badger Posted June 16, 2017 Report Share Posted June 16, 2017 anyone have a list of all the base/unlimited prices of weapons in asylum ? admins if y'all have a list i would love to see it. PoLar Bubble likes this Link to comment
golem_trainer Posted June 16, 2017 Report Share Posted June 16, 2017 https://docs.google.com/spreadsheets/d/1Xvr5XvEZtb2pA_u0CeGaVtMTx3ZOIcpGdLD2N1pCUY0/edit?usp=sharing badger likes this Link to comment
badger Posted June 16, 2017 Author Report Share Posted June 16, 2017 Just now, golem_trainer said: https://docs.google.com/spreadsheets/d/1Xvr5XvEZtb2pA_u0CeGaVtMTx3ZOIcpGdLD2N1pCUY0/edit?usp=sharing meant more of the guns that are purchasable in the stores. But thank you tho! PoLar Bubble likes this Link to comment
Guest Posted June 16, 2017 Report Share Posted June 16, 2017 private["_shop", "_ret"]; _shop = [_this,0,"",[""]] call BIS_fnc_param; if(_shop == "") exitWith {closeDialog 0}; //Bad shop type passed. _ret = switch(_shop) do { case "police_equipment": { if (life_coplevel > 0) then { ["Police General Equipment", [ ["ToolKit",nil,80], ["FirstAidKit",nil,25], ["Binocular",nil,15], ["B_UavTerminal",nil,2000], ["NVGoggles_OPFOR",nil,100], ["ItemGPS",nil,0], ["ItemMap",nil,0], ["ItemCompass",nil,0], ["ItemWatch",nil,0] ] ]; } else { "You are not a Police Officer"; }; }; case "med_basic": { switch (true) do { case (playerSide != independent): {"You are not an EMT Paramedic"}; default { ["Hospital EMT Shop", [ ["ItemGPS",nil,10], ["Binocular",nil,15], ["NVGoggles",nil,100], ["ItemRadio",nil,50] ] ]; }; }; }; case "police_weapons": { switch(life_coplevel) do { case 1: { ["Cadet", [ ["hgun_P07_F",nil,500], ["SMG_05_F",nil,1000] ] ]; }; case 2: { ["Constable", [ ["hgun_P07_F",nil,500], ["SMG_05_F",nil,1000], ["SmokeShell",nil,100] ] ]; }; case 3: { ["Corporal", [ ["hgun_P07_F",nil,500], ["SMG_05_F",nil,1000], ["SmokeShell",nil,100] ] ]; }; case 4: { ["Sergeant", [ ["hgun_P07_F",nil,500], ["SMG_05_F",nil,1000], ["SmokeShell",nil,100] ] ]; }; case 5: { ["Lieutenant", [ ["hgun_P07_F",nil,500], ["SMG_05_F",nil,1000], ["hgun_Pistol_heavy_01_F",nil,700], ["SmokeShell",nil,100] ] ]; }; case 6: { ["Captain", [ ["hgun_P07_F",nil,500], ["SMG_05_F",nil,1000], ["hgun_Pistol_heavy_01_F",nil,700], ["SmokeShell",nil,100] ] ]; }; default { "You are not a Police Officer"; }; }; }; case "bounty": { switch(true) do { case (!license_civ_bounty): {"You don't have a bounty hunter license!"}; case (5 in life_talents): { _tempo = ["Bounty Hunter Shop", [ ["hgun_P07_F",nil,1000], ["SMG_02_F",nil,5000], ["SMG_01_F",nil,6000], ["arifle_TRG20_F",nil,7000] ] ]; _tempo; }; default { _tempo = ["Bounty Hunter Shop", [ ["hgun_P07_F",nil,1000] ] ]; _tempo; }; }; }; case "skiptracer": { switch(true) do { case (!license_civ_bounty): {"You don't have a bounty hunter license!"}; case !(126 in life_talents): {"You don't have the talent required of a Master Bounty Hunter!"}; case (5 in life_talents && (count life_honortalents > 0)): { _tempo = ["Bounty Hunter Shop", [ ["hgun_P07_F",nil,1000], ["SMG_02_F",nil,5000], ["SMG_01_F",nil,6000], ["arifle_TRG20_F",nil,7000], ["arifle_MXC_F",nil,7000], ["arifle_MX_F",nil,7000] ] ]; _tempo; }; default { _tempo = ["Bounty Hunter Shop", [ ["hgun_P07_F",nil,1000], ["SMG_02_F",nil,5000], ["SMG_01_F",nil,6000], ["arifle_TRG20_F",nil,7000] ] ]; _tempo; }; }; }; case "rebel": { switch(true) do { case (playerSide != civilian): {"You are a cop!"}; case (!license_civ_rebel): {"You don't have a Rebel training license!"}; default { _point = life_capture_list select 0; if ((_point select 1) != "0" && (_point select 1) == life_gang && (_point select 2) == 1) then { ["Your Jihadi Shop", [ ["hgun_Rook40_F",nil,1500], ["hgun_ACPC2_F",nil,3000], ["hgun_PDW2000_F",nil,5000], ["hgun_Pistol_heavy_02_F",nil,3500], ["SMG_01_F",nil,6000], ["SMG_05_F",nil,6000], ["arifle_sdar_F",nil,3500], ["arifle_SPAR_01_khk_F",nil,5000], ["arifle_SPAR_01_snd_F",nil,5000], ["arifle_Mk20C_plain_F",nil,5000], ["arifle_Mk20_plain_F",nil,5000], ["arifle_TRG21_F",nil,5000], //["arifle_TRG20_F",nil,8000], ["arifle_AKS_F",nil,4000], ["arifle_CTAR_blk_F",nil,4000], ["arifle_Katiba_F",nil,6000], ["arifle_Katiba_C_F",nil,6000], ["launch_RPG7_F",nil,10000], ["LMG_03_F",nil,25000], ["LMG_Mk200_F",nil,35000], ["HandGrenade",nil,5000], ["ToolKit",nil,80], ["FirstAidKit",nil,25], ["ItemGPS",nil,250], ["Binocular",nil,150], ["NVGoggles",nil,100], ["ItemMap",nil,0], ["SmokeShell",nil,100], ["SmokeShellRed",nil,100], ["SmokeShellGreen",nil,100], ["SmokeShellYellow",nil,100], ["SmokeShellPurple",nil,100], ["SmokeShellBlue",nil,100], ["SmokeShellOrange",nil,100] ] ]; } else { ["Mohammed's Jihadi Shop", [ ["hgun_Rook40_F",nil,1500], ["hgun_ACPC2_F",nil,3000], ["hgun_PDW2000_F",nil,5000], ["hgun_Pistol_heavy_02_F",nil,3500], ["SMG_01_F",nil,6000], ["SMG_05_F",nil,6000], ["arifle_sdar_F",nil,3500], ["arifle_SPAR_01_khk_F",nil,5000], ["arifle_SPAR_01_snd_F",nil,5000], ["arifle_Mk20C_plain_F",nil,5000], ["arifle_Mk20_plain_F",nil,5000], ["arifle_TRG21_F",nil,5000], //["arifle_TRG20_F",nil,8000], ["arifle_AKS_F",nil,4000], ["arifle_CTAR_blk_F",nil,4000], ["arifle_Katiba_F",nil,6000], ["arifle_Katiba_C_F",nil,6000], ["launch_RPG7_F",nil,10000], ["HandGrenade",nil,5000], ["ToolKit",nil,80], ["FirstAidKit",nil,25], ["ItemGPS",nil,250], ["Binocular",nil,150], ["NVGoggles",nil,100], ["ItemMap",nil,0], ["SmokeShell",nil,100], ["SmokeShellRed",nil,100], ["SmokeShellGreen",nil,100], ["SmokeShellYellow",nil,100], ["SmokeShellPurple",nil,100], ["SmokeShellBlue",nil,100], ["SmokeShellOrange",nil,100] ] ]; }; }; }; }; case "turf": { ["Gang Gats", [ ["hgun_Rook40_F",nil,1500], ["hgun_ACPC2_F",nil,3000], ["hgun_PDW2000_F",nil,5000], ["hgun_Pistol_heavy_02_F",nil,3500], ["SMG_01_F",nil,6000], ["SMG_05_F",nil,6000], ["arifle_sdar_F",nil,3500], ["arifle_SPAR_01_khk_F",nil,5000], ["arifle_SPAR_01_snd_F",nil,5000], ["arifle_Mk20C_plain_F",nil,5000], ["arifle_Mk20_plain_F",nil,5000], ["arifle_TRG21_F",nil,5000], //["arifle_TRG20_F",nil,8000], ["arifle_AKS_F",nil,4000], ["arifle_CTAR_blk_F",nil,4000], ["arifle_Katiba_F",nil,6000], ["arifle_Katiba_C_F",nil,6000], ["HandGrenade",nil,5000], ["ToolKit",nil,80], ["FirstAidKit",nil,25], ["ItemGPS",nil,250], ["Binocular",nil,150], ["NVGoggles",nil,100], ["ItemMap",nil,0], ["SmokeShell",nil,100], ["SmokeShellRed",nil,100], ["SmokeShellGreen",nil,100], ["SmokeShellYellow",nil,100], ["SmokeShellPurple",nil,100], ["SmokeShellBlue",nil,100], ["SmokeShellOrange",nil,100] ] ]; }; case "gun": { switch(true) do { case (playerSide != civilian): {"You are not a cop!"}; case (!license_civ_gun): {"You don't have a Firearms license!"}; default { ["Billy Joe's Firearms", [ ["hgun_Pistol_01_F",nil,1000], ["hgun_Rook40_F",nil,1500], ["hgun_ACPC2_F",nil,3000], ["hgun_PDW2000_F",nil,5000], ["arifle_sdar_F","SDAR (Illegal)",4000], ["hgun_Pistol_Signal_F","Flare Starter Gun",500] ] ]; }; }; }; case "genstore": { [format["%1 General Store", worldName], [ ["ToolKit",nil,80], ["FirstAidKit",nil,25], ["NVGoggles",nil,100], ["Binocular",nil,150], ["ItemRadio",nil,50], ["ItemGPS",nil,250], ["ItemMap",nil,10], ["ItemCompass",nil,10], ["ItemWatch",nil,10] ] ]; }; case "gas": { [format["%1 Gas Store", worldName], [ ["ToolKit",nil,80], ["FirstAidKit",nil,25] ] ]; }; }; _list = _ret select 1; if ((_shop == "rebel") && (31 in life_talents)) then { _list set [count _list, ["arifle_AKM_F",nil,7000]]; _list set [count _list, ["arifle_AK12_F",nil,14000]]; _list set [count _list, ["srifle_DMR_01_F",nil,5000]]; _list set [count _list, ["srifle_EBR_F",nil,9000]]; _list set [count _list, ["srifle_DMR_03_khaki_F",nil,10000]]; _list set [count _list, ["srifle_DMR_03_multicam_F",nil,10000]]; _list set [count _list, ["srifle_DMR_03_tan_F",nil,10000]]; _list set [count _list, ["srifle_DMR_03_woodland_F",nil,10000]]; _list set [count _list, ["srifle_DMR_06_olive_F",nil,7000]]; _list set [count _list, ["srifle_DMR_06_camo_F",nil,7000]]; _list set [count _list, ["arifle_SPAR_03_khk_F",nil,8000]]; _list set [count _list, ["arifle_SPAR_03_snd_F",nil,8000]]; }; if (_shop in ["police_equipment","rebel","turf","genstore"] && 15 in life_lootRewards) then { _list pushBack ["O_NVGoggles_urb_F",nil,300]; }; if (_shop in ["rebel","turf","genstore"] && 15 in life_lootRewards) then { _list pushBack ["O_NVGoggles_hex_F",nil,300]; _list pushBack ["O_NVGoggles_ghex_F",nil,300]; }; if (_shop == "police_weapons") then { if (77 in life_talents) then { _list set [count _list, ["arifle_Mk20_F",nil,1500]]; _list pushBack ["arifle_SPAR_01_blk_F",nil,1800]; }; if ((life_coplevel > 1) && (78 in life_talents)) then { _list set [count _list, ["arifle_MXC_Black_F",nil,2100]]; _list set [count _list, ["arifle_sdar_F",nil,1200]]; }; if ((life_coplevel > 1) && (80 in life_talents)) then { _list set [count _list, ["arifle_MX_Black_F",nil,2400]]; }; if ((life_coplevel > 1) && (82 in life_talents)) then { _list set [count _list, ["MiniGrenade","Flashbang",1000]]; }; if ((life_coplevel > 2) && (81 in life_talents)) then { _list set [count _list, ["arifle_MXM_Black_F",nil,3000]]; }; if ((life_coplevel > 4) && (81 in life_talents)) then { _list set [count _list, ["srifle_DMR_03_F",nil,5400]]; _list set [count _list, ["arifle_SPAR_03_blk_F",nil,4800]]; }; if (life_coprole in ["detective","all"]) then { if (life_coplevel >=4) then { _list set [count _list, ["hgun_Pistol_heavy_02_F",nil,1500]]; }; if (77 in life_talents) then { _list set [count _list, ["arifle_SPAR_01_khk_F",nil,1900]]; _list set [count _list, ["arifle_SPAR_01_snd_F",nil,1900]]; _list set [count _list, ["arifle_Mk20_plain_F",nil,1800]]; _list set [count _list, ["arifle_Mk20C_plain_F",nil,1800]]; _list set [count _list, ["arifle_TRG20_F",nil,1800]]; _list set [count _list, ["arifle_TRG21_F",nil,1800]]; _list set [count _list, ["SMG_02_F",nil,1700]]; _list set [count _list, ["SMG_01_F",nil,1900]]; }; if (80 in life_talents) then { _list set [count _list, ["arifle_MXC_F",nil,2100]]; _list set [count _list, ["arifle_MX_F",nil,2400]]; }; }; }; /*if ((_shop == "genstore") && (12 in life_talents)) then { _list set [count _list, ["Medikit",nil,200]]; };*/ _ret set[1, _list]; _ret; Link to comment
badger Posted June 16, 2017 Author Report Share Posted June 16, 2017 (edited) Spoiler Just now, Gnashes said: private["_shop", "_ret"]; _shop = [_this,0,"",[""]] call BIS_fnc_param; if(_shop == "") exitWith {closeDialog 0}; //Bad shop type passed. _ret = switch(_shop) do { case "police_equipment": { if (life_coplevel > 0) then { ["Police General Equipment", [ ["ToolKit",nil,80], ["FirstAidKit",nil,25], ["Binocular",nil,15], ["B_UavTerminal",nil,2000], ["NVGoggles_OPFOR",nil,100], ["ItemGPS",nil,0], ["ItemMap",nil,0], ["ItemCompass",nil,0], ["ItemWatch",nil,0] ] ]; } else { "You are not a Police Officer"; }; }; case "med_basic": { switch (true) do { case (playerSide != independent): {"You are not an EMT Paramedic"}; default { ["Hospital EMT Shop", [ ["ItemGPS",nil,10], ["Binocular",nil,15], ["NVGoggles",nil,100], ["ItemRadio",nil,50] ] ]; }; }; }; case "police_weapons": { switch(life_coplevel) do { case 1: { ["Cadet", [ ["hgun_P07_F",nil,500], ["SMG_05_F",nil,1000] ] ]; }; case 2: { ["Constable", [ ["hgun_P07_F",nil,500], ["SMG_05_F",nil,1000], ["SmokeShell",nil,100] ] ]; }; case 3: { ["Corporal", [ ["hgun_P07_F",nil,500], ["SMG_05_F",nil,1000], ["SmokeShell",nil,100] ] ]; }; case 4: { ["Sergeant", [ ["hgun_P07_F",nil,500], ["SMG_05_F",nil,1000], ["SmokeShell",nil,100] ] ]; }; case 5: { ["Lieutenant", [ ["hgun_P07_F",nil,500], ["SMG_05_F",nil,1000], ["hgun_Pistol_heavy_01_F",nil,700], ["SmokeShell",nil,100] ] ]; }; case 6: { ["Captain", [ ["hgun_P07_F",nil,500], ["SMG_05_F",nil,1000], ["hgun_Pistol_heavy_01_F",nil,700], ["SmokeShell",nil,100] ] ]; }; default { "You are not a Police Officer"; }; }; }; case "bounty": { switch(true) do { case (!license_civ_bounty): {"You don't have a bounty hunter license!"}; case (5 in life_talents): { _tempo = ["Bounty Hunter Shop", [ ["hgun_P07_F",nil,1000], ["SMG_02_F",nil,5000], ["SMG_01_F",nil,6000], ["arifle_TRG20_F",nil,7000] ] ]; _tempo; }; default { _tempo = ["Bounty Hunter Shop", [ ["hgun_P07_F",nil,1000] ] ]; _tempo; }; }; }; case "skiptracer": { switch(true) do { case (!license_civ_bounty): {"You don't have a bounty hunter license!"}; case !(126 in life_talents): {"You don't have the talent required of a Master Bounty Hunter!"}; case (5 in life_talents && (count life_honortalents > 0)): { _tempo = ["Bounty Hunter Shop", [ ["hgun_P07_F",nil,1000], ["SMG_02_F",nil,5000], ["SMG_01_F",nil,6000], ["arifle_TRG20_F",nil,7000], ["arifle_MXC_F",nil,7000], ["arifle_MX_F",nil,7000] ] ]; _tempo; }; default { _tempo = ["Bounty Hunter Shop", [ ["hgun_P07_F",nil,1000], ["SMG_02_F",nil,5000], ["SMG_01_F",nil,6000], ["arifle_TRG20_F",nil,7000] ] ]; _tempo; }; }; }; case "rebel": { switch(true) do { case (playerSide != civilian): {"You are a cop!"}; case (!license_civ_rebel): {"You don't have a Rebel training license!"}; default { _point = life_capture_list select 0; if ((_point select 1) != "0" && (_point select 1) == life_gang && (_point select 2) == 1) then { ["Your Jihadi Shop", [ ["hgun_Rook40_F",nil,1500], ["hgun_ACPC2_F",nil,3000], ["hgun_PDW2000_F",nil,5000], ["hgun_Pistol_heavy_02_F",nil,3500], ["SMG_01_F",nil,6000], ["SMG_05_F",nil,6000], ["arifle_sdar_F",nil,3500], ["arifle_SPAR_01_khk_F",nil,5000], ["arifle_SPAR_01_snd_F",nil,5000], ["arifle_Mk20C_plain_F",nil,5000], ["arifle_Mk20_plain_F",nil,5000], ["arifle_TRG21_F",nil,5000], //["arifle_TRG20_F",nil,8000], ["arifle_AKS_F",nil,4000], ["arifle_CTAR_blk_F",nil,4000], ["arifle_Katiba_F",nil,6000], ["arifle_Katiba_C_F",nil,6000], ["launch_RPG7_F",nil,10000], ["LMG_03_F",nil,25000], ["LMG_Mk200_F",nil,35000], ["HandGrenade",nil,5000], ["ToolKit",nil,80], ["FirstAidKit",nil,25], ["ItemGPS",nil,250], ["Binocular",nil,150], ["NVGoggles",nil,100], ["ItemMap",nil,0], ["SmokeShell",nil,100], ["SmokeShellRed",nil,100], ["SmokeShellGreen",nil,100], ["SmokeShellYellow",nil,100], ["SmokeShellPurple",nil,100], ["SmokeShellBlue",nil,100], ["SmokeShellOrange",nil,100] ] ]; } else { ["Mohammed's Jihadi Shop", [ ["hgun_Rook40_F",nil,1500], ["hgun_ACPC2_F",nil,3000], ["hgun_PDW2000_F",nil,5000], ["hgun_Pistol_heavy_02_F",nil,3500], ["SMG_01_F",nil,6000], ["SMG_05_F",nil,6000], ["arifle_sdar_F",nil,3500], ["arifle_SPAR_01_khk_F",nil,5000], ["arifle_SPAR_01_snd_F",nil,5000], ["arifle_Mk20C_plain_F",nil,5000], ["arifle_Mk20_plain_F",nil,5000], ["arifle_TRG21_F",nil,5000], //["arifle_TRG20_F",nil,8000], ["arifle_AKS_F",nil,4000], ["arifle_CTAR_blk_F",nil,4000], ["arifle_Katiba_F",nil,6000], ["arifle_Katiba_C_F",nil,6000], ["launch_RPG7_F",nil,10000], ["HandGrenade",nil,5000], ["ToolKit",nil,80], ["FirstAidKit",nil,25], ["ItemGPS",nil,250], ["Binocular",nil,150], ["NVGoggles",nil,100], ["ItemMap",nil,0], ["SmokeShell",nil,100], ["SmokeShellRed",nil,100], ["SmokeShellGreen",nil,100], ["SmokeShellYellow",nil,100], ["SmokeShellPurple",nil,100], ["SmokeShellBlue",nil,100], ["SmokeShellOrange",nil,100] ] ]; }; }; }; }; case "turf": { ["Gang Gats", [ ["hgun_Rook40_F",nil,1500], ["hgun_ACPC2_F",nil,3000], ["hgun_PDW2000_F",nil,5000], ["hgun_Pistol_heavy_02_F",nil,3500], ["SMG_01_F",nil,6000], ["SMG_05_F",nil,6000], ["arifle_sdar_F",nil,3500], ["arifle_SPAR_01_khk_F",nil,5000], ["arifle_SPAR_01_snd_F",nil,5000], ["arifle_Mk20C_plain_F",nil,5000], ["arifle_Mk20_plain_F",nil,5000], ["arifle_TRG21_F",nil,5000], //["arifle_TRG20_F",nil,8000], ["arifle_AKS_F",nil,4000], ["arifle_CTAR_blk_F",nil,4000], ["arifle_Katiba_F",nil,6000], ["arifle_Katiba_C_F",nil,6000], ["HandGrenade",nil,5000], ["ToolKit",nil,80], ["FirstAidKit",nil,25], ["ItemGPS",nil,250], ["Binocular",nil,150], ["NVGoggles",nil,100], ["ItemMap",nil,0], ["SmokeShell",nil,100], ["SmokeShellRed",nil,100], ["SmokeShellGreen",nil,100], ["SmokeShellYellow",nil,100], ["SmokeShellPurple",nil,100], ["SmokeShellBlue",nil,100], ["SmokeShellOrange",nil,100] ] ]; }; case "gun": { switch(true) do { case (playerSide != civilian): {"You are not a cop!"}; case (!license_civ_gun): {"You don't have a Firearms license!"}; default { ["Billy Joe's Firearms", [ ["hgun_Pistol_01_F",nil,1000], ["hgun_Rook40_F",nil,1500], ["hgun_ACPC2_F",nil,3000], ["hgun_PDW2000_F",nil,5000], ["arifle_sdar_F","SDAR (Illegal)",4000], ["hgun_Pistol_Signal_F","Flare Starter Gun",500] ] ]; }; }; }; case "genstore": { [format["%1 General Store", worldName], [ ["ToolKit",nil,80], ["FirstAidKit",nil,25], ["NVGoggles",nil,100], ["Binocular",nil,150], ["ItemRadio",nil,50], ["ItemGPS",nil,250], ["ItemMap",nil,10], ["ItemCompass",nil,10], ["ItemWatch",nil,10] ] ]; }; case "gas": { [format["%1 Gas Store", worldName], [ ["ToolKit",nil,80], ["FirstAidKit",nil,25] ] ]; }; }; _list = _ret select 1; if ((_shop == "rebel") && (31 in life_talents)) then { _list set [count _list, ["arifle_AKM_F",nil,7000]]; _list set [count _list, ["arifle_AK12_F",nil,14000]]; _list set [count _list, ["srifle_DMR_01_F",nil,5000]]; _list set [count _list, ["srifle_EBR_F",nil,9000]]; _list set [count _list, ["srifle_DMR_03_khaki_F",nil,10000]]; _list set [count _list, ["srifle_DMR_03_multicam_F",nil,10000]]; _list set [count _list, ["srifle_DMR_03_tan_F",nil,10000]]; _list set [count _list, ["srifle_DMR_03_woodland_F",nil,10000]]; _list set [count _list, ["srifle_DMR_06_olive_F",nil,7000]]; _list set [count _list, ["srifle_DMR_06_camo_F",nil,7000]]; _list set [count _list, ["arifle_SPAR_03_khk_F",nil,8000]]; _list set [count _list, ["arifle_SPAR_03_snd_F",nil,8000]]; }; if (_shop in ["police_equipment","rebel","turf","genstore"] && 15 in life_lootRewards) then { _list pushBack ["O_NVGoggles_urb_F",nil,300]; }; if (_shop in ["rebel","turf","genstore"] && 15 in life_lootRewards) then { _list pushBack ["O_NVGoggles_hex_F",nil,300]; _list pushBack ["O_NVGoggles_ghex_F",nil,300]; }; if (_shop == "police_weapons") then { if (77 in life_talents) then { _list set [count _list, ["arifle_Mk20_F",nil,1500]]; _list pushBack ["arifle_SPAR_01_blk_F",nil,1800]; }; if ((life_coplevel > 1) && (78 in life_talents)) then { _list set [count _list, ["arifle_MXC_Black_F",nil,2100]]; _list set [count _list, ["arifle_sdar_F",nil,1200]]; }; if ((life_coplevel > 1) && (80 in life_talents)) then { _list set [count _list, ["arifle_MX_Black_F",nil,2400]]; }; if ((life_coplevel > 1) && (82 in life_talents)) then { _list set [count _list, ["MiniGrenade","Flashbang",1000]]; }; if ((life_coplevel > 2) && (81 in life_talents)) then { _list set [count _list, ["arifle_MXM_Black_F",nil,3000]]; }; if ((life_coplevel > 4) && (81 in life_talents)) then { _list set [count _list, ["srifle_DMR_03_F",nil,5400]]; _list set [count _list, ["arifle_SPAR_03_blk_F",nil,4800]]; }; if (life_coprole in ["detective","all"]) then { if (life_coplevel >=4) then { _list set [count _list, ["hgun_Pistol_heavy_02_F",nil,1500]]; }; if (77 in life_talents) then { _list set [count _list, ["arifle_SPAR_01_khk_F",nil,1900]]; _list set [count _list, ["arifle_SPAR_01_snd_F",nil,1900]]; _list set [count _list, ["arifle_Mk20_plain_F",nil,1800]]; _list set [count _list, ["arifle_Mk20C_plain_F",nil,1800]]; _list set [count _list, ["arifle_TRG20_F",nil,1800]]; _list set [count _list, ["arifle_TRG21_F",nil,1800]]; _list set [count _list, ["SMG_02_F",nil,1700]]; _list set [count _list, ["SMG_01_F",nil,1900]]; }; if (80 in life_talents) then { _list set [count _list, ["arifle_MXC_F",nil,2100]]; _list set [count _list, ["arifle_MX_F",nil,2400]]; }; }; }; /*if ((_shop == "genstore") && (12 in life_talents)) then { _list set [count _list, ["Medikit",nil,200]]; };*/ _ret set[1, _list]; _ret; You are amazing thank you !!!! just time to figure it all out lol Edited June 16, 2017 by badger PoLar Bubble likes this Link to comment
golem_trainer Posted June 16, 2017 Report Share Posted June 16, 2017 34 minutes ago, badger said: meant more of the guns that are purchasable in the stores. But thank you tho! Oh all right thought you meant for crafting guns badger likes this Link to comment
roomba madness Posted June 17, 2017 Report Share Posted June 17, 2017 Thanks Gnashes it's a pretty long list but easy to understand and now we know about all the guns for everything which is pretty good Link to comment
HutchTheclutch Posted June 28, 2017 Report Share Posted June 28, 2017 On 6/16/2017 at 1:35 AM, golem_trainer said: https://docs.google.com/spreadsheets/d/1Xvr5XvEZtb2pA_u0CeGaVtMTx3ZOIcpGdLD2N1pCUY0/edit?usp=sharing are theses prices up to date? badger likes this Link to comment
badger Posted June 28, 2017 Author Report Share Posted June 28, 2017 Just now, HutchTheclutch said: are theses prices up to date? Unsure but the prices listed are base prices, so as you sell the price goes down very rapidly. Would be very unlikely that you will ever get close to that payout. Link to comment
HutchTheclutch Posted June 28, 2017 Report Share Posted June 28, 2017 Just now, badger said: Unsure but the prices listed are base prices, so as you sell the price goes down very rapidly. Would be very unlikely that you will ever get close to that payout. well Vermins have a 6000 base price, yet they sell for 4,200 at the moment. That is a 30 percent chunk off the base price. If the rates are similar katiba's will be selling for around 6,300. I may test this even though I prefer ak's. badger likes this Link to comment
badger Posted June 28, 2017 Author Report Share Posted June 28, 2017 Just now, HutchTheclutch said: well Vermins have a 6000 base price, yet they sell for 4,200 at the moment. That is a 30 percent chunk off the base price. If the rates are similar katiba's will be selling for around 6,300. I may test this even though I prefer ak's. I find it more profitable to keep all guns I make, and instead do something else such as alcohol as a means to make money. HutchTheclutch likes this Link to comment
badger Posted June 28, 2017 Author Report Share Posted June 28, 2017 @HutchTheclutch HutchTheclutch likes this Link to comment
HutchTheclutch Posted June 28, 2017 Report Share Posted June 28, 2017 Just now, badger said: I find it more profitable to keep all guns I make, and instead do something else such as alcohol as a means to make money. Yeah, Scotching running would be nice, but I need to invest in a second house. I'll check out that post you linked me badger likes this Link to comment
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