Noble Posted April 26, 2017 Report Share Posted April 26, 2017 The idea of implementing drug labs in houses has been brought up many times but I've got a concept that could work. We add a system that keeps track of how many hours a gang holds cartels for. Once said gang gets enough hours, they have the ability to purchase a drug processing machine (it would look like the scrap metal processor in the prison) which would cost shitloads of money, at least 800-900k. The gang leader can only place the machine in a larger house, maybe sheds only. The machine allows anyone in the gang to put ingredients inside of it and it processes the drugs like scotch barrels over a few restarts. It automatically sells it and transfers the money into the gang account. There can only be one processor per gang, and in order to keep the machine the gang has to meet a certain amount of cartel hours per week/month. Could also establish a limit as to how many drugs the machine can process per restart. The market demand system can balance the amount of drugs that gangs are processing, but that could make it harder on noobies to make more profit. Not sure on this. Another balance point could be to add a raid option for drug labs that allow apd higher ups to initiate a raid per certain amount of restarts that gives officers one life to seize the drug machine and receive big payouts for seizing ingredients. Gangs would have to be careful about keeping their lab location secret; the gang leader can pack up the machine at any time and transfer it to another house if need be, but any processing ingredients would be destroyed. I'm not sure how much this would hamper server memory, but it would be cool as hell. Lemme know if this is a feasible idea and if so what tweaks it needs. adam001234, bunni, Johnny and 2 others like this Link to comment
Brendon Smith Posted April 26, 2017 Report Share Posted April 26, 2017 31 minutes ago, Noble said: The idea of implementing drug labs in houses has been brought up many times but I've got a concept that could work. We add a system that keeps track of how many hours a gang holds cartels for. Once said gang gets enough hours, they have the ability to purchase a drug processing machine (it would look like the scrap metal processor in the prison) which would cost shitloads of money, at least 800-900k. The gang leader can only place the machine in a larger house, maybe sheds only. The machine allows anyone in the gang to put ingredients inside of it and it processes the drugs like scotch barrels over a few restarts. It automatically sells it and transfers the money into the gang account. There can only be one processor per gang, and in order to keep the machine the gang has to meet a certain amount of cartel hours per week/month. Could also establish a limit as to how many drugs the machine can process per restart. The market demand system can balance the amount of drugs that gangs are processing, but that could make it harder on noobies to make more profit. Not sure on this. Another balance point could be to add a raid option for drug labs that allow apd higher ups to initiate a raid per certain amount of restarts that gives officers one life to seize the drug machine and receive big payouts for seizing ingredients. Gangs would have to be careful about keeping their lab location secret; the gang leader can pack up the machine at any time and transfer it to another house if need be, but any processing ingredients would be destroyed. I'm not sure how much this would hamper server memory, but it would be cool as hell. Lemme know if this is a feasible idea and if so what tweaks it needs. Nameless likes this Link to comment
Isaiah Fuerte Posted April 26, 2017 Report Share Posted April 26, 2017 Cool idea, but seems like it could be complicated to implement. But i'm not a dev though DeadlyLogic likes this Link to comment
Witz Posted April 26, 2017 Report Share Posted April 26, 2017 I don't like the idea and it is not going to happen. Tooooooo heavy. Link to comment
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