It got shut down because server 6 was suppose to surpass it, didn't end up happening after a month. Also, the first server 5 shut down was just random as it had a good population and was only underpopulated late at night.
On my phone so in not gonna make a huge post. However, it is now obvious that the devs ideas and keeping the community out of devolpment has not worked, look at the player count. It wouldn't hurt to actually start listening to the community. What people are wanting isn't even complicated. Pre 6.0 is when Asylum was at its peak, does that mean everything was perfect? No, I would definitely keep group cap in. But the core of no money cap, the old cartels that put the money straight into the gang account, cheaper loadouts and less grinding was far more fun.
Ask yourself this. Why did all the big name streamers stop streaming Asylum after 6.0? It's because nobody was interested in it, it's not near the game. Combat sets your bank account back too much, the money cap is keeping people from having fun. The jobs on asylum are all pretty grindy and boring, forcing that as the core gameplay has always been a mistake.
@bamf @Gnashes All I gotta say is don't pull the same shit that Blizzard is pulling with WoW. You don't know better, people know what kind of game they want to play and be apart of the community instead of against it.
Because crafting guns does not go with cartels. I have crates filled with guns but it's only good for running drugs, robbing people and killing cops. Crafting guns is all about proximity and what is around you, that determines how you'll use them. It's not good for cartels or gang on gang warfare that isn't in Kavala.