Paratus Posted February 5, 2016 Report Share Posted February 5, 2016 6.6.3 Go-Karts can now be driven away from the race track. Go-Karts are considered "unregistered vehicles" and police now have a new charge for people driving them on roads. Recently captured messages for captures/cartels will now properly report the amount of time until it can be captured again. The longer you hold a capture point, the better the defensive fortifications will become! They will upgrade each restart where a gang held the area for the entire duration. Removed a bunch of capture points which people didn't enjoy. Added a new drug cartel location. Added vehicle garages to every cartel. You can now access them using the flag. Fixed a bug when placing charges where some charges would be missing from the options. Snatch, Zelthius, Dork and 22 others like this Link to comment
bamf Posted February 5, 2016 Report Share Posted February 5, 2016 First Dextrix, Spek, Olivia and 1 other like this Link to comment
Cre Posted February 5, 2016 Report Share Posted February 5, 2016 4th or something Olivia likes this Link to comment
Motown Posted February 5, 2016 Report Share Posted February 5, 2016 4th Spek, Sergio, Snatch and 2 others like this Link to comment
Pentax Posted February 5, 2016 Report Share Posted February 5, 2016 Just now, bamf said: First Nop sorry Link to comment
J1M Posted February 5, 2016 Report Share Posted February 5, 2016 Just now, Paratus said: 6.6.3 Go-Karts can now be driven away from the race track. gjrdh tfi x;DFLHm tfr hltf ,tluj#' Olivia likes this Link to comment
Boris Posted February 5, 2016 Report Share Posted February 5, 2016 THE CARTEL PATCH. It's AMAZING. Link to comment
g1ant Posted February 5, 2016 Report Share Posted February 5, 2016 And where is the new drug cartel? Link to comment
Cre Posted February 5, 2016 Report Share Posted February 5, 2016 1 minute ago, Motown said: 4th You tried, friend. Motown likes this Link to comment
Crow Posted February 5, 2016 Report Share Posted February 5, 2016 3 minutes ago, Paratus said: 6.6.3 Go-Karts can now be driven away from the race track. Go-Karts are considered "unregistered vehicles" and police now have a new charge for people driving them on roads. Recently captured messages for captures/cartels will now properly report the amount of time until it can be captured again. The longer you hold a capture point, the better the defensive fortifications will become! They will upgrade each restart where a gang held the area for the entire duration. Removed a bunch of capture points which people didn't enjoy. Added a new drug cartel location. Added vehicle garages to every cartel. You can now access them using the flag. Fixed a bug when placing charges where some charges would be missing from the options. YES MY CHILD Link to comment
Vanilla Coke Posted February 5, 2016 Report Share Posted February 5, 2016 Paratus... You said we got a new drug cartel, but you didn't put in a screenshot. Link to comment
Midamaru Posted February 5, 2016 Report Share Posted February 5, 2016 4 minutes ago, Paratus said: 6.6.3 Added vehicle garages to every cartel. You can now access them using the flag. Stock the .50 cal offroads... Link to comment
Bikstok Posted February 5, 2016 Report Share Posted February 5, 2016 So less incentive to hold cartels for an extended period? Hmm Can't wait to contest a cartel and man my turret! Spek likes this Link to comment
Wang Liqin Posted February 5, 2016 Report Share Posted February 5, 2016 Big Fred, Bob Jill. and Tiger like this Link to comment
Sylus Degalle Posted February 5, 2016 Report Share Posted February 5, 2016 The longer you hold a capture point, the better the defensive fortifications will become! They will upgrade each restart where a gang held the area for the entire duration. Whats this mean? Link to comment
Uprise Posted February 5, 2016 Report Share Posted February 5, 2016 Just now, Bang said: The longer you hold a capture point, the better the defensive fortifications will become! They will upgrade each restart where a gang held the area for the entire duration. Whats this mean? Link to comment
Paratus Posted February 5, 2016 Author Report Share Posted February 5, 2016 Just now, Bang said: The longer you hold a capture point, the better the defensive fortifications will become! They will upgrade each restart where a gang held the area for the entire duration. Whats this mean? Say you capture arms dealer, the next server restart you need to hold it the entire time. If you do, the next restart will get added fortifications like sand bag walls, razor wires, etc. If you hold it for another full duration it'll upgrade even further. Olivia, Crossfade, Dextrix and 1 other like this Link to comment
JonSnow Posted February 5, 2016 Report Share Posted February 5, 2016 YES! Go-Karts for the win!!! Link to comment
Sylus Degalle Posted February 5, 2016 Report Share Posted February 5, 2016 Just now, Paratus said: Say you capture arms dealer, the next server restart you need to hold it the entire time. If you do, the next restart will get added fortifications like sand bag walls, razor wires, etc. If you hold it for another full duration it'll upgrade even further. Ohh my thats sounds nice, Good shit Olivia likes this Link to comment
rngr Posted February 5, 2016 Report Share Posted February 5, 2016 Finally some sort of cartel update. Fuck yeah. Crossfade likes this Link to comment
Bikstok Posted February 5, 2016 Report Share Posted February 5, 2016 Just now, Paratus said: Say you capture arms dealer, the next server restart you need to hold it the entire time. If you do, the next restart will get added fortifications like sand bag walls, razor wires, etc. If you hold it for another full duration it'll upgrade even further. You do realize that's a disadvantage to the gang, right? The people holding the cartel, aren't the ones defending when a fight happens Tiger, Satan, Professor Pericles and 10 others like this Link to comment
Pentax Posted February 5, 2016 Report Share Posted February 5, 2016 (edited) 2 minutes ago, Bikstok said: You do realize that's a disadvantage to the gang, right? The people holding the cartel, aren't the ones defending when a fight happens Basically it's a nerf to the gang that held cartels, the ones that started attacking it from the gang which owns cartels, now has advantage cause of it. So now if you want enemies to have less fortifications that means you can't hold it for a long period. Edited February 5, 2016 by Pentax Link to comment
Buvaloz Posted February 5, 2016 Report Share Posted February 5, 2016 Just now, Bikstok said: You do realize that's a disadvantage to the gang, right? The people holding the cartel, aren't the ones defending when a fight happens ^ Tiger and Sergio like this Link to comment
Sylus Degalle Posted February 5, 2016 Report Share Posted February 5, 2016 Fulltime cartel overwatch. Link to comment
Zoex Posted February 5, 2016 Report Share Posted February 5, 2016 Just now, Paratus said: Posession of illegal firearm currently charges 3500 instead of the intended 350$, any chance you fix it through this patch too? Rather then that, good that this patch is addressing cartels, always good. Link to comment
MrSmoke Posted February 5, 2016 Report Share Posted February 5, 2016 (edited) Just now, Bikstok said: That's a benefit to the attackers,cause usually the guys that hold the cartels are not defending Edited February 5, 2016 by MrSmoke Link to comment
Vanilla Coke Posted February 5, 2016 Report Share Posted February 5, 2016 1 minute ago, Paratus said: Say you capture arms dealer, the next server restart you need to hold it the entire time. If you do, the next restart will get added fortifications like sand bag walls, razor wires, etc. If you hold it for another full duration it'll upgrade even further. You that doesn't really work well at all for the team holding the cartel... only the ones defending it. Link to comment
rngr Posted February 5, 2016 Report Share Posted February 5, 2016 Just now, Bikstok said: You do realize that's a disadvantage to the gang, right? The people holding the cartel, aren't the ones defending when a fight happens Exactly what I was about to mention. Why the hell would the owning gang want it to be more defensible for whoever is taking it from them? Link to comment
Axe Posted February 5, 2016 Report Share Posted February 5, 2016 The longer you hold a capture point, the better the defensive fortifications will become! They will upgrade each restart where a gang held the area for the entire duration. So... Wouldnt that mean that whoever is ATTACKING "technically defending the actual zone" Has an advantage over the gang who actually owns the cartel and has to attack it? Link to comment
Midamaru Posted February 5, 2016 Report Share Posted February 5, 2016 (edited) You guys are seeing it wrong, i believe the cartel will be fortified so the "capturing gang" will have a better chance of winning. This way a worse gang have a chance to beat the better ones, fights will become dynamical as terain keeps changing. So basically if you always want to have the cartel, the capturing gang will at some point have a great advantage thus being more balanced to break that streak. Like a counter "Hot streak" mechanism against dominant gangs Edited February 5, 2016 by Midamaru The Monopoly Man likes this Link to comment
Hiraku Posted February 5, 2016 Report Share Posted February 5, 2016 (edited) GUYS I THINK THAT MIGHT BE THE POINT. TO STOP ONE GANG PERMA HOLDING CARTELS. Edited February 5, 2016 by Hiraku Mike Stmria, The Monopoly Man and Sergio like this Link to comment
Vanilla Coke Posted February 5, 2016 Report Share Posted February 5, 2016 Just now, Midamaru said: You guys are seeing it wrong, i believe the cartel will be fortified so the "capturing gang" will have a better chance of winning. This way a worse gang have a chance to beat the better ones, fights will become dynamical as terain keeps changing. Less incentive to hold a cartel... inb4 1 guy makes another gang to contest for a minute then let them recap so no fortifications... lol. Crossfade likes this Link to comment
Leftie Posted February 5, 2016 Report Share Posted February 5, 2016 I'm so glad that we now have even less incentive to hold / fight cartels. Link to comment
MrSmoke Posted February 5, 2016 Report Share Posted February 5, 2016 1 minute ago, Midamaru said: You guys are seeing it wrong, i believe the cartel will be fortified so the "capturing gang" will have a better chance of winning. This way a worse gang have a chance to beat the better ones, fights will become dynamical as terain keeps changing. So basically if you always want to have the cartel, the capturing gang will at some point have a great advantage thus being more balanced to break that streak. Like a counter "Hot streak" mechanism against dominant gangs Then you don't want your cartel to be fortified, then what is the point . Link to comment
Recommended Posts