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Good changes?  

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  1. 1. Good changes?



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Cop Changes

1. Increase max pay for cops to 200k

2. Change lethal pay for cops to 20% of players current bounty.

*Increasing pay for cops gives cops more incentive for players to play cop and spread out among servers more evenly*

Civ Changes
3. Increase pay for heroin

4. Decrease base price of rebel gear and vehicles by 10%. (3k saved on the average rebel loadout, 11k on ifrits, and 14k saved on orcas.)

5. Keep current fridge system for cartels, but give option to put half of the dirty money straight into gang account in exchange for the other half of the dirty money (50k straight to gang account, other 50k  paid to hire money launderers)

6. Cap servers at 80 players (Will not only make servers more stable, but will spread players to the other 3 servers instead of congesting on 1 or 2 of the 4 servers)

7. Increase amount of Gold bars spawning in fed. (Currently high risk, but somewhat low reward and has been for awhile. Maybe keep the current gold bar system, but auto-spawn 5 gold bars in at restart. This would increase the max payout of a fed by 150k.)

8. Add gang rankings. Could be earned and lost like war points but tied to a whole gang, not just an individual. Reaching certain gang rankings will unlock certain items, titles, or perks for members of that gang. (Examples - Spawn with 5 redgull, Additional 5% off rebel weapons, clothes, or vehicles. Names for titles could be just about anything. Additional clothing can consist of CSAT Ghillies, (AAF) and (NATO) Pilot Coveralls, Combat Fatigues (AAF) Officer, Combat Fatigues (CSAT) Officer (keep in mind officer fatigues csat does not give any ballistic resistance), Combat Helmet (Camo), Combat Helmet (Spraypaint), and many others.)   To make things more competitive give the top 3 highest ranking gangs a custom ifrit, .50 cal, or orca skin which would be exclusive to the top 3 gangs. Player's access to purchasing this skinned vehicle(s) would be lost upon losing a top 3 position in the gang rankings. To keep things fair and not just "big gang friendly" make some of the titles / perks /  items easier to achieve so the small and new gangs would be able to experience the gang ranking system as well.

Instead of declaring war on a gang, possibly add a new feature and allow a gang to set another gang as a rival gang. This way it is a separate set of statistics then your war statistics. This system would also prevent a player from being spammed with more statistics and notifications every time they get a kill on a warring gang.

Edited by Bunni
Gh0st, uc., K1NG and 31 others like this
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Just now, Bunni said:

Civ Changes
3. Increase pay for heroin

+1 And id also suggest making it so the drug feild cant spawn right next to oil cartel...

4. Decrease base price of rebel gear and vehicles by 10%. (3k saved on the average rebel loadout, 11k on ifrits, and 14k saved on orcas.)

+1

5. Keep current fridge system for cartels, but give option to put half of the dirty money straight into gang account in exchange for the other half of the dirty money (50k straight to gang account, other 50k  paid to hire money launderers)

+1

6. Cap servers at 80 players (Will not only make servers more stable, but will spread players to the other 3 servers instead of congesting on 1 or 2 of the 4 servers)

Cant hurt to try

7. Increase amount of Gold bars spawning in fed. (Currently high risk, but somewhat low reward and has been for awhile. Maybe keep the current gold bar system, but auto-spawn 5 gold bars in at restart. This would increase the max payout of a fed by 150k.)

+1, Im a career cop. Vans are over powered if we aren't going to remove them at least give back some of the deer-stands to rebels

8. Add gang rankings. Could be earned and lost like war points but tied to a whole gang, not just an individual. Reaching certain gang rankings will unlock certain items, titles, or perks for members of that gang. (Examples - Spawn with 5 redgull, Additional 5% off rebel weapons, clothes, or vehicles. Names for titles could be just about anything. Additional clothing can consist of CSAT Ghillies, (AAF) and (NATO) Pilot Coveralls, Combat Fatigues (AAF) Officer, Combat Fatigues (CSAT) Officer (keep in mind officer fatigues csat does not give any ballistic resistance), Combat Helmet (Camo), Combat Helmet (Spraypaint), and many others.)   To make things more competitive give the top 3 highest ranking gangs a custom ifrit, .50 cal, or orca skin which would be exclusive to the top 3 gangs. Player's access to purchasing this skinned vehicle(s) would be lost upon losing a top 3 position in the gang rankings. To keep things fair and not just "big gang friendly" make some of the titles / perks /  items easier to achieve so the small and new gangs would be able to experience the gang ranking system as well.

Instead of declaring war on a gang, possibly add a new feature and allow a gang to set another gang as a rival gang. This way it is a separate set of statistics then your war statistics. This system would also prevent a player from being spammed with more statistics and notifications every time they get a kill on a warring gang.

 

Ghouh likes this
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Just now, swatguy17 said:

What is the current level? I think it's at around 40% which is still a little low, considering that sometimes its the only way to get a suspect (House, Unreachable, CLer's, Exploiters).

 

What it does is limits it to $30k, so if someone's bounty is 5mil and he gets lethal'd instead of the 150k you get 30k and that's split among the cops within a range of 2km.

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On 11/29/2017 at 7:44 AM, Bunni said:

5. Keep current fridge system for cartels, but give option to put half of the dirty money straight into gang account in exchange for the other half of the dirty money (50k straight to gang account, other 50k  paid to hire money launderers)

50% to gang account? Im sure you mean your bank account?

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