Azir Posted January 29, 2017 Report Share Posted January 29, 2017 I think the server should add lights to houses. Lights would make the houses look a lot nicer and not needing nvgs in ur house all the time would also be nice. It doesnt matter if the lights just turn on when u hit a switch or if u need to buy lamps from the home improvement, just add some kind of lights. I was recently on a server that when I bought a house I could scroll and turn on lights would appear. If I would click the button the room became all lit up. The lights don't need to be fancy chandeliers or anything just add lights. Link to comment
Sergey Shoygu Posted January 29, 2017 Report Share Posted January 29, 2017 Meh they they should fix that battleye thing first before they add anything new alexnerd122 likes this Link to comment
Guest Posted January 29, 2017 Report Share Posted January 29, 2017 Just now, J0keR. said: Meh they they should fix that battleye thing first before they add anything new This wouldn't affect server memory. Just a bit of network traffic for the creation/deletion of the light source. Most difficult part would be getting relative positions for each house model to attach the lightsources to. If anyone wants to take the time, feel free. Link to comment
Sergey Shoygu Posted January 29, 2017 Report Share Posted January 29, 2017 But why does the battleye bullshit happend alexnerd122 likes this Link to comment
Guest Posted January 29, 2017 Report Share Posted January 29, 2017 Just now, J0keR. said: But why does the battleye bullshit happend The server executable using more than 3GB of RAM. Mostly due to persistent variable and memory leaks (i.e, Wanted system and errors in crate initialization, respectively) Link to comment
Sergey Shoygu Posted January 29, 2017 Report Share Posted January 29, 2017 Is that gonna get fixed any time soon cause this doesn't happen on other servers I'm tired of sending comps for heils cause of the battleye kick alexnerd122 likes this Link to comment
Azir Posted January 29, 2017 Author Report Share Posted January 29, 2017 Just now, Gnashes said: This wouldn't affect server memory. Just a bit of network traffic for the creation/deletion of the light source. Most difficult part would be getting relative positions for each house model to attach the lightsources to. If anyone wants to take the time, feel free. Is there any possibility of someone taking the time to add this tho because it would be very nice Link to comment
Sergey Shoygu Posted January 29, 2017 Report Share Posted January 29, 2017 Gnashes I send you a msg mind reading it? alexnerd122 likes this Link to comment
Guest Posted January 29, 2017 Report Share Posted January 29, 2017 Just now, sjack43 said: Is there any possibility of someone taking the time to add this tho because it would be very nice If someone found good places to stick the lights on the ceiling of each building, it would take minimal effort. I could likely do that much. Link to comment
eleec Posted January 29, 2017 Report Share Posted January 29, 2017 Just now, J0keR. said: Is that gonna get fixed any time soon cause this doesn't happen on other servers I'm tired of sending comps for heils cause of the battleye kick alexnerd122, Sergey Shoygu and Heidelberg like this Link to comment
Sergey Shoygu Posted January 29, 2017 Report Share Posted January 29, 2017 Nerd alexnerd122 likes this Link to comment
Berus Posted January 29, 2017 Report Share Posted January 29, 2017 2 hours ago, Gnashes said: If someone found good places to stick the lights on the ceiling of each building, it would take minimal effort. I could likely do that much. What about adding the lights in the crates/barrels locations ? Pretty bulky but seems a bit easier than finding a good spot in every house Mr. Linux and alexnerd122 like this Link to comment
Treeherder Posted January 29, 2017 Report Share Posted January 29, 2017 16 hours ago, Gnashes said: This wouldn't affect server memory. Just a bit of network traffic for the creation/deletion of the light source. Most difficult part would be getting relative positions for each house model to attach the lightsources to. If anyone wants to take the time, feel free. Just spawn a Chem light at the position of the house. Lighting engine doesn't take into account walls so the whole house would be illuminated Link to comment
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