blinky Posted January 20, 2016 Report Share Posted January 20, 2016 Civ acts as a shopkeeper at one of the various business like general store, clothes shop, market, redburger etc. The employee stands/sits behind the counter (Like APD Dispatch). For his time he is compestated with an increased paycheck similar to how APD gets an increased paycheck for working checkpoints and the dispatch desk. Now what exactly the shopkeepers duty would be, and how to prevent it from being abused/exploited I haven't thought about. Maybe a timer that if the player doesn't do a certain amount of movements he is kicked from the job. Maybe when there is a shopkeeper working the store, there is no scroll option to buy. All purchasing could be done via RP and goods transferred to you via the shopkeeper (with an alternative, close proximity store to purchase if you don't want to be hassled with it) Maybe the only viable position this could work would be someone like Kavala square red burger. Just a thought. Thanks. Stonk and George like this Link to comment
Stonk Posted January 20, 2016 Report Share Posted January 20, 2016 i like this idea man sounds cool Link to comment
Kowalski Posted January 21, 2016 Report Share Posted January 21, 2016 Imagine implementing it in Kavala. "Would you like to buy some night vision gogg-" "HANDS UP!!!" blinky and George like this Link to comment
George Posted January 21, 2016 Report Share Posted January 21, 2016 This could be interesting but its not exactly needed. Stonk likes this Link to comment
Beef... Posted January 21, 2016 Report Share Posted January 21, 2016 Sounds like it could be good on a hardcore RP server, but since Asylum isn't, than it would probably be bad and heavily exploited. Link to comment
Recommended Posts