Jump to content

Russell*

Member
  • Content Count

    349
  • Joined

  • Last visited


Reputation Activity

  1. Russell* liked a post in a topic by ColtonB205 in Training Team Public Service Announcement   
    Greetings officers of the Asylum Police Department
    I am writing to announce that the training team will be changing where we post to notify you of coming trainings. You may have noticed the A.P.D. training calendar on the forums. We will now be posting trainings on this calendar as opposed to the old google calendar. This will be a test run as we are attempting to reduce the frustration in missing trainings. I have been informed that it is possible to subscribe to the calendar and be notified of any events posted. As it was previous, trainings will be posted 1 hour in advance minimum. Those who are interested in attending a training when none have been posted should find a group of people (5 total) and contact an available training officer for one to be hosted.
    For those who have applied or are interested in becoming a training officer for the Asylum Police Department we are still processing applications. This process does take time and may take months as I do process applications from oldest application to the most recent. If you are selected as a candidate for the training team you will receive a notice from me on either the forums or verbally. Wish the best of luck to all whom apply!
    -Signed, ColtonB205 2iC Training Team
  2. Russell* liked a post in a topic by Bag Of Funyuns in Medic OverHaul Plan   
    Medics should fear for their lives but also people should not be allowed to rob them.
  3. Jim Franklin liked a post in a topic by Russell* in Best Pilot NA   
    so that's what the wheeeeeels  are for.
  4. Russell* liked a post in a topic by Emma in Where we've come from, Where we are headed.   
    I don't know if I'm ready for that type of commitment... maybe dinner first ❤
  5. Roice liked a post in a topic by Russell* in iF I GET REPORTED IGNOTED IT IM TRIJK   
    "What does "Page" mean in medieval times?"
    In medieval times, a page was an attendant to a nobleman, a knight, a Governor or a Castellan. Until the age of about seven, sons of noble families would receive training in manners and basic literacy from their mothers or other female relatives.
  6. Chow Mein liked a post in a topic by Russell* in iF I GET REPORTED IGNOTED IT IM TRIJK   
    "What does "Page" mean in medieval times?"
    In medieval times, a page was an attendant to a nobleman, a knight, a Governor or a Castellan. Until the age of about seven, sons of noble families would receive training in manners and basic literacy from their mothers or other female relatives.
  7. Gen. Henry Arnold liked a post in a topic by Russell* in iF I GET REPORTED IGNOTED IT IM TRIJK   
    "What does "Page" mean in medieval times?"
    In medieval times, a page was an attendant to a nobleman, a knight, a Governor or a Castellan. Until the age of about seven, sons of noble families would receive training in manners and basic literacy from their mothers or other female relatives.
  8. Russell* liked a post in a topic by .Casper in Where we've come from, Where we are headed.   
    WHITE-LISTED MEDICS :DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
  9. Russell* liked a post in a topic by Leady in Where we've come from, Where we are headed.   
    Just over 3 months ago ownership of Asylum was transferred to @BaDaBiNg_10-8 and @Clint Beastwood. A lot has been accomplished in that short time span with much more planned. This topic is to acknowledge those accomplishments and share a roadmap for the future of Asylum.
     Within the first 30 Days
    Servers returned to full or nearly full during peak times Opened up past bans for a second chance Brought on a new lead developer 3 contributors were also brought in Removed the unpopular money and group caps Within the last 3 months
    Migrated servers to a new host Updated the website front and back end (it needed it badly) Continued to roll out a patch every month that not only fixes past issues but takes community feedback and makes it a reality Increased server stability (While we aren't where we would like to be yet, it has come a long way from December) Upgraded player reporting systems to a streamlined ticket system (Shout out to Mitch for this one) Introduced new weapons to the player base This is just a snap shot from the last 90 days. Even more has been done on the back end to improve server stability and functionality.
     
    Now that we've looked at what has been done, a preview is in order for the future of asylum.
    A complete re-write of asylum's code from the ground up Replacement of current MyAsylum page and features A re-work of the housing/crate system Re-work of vehicle, police, and ems lighting White-listed medics Various cartel changes  Additional armor and weapons New vehicle and clothing skins Re-work of talent trees Many more items on the list, these are just some of the features we are most excited for. As with anything in development all points are subject to not only change but may never see the light of day. In an effort to be transparent we felt it was time give a glimpse behind the scenes of what the Dev's are working on in addition to the regular content/bug fix patches. @Mitch (IFRIT) and myself look over the suggestion section of the forums almost daily and take that feedback and pass it a long to the owners and dev's for what the community wants and in some cases doesn't want. And while not everything suggested will be implemented we value that feedback and want to give a big thank you to those who offer it.
     
    As a final note I wanted to take a line or two and say Thank You to the community as a whole. With out you Asylum wouldn't exist. From the admins  who dedicate their free time looking over player reports and compensation requests, to the support staff who sit in Teamspeak everyday waiting to help players, to the gangs whom without the APD wouldn't have much to do, to the APD for keeping the streets safe for the apple pickers and diamond miners, to the Kavalians teaching new players how to put their hands up when being robbed, Thank You. The people are what makes Asylum what it is. 
     
     
  10. Russell* liked a post in a topic by Samperino in ****APD Policy Update 3/21/2019****   
    Effective Immediately
    Therisa (Donor Town) Policy Removal
    The threat of the rebels has come to an end in Therisa. Civilians and their families have started to move back into their homes and populate the area again. Officers may now patrol the town of Therisa freely again.
    Officers are still not to be in the area for a prolonged period of time.
    Flashbang Grenades
    Flashbang grenades may no longer be used to intentionally destroy vehicles in any circumstance.
    Any officer caught attempting to do so will have disciplinary action taken against them.
  11. Russell* liked a post in a topic by Bag Of Funyuns in APD rule changes and updates*   
    Just up the speed limit to 400.
  12. Russell* liked a post in a topic by william in APD rule changes and updates*   
    Personally think speeding should be 1k because It would be quite interesting civs trying to explain their speeding charge (not 1k at checkpoints though)
    I just usually do a quick siren and if they don't pull over i will give them a real siren and go from there
    hatchback sport is the fastest ground vehicle in the game, it needs a talent.
    Not a bad idea i guess but surely it would be easier for someone to make a video explaining it, I could do that to be fair. @Samperino
    I never had an issue storing everything i need in my clothing and vest, 2 FAKS, 7 tracer mags and 3 lethal mags
    Wouldn't really be fair on civs
  13. Russell* liked a post in a topic by Lucien in Blue Screen Of Death   
    if you havent gotten a new pc since 2012 theres no point putting money in to stay with your cpu and motherboard it would make more sense to just buy new cpu/mobo/ram
  14. Russell* liked a post in a topic by Good Lub in Blue Screen Of Death   
    get a new memory
  15. Russell* liked a post in a topic by Lucien in Blue Screen Of Death   
    test your memory to see if there is anything wrong
    you likely need new ram
  16. Russell* liked a post in a topic by WolfLeader in Blue Screen Of Death   
    Try reseating your ram, which you basically take it out and put it back in. What exactly happened/is continuing to happen? You can pm me or msg me on discord.
  17. Russell* liked a post in a topic by justi in Blue Screen Of Death   
    You can see if your ram is bad by removing one stick at a time (if using two) to check if it is one stick, in particular, causing the problem. Best case scenario you change one stick, worst is having your motherboards RAM slots went bad, which is rare unless you constantly take it out..
    Try just taking it out and putting it back in.
  18. Russell* liked a post in a topic by Rodrigo in Why No Rangefinders?   
    Don't see any reason to bring them in tbh. Using the ingame marker works fine to get the range
  19. Russell* liked a post in a topic by Spek in Why No Rangefinders?   
    My amazing emmersion is that im a bad ass navigation expert and I use my map, compass, GPS and calculate distances on the fly with my binos!
     
    CTRL+M    Right click marker and boom!
  20. Roice liked a post in a topic by Russell* in Cops 5 years ago vs cops today. Wholesome AF.   
    Cassandra still in the square lol 
  21. Sp0on liked a post in a topic by Russell* in Cops 5 years ago vs cops today. Wholesome AF.   
    Cassandra still in the square lol 
  22. Russell* liked a post in a topic by Erni3_ in Rain pls   
    Bad opinion mate.
  23. Russell* liked a post in a topic by MASTA_B in Dog appreciation thread   
    Doing a great protect of the window. #SlavSquat
     

×
×
  • Create New...