JIMBO Posted July 17, 2018 Report Share Posted July 17, 2018 Innate, thero, Bag Of Funyuns and 6 others like this Link to comment
bamf Posted July 17, 2018 Author Report Share Posted July 17, 2018 5 minutes ago, Wop said: I'm afraid to get in a vehicle people warning about babs and stuff It's fine now... DJB and Twinkie like this Link to comment
DJB Posted July 17, 2018 Report Share Posted July 17, 2018 (edited) 13 minutes ago, bamf said: It's fine now... Thank you sir. There was also an issue at air field refuel area. Wouldn't let us refuel using it. No scroll wheel options on the fuel things. Ohhh and cocaine pit is now vertical instead of well horizontal... Like you have to see it its not flat its standing up if that makes sense. Like a green wall. The coke thing ain't game breaking, it works but it is weird. @bamf Edited July 17, 2018 by Wop Link to comment
Sliick Posted July 17, 2018 Report Share Posted July 17, 2018 17 minutes ago, Wop said: Ohhh and cocaine pit is now vertical instead of well horizontal... Like you have to see it its not flat its standing up if that makes sense. Like a green wall. @Poseidon do something like this? [if cocaine_pit=exist, then cocaine_pit=vertical] if you couldnt tell IDK HOW TO FUCKING CODE .Casper likes this Link to comment
Joltiwolfe Posted July 17, 2018 Report Share Posted July 17, 2018 causing a3 to ctd every few minutes as of 8.1.7 Link to comment
Poseidon Posted July 17, 2018 Report Share Posted July 17, 2018 We'll likely roll out a hotfix update tomorrow with fixes for various map issues and other issues we noticed. Please keep posting any issues you find. Dally, Sliick, Blake Kingsin and 18 others like this Link to comment
DeepHouse Posted July 17, 2018 Report Share Posted July 17, 2018 35 minutes ago, Poseidon said: We'll likely roll out a hotfix update tomorrow with fixes for various map issues and other issues we noticed. Please keep posting any issues you find. Good work man! Link to comment
Cifunds Posted July 17, 2018 Report Share Posted July 17, 2018 47 minutes ago, Poseidon said: We'll likely roll out a hotfix update tomorrow with fixes for various map issues and other issues we noticed. Please keep posting any issues you find. is there a code in there for Gnashes to see ??? Link to comment
TheCrestedPenguin Posted July 17, 2018 Report Share Posted July 17, 2018 Nice patch, Now helicopters can gather cocaine as well Farmer Steve, Majed, Bazzajack and 7 others like this Link to comment
Poseidon Posted July 17, 2018 Report Share Posted July 17, 2018 29 minutes ago, TheCrestedPenguin said: Nice patch, Now helicopters can gather cocaine as well That's just the new green screen for video editing.... jeans, Space, Walt and 25 others like this Link to comment
Steve Posted July 17, 2018 Report Share Posted July 17, 2018 3 hours ago, Poseidon said: We'll likely roll out a hotfix update tomorrow with fixes for various map issues and other issues we noticed. Please keep posting any issues you find. This mafucker has 8 posts and 130 rep. None of you forum like whores can be that. Good job btw skimancole likes this Link to comment
Good Lub Posted July 17, 2018 Report Share Posted July 17, 2018 7 minutes ago, Steve said: This mafucker has 8 posts and 130 rep. None of you forum like whores can be that. Good job btw Agreed 1:16.5 Doubt anyone has that ratio Link to comment
.Sean Posted July 17, 2018 Report Share Posted July 17, 2018 Wait what did I miss.... Poseidon from Olympus? John Oasis and Clint Beastwood like this Link to comment
conthegodoffire Posted July 17, 2018 Report Share Posted July 17, 2018 Can I play for more then ten minutes on P3 without being lagged out? Link to comment
bamf Posted July 17, 2018 Author Report Share Posted July 17, 2018 49 minutes ago, conthegodoffire said: Can I play for more then ten minutes on P3 without being lagged out? Well the server stayed at around 45 FPS while mostly full, so probably? Steve, Danne, Fried Rice and 1 other like this Link to comment
Johnny Posted July 17, 2018 Report Share Posted July 17, 2018 54 minutes ago, conthegodoffire said: P3 O O F conthegodoffire likes this Link to comment
JaxxonMurphy Posted July 17, 2018 Report Share Posted July 17, 2018 Patch is amazing! Thanks for getting things moving! Looking forward to what else is to come! Silver-Spy likes this Link to comment
Jack7296 Posted July 17, 2018 Report Share Posted July 17, 2018 You can definitely see an improvement. Link to comment
conthegodoffire Posted July 17, 2018 Report Share Posted July 17, 2018 3 hours ago, bamf said: Well the server stayed at around 45 FPS while mostly full, so probably? Well good then. Link to comment
DiversityCSGO Posted July 17, 2018 Report Share Posted July 17, 2018 (edited) 9 hours ago, CrispySliick said: @Poseidon do something like this? [if cocaine_pit=exist, then cocaine_pit=vertical] if you couldnt tell IDK HOW TO FUCKING CODE We like to call what your intentions are in that pseudo code, a dirty hack. Probably don't care but surrounding things in [ ] makes an array in most languages so placing an if statement inside an array isn't a good idea, you will typically see if statements doing something like if (cocaine_pit == exist) { cocaine_pit = vertical; } And you don't check if cocaine_pit = exist you check == or ===, doing = exist would set the variable cocaine_pit to exist while the others checks if cocaine_pit is exist. As for "then" you sometimes see this in python and other languages that have "simple" code but majority languages use { } as shown above whatever is placed within the { } is basically the then if the if statement is not true then whatever is in that if statement is not executed. Like I said, probably don't care but maybe someone does Edited July 17, 2018 by DiversityCSGO Good Lub and Silver-Spy like this Link to comment
Good Lub Posted July 17, 2018 Report Share Posted July 17, 2018 26 minutes ago, DiversityCSGO said: We like to call what your intentions are in that pseudo code, a dirty hack. Probably don't care but surrounding things in [ ] makes an array in most languages so placing an if statement inside an array isn't a good idea, you will typically see if statements doing something like if (cocaine_pit == exist) { cocaine_pit = vertical; } And you don't check if cocaine_pit = exist you check == or ===, doing = exist would set the variable cocaine_pit to exist while the others checks if cocaine_pit is exist. As for "then" you sometimes see this in python and other languages that have "simple" code but majority languages use { } as shown above whatever is placed within the { } is basically the then if the if statement is not true then whatever is in that if statement is not executed. Like I said, probably don't care but maybe someone does English please Link to comment
Steve Posted July 17, 2018 Report Share Posted July 17, 2018 3 hours ago, bamf said: Well the server stayed at around 45 FPS while mostly full, so probably? How many scripts did he optimize? As well we're there any key things he fixed? Link to comment
DiversityCSGO Posted July 17, 2018 Report Share Posted July 17, 2018 (edited) 1 hour ago, Steve said: How many scripts did he optimize? As well we're there any key things he fixed? In another post, we were talking about jail time not saving and this is what he had to say about the 2nd update btw -- not a key thing in this one but definitely a key factor for the next update: On 7/16/2018 at 1:59 AM, Poseidon said: This should be fixed with my 2nd update which overhauls the way data syncs. 1 hour ago, Azeh said: https://gitlab.com/Azeh/ffaa/commit/6272de26bcfecaeea507a2a58742fea4fb8de8c4?view=parallel This doesn't include changes to the server files though Also from a quick look at the diff Azeh posted it looks like mainly code cleanup (a lot of bad formatting being fixed). Edit 1: It also looks like he added timers for a few things to give it some time to load which is mainly where we are probably seeing better FPS instead of loading things all at once. Edit 2: Also I saw a few things change from execVM to spawn functions. I'm unsure of this but I would think execVM would take up more memory compared to spawn... So another client memory possible fix which would add more FPS. Edit 3 (final edit): It looks like the last difference I can really find is, he renamed/moved some files (cleaning up the code base) for example: Chair/sitdown.sqf → core/functions/fn_sitDown.sqf He moved Chair/sitdown.sqf script to the core/functions directory (easier to find the core functions) and then once in the functions directory I am guessing there is something in SQF or something they made to load functions globally or he included the directory somewhere so he could call the sit down script as a function instead of an execVM call. This has to do with my 2nd edit of him changing execVM's to spawn functions, He more than likely has to move that script to the functions directory so he can call it with spawn instead of execVM and calling a function is faster and less RAM then opening/parsing a script (AKA optimization) Explanation of execVM vs Spawn functions: The reason is I believe execVM probably does what it says executes a Virtual Machine, and if anyone knows anything about VM's they eat RAM hence it slows down the server if too much RAM is used. Most of you have probably built a PC before and probably don't care too much about RAM but its a big thing for hosting. There is always a bunch of stuff going on in a temporary situation where you only need to store it temporarily and move on. For example, your player in the game is not static (not the same all the time) its dynamic (that means it changes). This is one way RAM can be used but typically in my line of work we could be going through a calculation where you are trying to count something up so first you do 100 + 100 = 200 -- well you have to store 200 somewhere so you store it in a variable named $number, well $number has to be held in RAM because sooner or later the script exits and that $number variable needs to be destroyed from RAM because its no longer relevant, by using execVM you use that RAM by using the VM, by using spawn you call a function already included in the file you have open which will still use RAM when executing the function but WAY less. The only file I did not code review was the mission.sqm and that's mainly cause that thing must be huge and doesn't want to load... But that's my break down from an outside developers point of view at least, I tried to simplify it as simple as possible for you guys. PS. I don't do any programming in SQF or know much about the language or who @Poseidon is but he's doing a good job and definitely knows what he is doing you can tell just by the quality of the diff Azeh provided (Thanks btw for that Azeh). Edited July 17, 2018 by DiversityCSGO TRYHARD, Samus_Aran, DeepHouse and 4 others like this Link to comment
Steve Posted July 17, 2018 Report Share Posted July 17, 2018 I suppose from here on out it will only get better DankBud likes this Link to comment
Leady Posted July 17, 2018 Report Share Posted July 17, 2018 http://my.gaming-asylum.com/donate *cough* *cough* Help keep Poseidon around and patches like these coming. DeepHouse, Kev 23, Steve and 15 others like this Link to comment
DankBud Posted July 17, 2018 Report Share Posted July 17, 2018 1 hour ago, Steve said: I suppose from here on out it will only get better we can only hope right lol? Link to comment
Clint Beastwood Posted July 17, 2018 Report Share Posted July 17, 2018 1 hour ago, Leady said: http://my.gaming-asylum.com/donate *cough* *cough* Help keep Poseidon around and patches like these coming. | Mason | and Walt like this Link to comment
Glass of Water Posted July 17, 2018 Report Share Posted July 17, 2018 ur the new rod tidwell Link to comment
HotWings Posted July 17, 2018 Report Share Posted July 17, 2018 12 hours ago, Poseidon said: That's just the new green screen for video editing.... Better RP than 85% of the server. Mank likes this Link to comment
HomeTrlx Posted July 17, 2018 Report Share Posted July 17, 2018 When I played today no major server lag or anything like that! Just a little bit dsync and that's it. Looking good! Link to comment
Steve Posted July 17, 2018 Report Share Posted July 17, 2018 @Poseidon perhaps something looking into would be the cartel script or something related to it. As soon as we started fighting cartels the server started lagging. I'm thinking it has to do with the way the contesting of a cartel works but I don't know jack shit about SQF it's just something that has happened more the once. On the bright side last night we did 2 banks a fed and a prison in 1 restart and the server seemed to work very well. McMuffin likes this Link to comment
Poseidon Posted July 17, 2018 Report Share Posted July 17, 2018 Just now, Steve said: @Poseidon perhaps something looking into would be the cartel script or something related to it. As soon as we started fighting cartels the server started lagging. I'm thinking it has to do with the way the contesting of a cartel works but I don't know jack shit about SQF it's just something that has happened more the once. On the bright side last night we did 2 banks a fed and a prison in 1 restart and the server seemed to work very well. Cartels is something i'll be looking into this week. Sikorsky, jeans, massi and 5 others like this Link to comment
Bag Of Funyuns Posted July 17, 2018 Report Share Posted July 17, 2018 server 2 is taking a shit Link to comment
Steve Posted July 17, 2018 Report Share Posted July 17, 2018 2 minutes ago, Bag Of Funyuns said: server 2 is taking a shit I'm so convinced it's related to cartels at this point. Link to comment
Poseidon Posted July 17, 2018 Report Share Posted July 17, 2018 10 minutes ago, Bag Of Funyuns said: server 2 is taking a shit It appears to have recovered back to normal FPS. DeepHouse, Mr. Linux, Batcan and 1 other like this Link to comment
Dork Posted July 17, 2018 Report Share Posted July 17, 2018 16 hours ago, Poseidon said: We'll likely roll out a hotfix update tomorrow with fixes for various map issues and other issues we noticed. Please keep posting any issues you find. people are actually saying you fixed most of the problems.. so you fixed in a week what asylum staff couldnt in 2+ year DeepHouse, Dally, Mank and 15 others like this Link to comment
Batcan Posted July 18, 2018 Report Share Posted July 18, 2018 21 hours ago, J. Urbanowski said: What is it? lag isn't a problem, it's a feature. Nicolas March and Danne like this Link to comment
Steve Posted July 18, 2018 Report Share Posted July 18, 2018 18 hours ago, Poseidon said: We'll likely roll out a hotfix update tomorrow with fixes for various map issues and other issues we noticed. Please keep posting any issues you find. We had one instance where someone got revived in a tower and they then fell through the tower and died again. I'm not sure if this was a recent change or not because it could just be a very rare bug. Sp0on likes this Link to comment
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