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Change Log 6.6.3


Paratus

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6.6.3

  • Go-Karts can now be driven away from the race track.
  • Go-Karts are considered "unregistered vehicles" and police now have a new charge for people driving them on roads.
  • Recently captured messages for captures/cartels will now properly report the amount of time until it can be captured again.
  • The longer you hold a capture point, the better the defensive fortifications will become! They will upgrade each restart where a gang held the area for the entire duration.
  • Removed a bunch of capture points which people didn't enjoy.
  • Added a new drug cartel location.
  • Added vehicle garages to every cartel. You can now access them using the flag.
  • Fixed a bug when placing charges where some charges would be missing from the options.
Snatch, Zelthius, Dork and 22 others like this
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3 minutes ago, Paratus said:

6.6.3

  • Go-Karts can now be driven away from the race track.
  • Go-Karts are considered "unregistered vehicles" and police now have a new charge for people driving them on roads.
  • Recently captured messages for captures/cartels will now properly report the amount of time until it can be captured again.
  • The longer you hold a capture point, the better the defensive fortifications will become! They will upgrade each restart where a gang held the area for the entire duration.
  • Removed a bunch of capture points which people didn't enjoy.
  • Added a new drug cartel location.
  • Added vehicle garages to every cartel. You can now access them using the flag.
  • Fixed a bug when placing charges where some charges would be missing from the options.

YES MY CHILD

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Just now, Bang said:
  • The longer you hold a capture point, the better the defensive fortifications will become! They will upgrade each restart where a gang held the area for the entire duration.

Whats this mean?

Say you capture arms dealer, the next server restart you need to hold it the entire time. If you do, the next restart will get added fortifications like sand bag walls, razor wires, etc. If you hold it for another full duration it'll upgrade even further.

Olivia, Crossfade, Dextrix and 1 other like this
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Just now, Paratus said:

Say you capture arms dealer, the next server restart you need to hold it the entire time. If you do, the next restart will get added fortifications like sand bag walls, razor wires, etc. If you hold it for another full duration it'll upgrade even further.

You do realize that's a disadvantage to the gang, right?

The people holding the cartel, aren't the ones defending when a fight happens

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2 minutes ago, Bikstok said:

You do realize that's a disadvantage to the gang, right?

The people holding the cartel, aren't the ones defending when a fight happens

Basically it's a nerf to the gang that held cartels, the ones that started attacking it from the gang which owns cartels, now has advantage cause of it. So now if you want enemies to have less fortifications that means you can't hold it for a long period.

Edited by Pentax
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1 minute ago, Paratus said:

Say you capture arms dealer, the next server restart you need to hold it the entire time. If you do, the next restart will get added fortifications like sand bag walls, razor wires, etc. If you hold it for another full duration it'll upgrade even further.

You that doesn't really work well at all for the team holding the cartel... only the ones defending it.

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Just now, Bikstok said:

You do realize that's a disadvantage to the gang, right?

The people holding the cartel, aren't the ones defending when a fight happens

Exactly what I was about to mention.  Why the hell would the owning gang want it to be more defensible for whoever is taking it from them?

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  • The longer you hold a capture point, the better the defensive fortifications will become! They will upgrade each restart where a gang held the area for the entire duration.

So... Wouldnt that mean that whoever is ATTACKING "technically defending the actual zone" Has an advantage over the gang who actually owns the cartel and has to attack it?

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You guys are seeing it wrong, i believe the cartel will be fortified so the "capturing gang" will have a better chance of winning.

This way a worse gang have a chance to beat the better ones, fights will become dynamical as terain keeps changing.

So basically if you always want to have the cartel, the capturing gang will at some point have a great advantage thus being more balanced to break that streak.

Like a counter "Hot streak" mechanism against dominant gangs

Edited by Midamaru
The Monopoly Man likes this
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Just now, Midamaru said:

You guys are seeing it wrong, i believe the cartel will be fortified so the "capturing gang" will have a better chance of winning.

This way a worse gang have a chance to beat the better ones, fights will become dynamical as terain keeps changing.

Less incentive to hold a cartel... inb4 1 guy makes another gang to contest for a minute then let them recap so no fortifications... lol.

Crossfade likes this
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1 minute ago, Midamaru said:

You guys are seeing it wrong, i believe the cartel will be fortified so the "capturing gang" will have a better chance of winning.

This way a worse gang have a chance to beat the better ones, fights will become dynamical as terain keeps changing.

So basically if you always want to have the cartel, the capturing gang will at some point have a great advantage thus being more balanced to break that streak.

Like a counter "Hot streak" mechanism against dominant gangs

Then you don't want your cartel to be fortified, then what is the point .

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