_hitDam = if (_hitBox == "") then { damage _unit } else { (_unit getHit _hitBox) }; if (getDammage _unit >= 0.95 || (_hitDam + _damage >= 0.95)) then { // downed }; Meaning you also get downed if one of your hitboxes is 5% or lower. Some hitboxes allow for 0% health without actually killing the player. For example legs, arms and hands. The screenshots below are examples of scenarios where a player would have been downed on Asylum but their overall health is actually 41-45%. So in concl