'd rather run meth than do (fill in the blank)".  It's a known quantity among most players, so it's easy to use as a comparison.  

Make sense?

The "ultimate" money maker isnt run until the drug fields are back to their original spots. Any plan to remove the drug rotation? 

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On 8/16/2017 at 7:09 PM, bamf said:

Quick patch while I look at some more things:  

  • All jets and UAVs are 50% more expensive
  • AT/AA static launchers and the Darter Drone should no longer clean up earlier than expected
  • Draft payments should operate more as intended now
  • Potential fix to a bug related to the garage
  • Exploit fixes

There will likely be a hotfix later tonight as well.  

You should of put less slots than raising the price, you just lost a lot of player's again. You guys are just making wrong decisions.

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The Viper Marksman aswell as the Sharpshooter do not give rewards as they should.

Hitting shots from farther distances should trigger a reward system such as extra money, this system is used in KOTH.

For example when a sniper in KOTH hits a 800m headshot, he gets extra money for the distance as well as the headshot, maybe add this system to Strife aswell?

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37 minutes ago, Chewbacca said:

You should of put less slots than raising the price, you just lost a lot of player's again. You guys are just making wrong decisions.

 

I'm gonna guess that they aren't playing strife and don't know how AA missiles work.  But hey, if they wanna cater to a few people and kill the server when everyone is tired of being spawn raped and can't counter it, then maybe they'll learn their lesson.

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Hotfix 1:

  • Passing cash to another player should actually give them the money now
  • Rearming will proceed to 100% instead of 95%
  • Holstering weapons may work
  • Admins will have the ability to patch the server more cleanly going forward (after this patch)
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Just now, bamf said:

Ye of little faith.  Also, Tanoa life isn't coming back...

Ahahah, I have played strife like 14hrs in the past 2 days, and i love it. But if you are going to make the draft payments shitty no one is going to play. All you have to do is make some sort of afk timer and keep the draft payouts how they are. Also, I dont see how you guys see Tanoa as a money making server but not strife?. I have made 1.4 million on strife in the past 2 days. 

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Just now, bamf said:

You funny.

Like literally, you guys do not take anything members have in mind into consideration. Its getting quite annoying. Also, if you wanna fix the jet issue, remove jets completely and turn that advanced flying bullshit off of helis. That way people can buy pawnees and do damage like jets, but can still get taken out much easier than jets. Advanced flying is a sack of shit and since strife has been released I have only seen 2 helis flying in the sky and both of them crashed. 

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16 minutes ago, bamf said:

 

  • Rearming will proceed to 100% instead of 95%
  •  

Does this mean when I re-arm my wipeout/other jets it will come with the laser marker now instead of getting rid of it?

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Just now, Skyyy said:

Does this mean when I re-arm my wipeout/other jets it will come with the laser marker now instead of getting rid of it?

No clue, I just know that there was a logic error preventing it from going to 100% that someone mentioned to me - so I fixed it...

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24 minutes ago, Skyyy said:

Does this mean when I re-arm my wipeout/other jets it will come with the laser marker now instead of getting rid of it?

Are you sure you weren't moving it before repairing was 100% complete? This's happened to me once when I moved my jet an inch before repairing was indeed complete.

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Just now, Professor Pericles said:

I like them... I think titans need to be added though

 

It wouldn't matter.  The missiles are easy to flare and even with a direct hit, it only makes the jet start smoking.  100% useless.  Not to mention that whatever team has jet pilots is the team that wins.  It's fun to have a gamemode of large scale warfare being determined by a couple people!

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2 hours ago, Sheriff Rick Grimes said:

 

It wouldn't matter.  The missiles are easy to flare and even with a direct hit, it only makes the jet start smoking.  100% useless.  Not to mention that whatever team has jet pilots is the team that wins.  It's fun to have a gamemode of large scale warfare being determined by a couple people!

q.q much?

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- Currently, I have made around 3million from Strife and I'm just giving my opinion after playing Strife for a long time.

Couldn't pull a single tank for the past two hours and we didn't have air control and it would get blown up within a minute or two.

Trying to restore a hack is a joke when jets are around and they just strafe the building and everything dies.

As I stated in a previous post that I've made whoever has air control wins the game, two to four people can determine the outcome of a 80+ man game.

Solution: Remove lock on rockets, half the ammo size, reduce the price back to normal, this way you can't just spam your bullets away and destroying armored vehicles takes skill.

I'm sure anyone who has trained in the editor or anything else to become good in flying will enjoy dog fighting other jets without the bullshit lock on. @HomeTrlx @bamf @Gnashes

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On 8/17/2017 at 8:48 AM, Zorrak said:

well the strife server also attracts at different crowd than the ones from the life servers, KoTH players are coming over because they see its popular, and once the servers start hitting 10-20 people concurrent, those players wont be exposed to the server because of its low pop. dont pay people to AFK, increase rewards for the active players 

I think I suggested once that they increase the amount of money you get for capping to like 15 or 20k. That's a huge incentive to stop spawn camping and instead try to get your team to win. I believe this would decrease spawn camping a great deal, and it rewards people for advancing instead of afking.

Edited by Steve
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16 minutes ago, Steve said:

I think I suggested once that they increase the amount of money you get for capping to like 15 or 20k. That's a huge incentive to stop spawn camping and instead try to get your team to win. I believe this would decrease spawn camping a great deal, and it rewards people for advancing instead of afking.

I'm never against money buffs, but realistically I don't think we'll ever get 15k or 20k for capping unless something else gets nerfed. Would be nice if kill rewards were reduced and cap rewards were increased so spawnkilling wouldn't be as rewarding. 

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On 8/17/2017 at 10:32 PM, Sir Ling Ling (2) said:

Like literally, you guys do not take anything members have in mind into consideration. Its getting quite annoying. Also, if you wanna fix the jet issue, remove jets completely and turn that advanced flying bullshit off of helis. That way people can buy pawnees and do damage like jets, but can still get taken out much easier than jets. Advanced flying is a sack of shit and since strife has been released I have only seen 2 helis flying in the sky and both of them crashed. 

They tried them both twice. They both failed twice - STRIFE will likely meet a similar fate.

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9 hours ago, Azeh said:

I'm never against money buffs, but realistically I don't think we'll ever get 15k or 20k for capping unless something else gets nerfed. Would be nice if kill rewards were reduced and cap rewards were increased so spawnkilling wouldn't be as rewarding. 

I could take a nerf for killing and a buff for capping

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On 18-8-2017 at 2:27 AM, bamf said:

The reason we compare things to running meth is that, as the highest priced illegal item, meth is designed to be the ultimate "money maker" in the Asylum world(s).  Also, a common refrain on the forums is "I'd rather run meth than do (fill in the blank)".  It's a known quantity among most players, so it's easy to use as a comparison.  

Make sense?

Hah i still think it's funny how people think that meth is actually the best money making, sure statistically it's the best but when put into the real world with all the risk and variables there is often better ways to earn. It's all about awareness, risk management and having the right allies to avoid trouble.

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