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Swifty

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  1. Bersabee liked a post in a topic by Swifty in Contract Killings / Assassinations   
    Hmm, the "RDM" part, how about a reward for both sides, for example hunter takes contract, person that is going to be hunted accepts the "hunted" part, the hunter has (x) amount of time to kill/capture, if failed to do so the person being hunted gets a % of money from what their bounty is, so 100k bounty 5% (Can be higher) would be 5k etc...
    If 3 people are hunting and the person being hunted manages to get away, they would get 15% of that bounty so 15k. You could even implement a new "Bounty" system, so we have one for the current crimes and a new one for player placed bounties.
    This way people would want to accept being "Hunted" because they have a chance to get something from it.
    PS. It could be abused by people with multiple accounts e.g Account 2 places a 1 million bounty on Account 1, Account 3 takes contracts both 1&3 accept and just wait out the time - duping money, but I'm sure you could figure out some rules regarding that, you do have magical powers after all.
  2. Spec liked a post in a topic by Swifty in New Orca Camos   
    I'm sure Retro would love the pink ones. 
  3. Bersabee liked a post in a topic by Swifty in Contract Killings / Assassinations   
    Maybe make it so "Poison" only works on your contracts (would prevent it from being abused), also the person that's being hunted should probably get a notification with the names of the people that are after him. The person being hunted could also get some notification when the "Hunter" is close and they should also have different colored names so they stand out. But other than great idea +1
  4. Cifunds liked a post in a topic by Swifty in Contract Killings / Assassinations   
    Maybe make it so "Poison" only works on your contracts (would prevent it from being abused), also the person that's being hunted should probably get a notification with the names of the people that are after him. The person being hunted could also get some notification when the "Hunter" is close and they should also have different colored names so they stand out. But other than great idea +1
  5. Swifty liked a post in a topic by PantryPicker in For Gnashes   
    Edit:
    SUCCESS
     
  6. Swifty liked a post in a topic by Retro Swift in Your Firearm Showcase. Show me what you got.   
     Just got this new bad boy today, pretty excited to take it to the range tomorrow to test it out.
  7. Chris liked a post in a topic by Swifty in Retro Swift VDM on jet   
    lololol
  8. George liked a post in a topic by Swifty in An idea for houses.   
    I have an idea for houses that maybe good or bad, please leave a comment on the pros and cons of the idea listed below and even an idea of your own.
    Being able to access crates/barrels with a "Key" while the house is locked.
    Owner
    When you purchase a house you will automatically receive a "Key". 
    Any crate/barrel you place in the house, only you will be able to access them. (Only the owner may destroy and place crates/barrels in the house)
    With the "Key" you will have the option to lock the doors and still have the option to look inside your crates/barrels while the house is locked. ("Y" invent and inventory)
    With the "Key" you may leave your house unlocked and not have to worry about people trying to take things from your crate while "AFKing" or using the crate yourself.
    The "Key" will not be lost in anyway, death/relogging/server restart.
    People without the "Key"
    If the house is "Unlocked" you will be able to open/close doors. 
    If the house is "Locked" you won't be able to open/close doors.
    Crates/barrels are impossible to access without the "Key". (May only be given by owner)
    People who have been given the "Key" by the owner
    They will have the same permissions as the owner. (Can't access house menu or destroy/place crates/barrels)
    They will lose the "Key" upon server restart and will have to get the owner to give them the "Key" again.
    Gang house
    If the house is a "Gang" house, people will automatically receive a "Key" upon joining the gang.
    People in the gang will be able to destroy/place crates/barrels.
    The "Key" will only be lost if...
    -They leave the gang
    -The owner leaves the gang
    -The gang house is sold
     
    What do you think?
    PS. I think LTs + should still have permission to access your house with probable cause. The idea above will prevent anyone other than LTs + accessing and stealing stuff from your crates, this means solo people can not have to worry about a gang robbing them or being "RDMed" in their house while using their crates. 
    Thanks for reading!
    -Swifty
     
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