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realcake

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  1. realcake liked a post in a topic by Tiefman in How To Make Alcohol (OUTDATED)   
    How To Make Alcohol
     
    Before reading this guide, please note, the majority of the alcohol process is ILLEGAL
    This guide is currently unfinished, however, it has the majority of info you need to start making your booze
    !You will also need a house with a keg, purchasable at the Home Improvement store!
    If you are confused by something or have questions, let me know!
    Please read: I would like to thank everyone who helped me put this guide together. On behalf of everyone, I urge you all to be kind and friendly at the Distillery. We're all just trying to make some booze, man.
     
    brew master title pls admin
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Step 1: Get your materials
    There are 3 types of alcohol you can make, each requires a different set of ingredients.
    Below is a list of the recipes, as well as what each plant looks like so you know how to gather them
    Moonshine: Corn, Water, Yeast
    Whiskey: Corn or Rye, Water, Yeast, Barley
    Scotch: Water, Yeast, Barley
    ***WATER AND YEAST CAN BE OBTAINED FROM A MARKET***
    BARLEY

     
    CORN
     

    RYE

    **Note that the RYE plant is a shorter version of the CORN plant
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Step 2: Distilling your product
    You will now need to take AT LEAST 1* of each ingredient, respective to the recipe you chose to make, to the distillery. Remember, this is an ILLEGAL area.
    .
    *if you have, say, 20 water, 20 yeast, and 20 barley, you will make 20 Scotch
     



    Your product is not finished, continue on to the next step.
    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Step 3: Aging your product
    To age your product, place the un aged alcohol in your barrel.
    Your product will begin to "age" over several server restarts in set increments.
    For Scotch, it ages 20 per stage per restart, I diagram below shows how it ages. 
    For Whiskey, there is no set increment
    Assuming what you had 100 scotch in your barrel, this is what it would look like over many restarts, courtesy of Bikstok:
    - Before restart:
    [100] new make scotch
    - 1st restart:
    [20] scotch
    [80] new make scotch
    - 2nd restart:
    [20] 15 year scotch
    [20] scotch
    [60] new make scotch
    - 3rd restart:
    [20] 25 year scotch
    [20] 15 year scotch
    [20] scotch
    [40] new make scotch
    - 4th restart:
    [40] 25 year scotch
    [20] 15 year scotch
    [20] scotch
    [20] new make scotch
    - 5th restart:
    [60] 25 year scotch
    [20] 15 year scotch
    [20] scotch
    - 6th restart:
    [80] 25 year scotch
    [20] 15 year scotch
    - 7th restart:
    [100] 25 year scotch
    **It will look the same for Whiskey, except it will be aging 60 at a time**

    After the first restart with the base product in your house, it will upgrade to stage 2. In this case, my "New Make Scotch" upgraded to "Scotch" after one restart.
    Note that only 20 were aged.

    Now that you have "Scotch" in your barrel, wait another restart, and it will turn into "15 year Scotch"

    After another restart (3rd), your 15 year will turn into 25 year Scotch. This is your final product.

    Now that you have a finished product, take it to Wongs Food and Alcohol and make some bank!!
    Keep in mind that alcohol ages in set increments, for Scotch that increment appears to be 20. It will take several restarts for an entire crate to fully age, as it will only age 20 per step per restart.
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Some More Tips:
    Scotch sells for the most money if you're aging in bulk
    You must be online during a restart for it to count for aging, however, it will age if you're in the lobby over restart
    While only a set amount can age, you can have multiple barrels to multiply the process
    Moonshine doesn't need to be aged
    You can have any configuration of aging barrel/crate in your house
    All the ingredients way 1, and every stage of drink weighs 3*
    Barley, Corn, and Rye are LITERALLY everywhere
    More tips coming as I find them
     
    *still researching whiskey
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Prices of final product:
    25 Year Scotch = 1050
    15 Year Scotch = 640
    Scotch = ?
    ---------------------------------------------------------------------------
    Reserve Corn Whiskey = 455
    --------------------------------------------------------------------------
    Moonshine = 230 (?)
     
  2. realcake liked a post in a topic by rngr in [OLD]Crafting: A Guide to Player Production in Asylum   
    With the unfortunate wipe of the forums following "the incident", hopefully we can get some of the guides back in place.
    Crafting Recipes:
    All recipes can be completed using reduced materials if the crafter is a member of gang in possession of the turf at Panagia (DP23). However, it should be noted that you must have the normal amount of materials in your inventory in order to craft, it simply takes less from you.
    The crafting of various items can be completed in the Asylum Altis Life. This is done at either the Black Market, Vehicle or Firearms production facilities which can be found on the map in-game. It requires the following recipes to create the various items.
    Vehicle Factory:
    Civilian Hatchback - 5 Iron Ore(15) - [base Sell: $1,000] (Weight: 15)
    Civilian Suv - 10 Iron Ore(30), 2 Rubber(4) - [base Sell: $4,000] (Weight: 34)
    Civilian Hatchback Sport - 13 Iron Ingot(13), 10 Processed Oil(10), 3 Rubber(6) - [base Sell: $5,000] (Weight: 29)
    Civilian Transport Truck - 20 Iron Ingot(20), 10 Processed Oil(10), 3 Rubber(6) - [base Sell: $6,000] (Weight: 36)
    Civilian Box Truck - 30 Iron Ingot(30), 10 Processed Oil(10), 3 Rubber(6) - [base Sell: $8,000] (Weight: 46)
    Zamak Transport - $4,000 Cash, 30 Iron Ingot(30), 10 Processed Oil(10), 4 Rubber(8) - [base Sell: $20,000] (Weight: 48)
    Zamak Transport (Covered) - $8,000 Cash, 30 Iron Ingot(30), 10 Processed Oil(10), 6 Rubber(12) - [base Sell: $25,000] (Weight: 52)
    HEMTT Transport - $9,000 Cash, 30 Iron Ingot(30), 10 Processed Oil(10), 6 Rubber(12) - [base Sell: $30,000] (Weight: 52)
    HEMTT Box - $14,000 Cash, 30 Iron Ingot(30), 10 Processed Oil(10), 8 Rubber(16) - [base Sell: $45,000] (Weight: 56)
    M-900 - $15,000 Cash, 10(10) Processed Oil, 6(12) Rubber - [base Sell: $60,000] (Weight: 22)
    Hummingbird - $15,000 Cash, 20 Cut Diamond(40), 20 Processed Oil(20), 6 Rubber(12) - [base Sell: $70,000] (Weight: 72)
    CH-49 Mohawk - $30,000 Cash, 1 Flawless Diamond(2), 20 Processed Oil(20), 10 Rubber(20) - [base Sell: $100,000] (Weight: 42) Requires Donor Level 4+
    Firearm Factory:
    ACP .45 - 6 Iron Ore(18), 2 Copper Ingot(6) - [base Sell: $3,000] (Weight: 24)
    PDW2000 - 10 Iron Ore(30), 5 Copper Ingot(15) - [base Sell: $5,000] (Weight: 45)
    Sting - 10 Iron Ore(30), 10 Salt(30) - [base Sell: $4,500] (Weight: 60)
    Vermin - 10 Iron Ore(30), 7 Salt (21) - [base Sell: $6000] (Weight: 51)
    Black Market Production - No Cartel:
    Rebel Offroad - 10 Iron Ore(30), 1 Processed Oil(1) - [base Sell: $3,000] (Weight: 31)
    Orca - $40,000 Cash, 1 Flawless Diamond(2), 20 Cut Diamond(40), 10 Processed Oil(10), 10 Rubber(20) - [base Sell: $150,000] (Weight: 72)
    Hellcat - $30,000 Cash, 1 Flawless Diamond(2), 20 Cut Diamond(40), 10 Processed Oil(10), 10 Rubber(20) - [base Sell: $120,000] (Weight: 72)
    Katiba - 2 Iron Ore(6), 10 Unprocessed Heroin(30) - [base Sell: $9,500] (Weight: 36)
    Katiba Carbine - 2 Iron Ore(6), 10 Unprocessed Heroin(30) - [base Sell: $9,000] (Weight: 36)
    Rahim - 2 Uncut Diamond(8), 25 Unprocessed Cocaine(75) - [base Sell: $10,000] (Weight: 83)
    Mk18 - 4 Uncut Diamond(16), 25 Unprocessed Cocaine(75) - [base Sell: $11,000] (Weight: 91)
    Black Market Production - Cartel Required:
    Armed Offroad - $70,000 Cash, 1 Flawless Diamond(2), 30 Iron Ingot(30), 10 Processed Oil(10), 4 Rubber(8) - [base Sell: $150,000] (Weight: 50)
    Ifrit - $40,000 Cash, 2 Flawless Diamond(4), 30 Iron Ingot(30), 10 Processed Oil(10), 6 Rubber(12) - [base Sell: $97,500] (Weight: 56)
    Mk200 - $20,000 Cash, 2 Uncut Diamond(8), 30 Meth(60) - [base Sell: $50,000] (Weight: 68)
    Mk-I (Various Colors) - 4 Uncut Diamond(16), 25 Unprocessed Cocaine(75) - [base Sell: $15,000] (Weight: 91)
    Mk14 (Olive & Camo) - 4 Uncut Diamond(16), 25 Unprocessed Cocaine(75) - [base Sell: $15,000] (Weight: 91)
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