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Showing results for tags 'money'.
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Overview: The idea is to set a limit on how much money a player can have, capping it at 10-20 million dollars. But increasing the rate you could make money. This would encourage players to spend their money instead of just saving it all. By having a cap, it could make the in-game economy more active and help money circulate more, which can benefit everyone in the game. Pros: Encourages Spending: - Players are more likely to spend their money rather than hoard it. - Increased spending can boost in-game activities. Reduces Wealth Inequality: - Limits the amount of money the wealthiest players can accumulate. - Promotes a more balanced in-game economy. Stimulates Economic Activity: - More money circulating can lead to more in-game opportunities. Makes it easier to make money: - Encourages more fights Cons: Implementation Challenges: - Players might find ways to hide or transfer their money. Unintended Consequences: - Could lead to instability in the in-game economy if not managed properly.
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