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Task/Quest system


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Not necessarily a Quest system but more so a Task RNG system where instead of boring deliveries we can change it up and add tasks that generate random set of jobs for "x" amount of money dependent on how much of something you collect and how long it takes to collect it. for example: Collect 100 Barley for $X,xxx Payout. Go and Collect 20 unprocessed cocaine and return it for $X,xxx amount of money. It would add more to the game then just deliveries and when you don't feel like grinding the money it could add a way for people to earn more money for the items you sell at the illegal or legal task shop, but would also add more Roleplay in the sense of Player Robberies.

Thoughts?

Edited by DeVo
corrections
Chan Wong, JonSnow and Mike Stmria like this
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I have a developer friend who's currently coding a quest system similar to this for a modded Life server. The idea is cool and adds another element to DP Missions. Its a nice reason to explore the map while making money. With DP missions you don't really get to interact with people, this will change that. 

Asylum has the best DP mission system i've seen by far, and another feature like this would just blow every other server out the water in terms of fetch money making.

 

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On 2/3/2016 at 1:55 AM, Mc Duushe said:

" Survive 30 minutes in Kavala DMV for X,xxx." :kappa:

 

+1

You need to win the price of "Most impossible achievement" good sir.

If this was a Steam Achievement, it'd say "Less than one percent of all owners of this game have received this achievement."

Kind regards,
DJScias

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